难以创建SFML窗口
尝试创建SFML窗口时,sf :: Videomode(800,600)
给出了构造函数不可行的错误。
源代码:
#include <SFML/Window.hpp>
int main() {
sf::Window window(sf::VideoMode(800, 600), "Pong");
return 0;
}
错误日志:
Consolidate compiler generated dependencies of target pong-cpp
[ 50%] Building CXX object CMakeFiles/pong-cpp.dir/src/main.cpp.o
/Users/larrymason/Desktop/repos/pong-cpp/src/main.cpp:4:23: error: no matching constructor for initialization of 'sf::VideoMode'
sf::Window window(sf::VideoMode(800, 600), "Pong");
^ ~~~~~~~~
/usr/local/include/SFML/Window/VideoMode.hpp:61:14: note: candidate constructor not viable: no known conversion from 'int' to 'const sf::Vector2u' (aka 'const Vector2<unsigned int>') for 1st argument
explicit VideoMode(const Vector2u& modeSize, unsigned int modeBitsPerPixel = 32);
^
/usr/local/include/SFML/Window/VideoMode.hpp:42:23: note: candidate constructor (the implicit copy constructor) not viable: requires 1 argument, but 2 were provided
class SFML_WINDOW_API VideoMode
^
/usr/local/include/SFML/Window/VideoMode.hpp:42:23: note: candidate constructor (the implicit move constructor) not viable: requires 1 argument, but 2 were provided
/usr/local/include/SFML/Window/VideoMode.hpp:52:5: note: candidate constructor not viable: requires 0 arguments, but 2 were provided
VideoMode();
^
1 error generated.
make[2]: *** [CMakeFiles/pong-cpp.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/pong-cpp.dir/all] Error 2
make: *** [all] Error 2
对我的理解以及从我阅读/观看的教程中,这是创建窗口的标准方法。我可以使用sf :: vector2&lt; unsigned int&gt;
成功创建窗口,但是从查看SFML教程来看,这似乎不是必需的。
这只是新方法吗?还是我想念什么?
When trying to create an SFML window, sf::VideoMode(800, 600)
gives a constructor not viable error.
Source code:
#include <SFML/Window.hpp>
int main() {
sf::Window window(sf::VideoMode(800, 600), "Pong");
return 0;
}
Error log:
Consolidate compiler generated dependencies of target pong-cpp
[ 50%] Building CXX object CMakeFiles/pong-cpp.dir/src/main.cpp.o
/Users/larrymason/Desktop/repos/pong-cpp/src/main.cpp:4:23: error: no matching constructor for initialization of 'sf::VideoMode'
sf::Window window(sf::VideoMode(800, 600), "Pong");
^ ~~~~~~~~
/usr/local/include/SFML/Window/VideoMode.hpp:61:14: note: candidate constructor not viable: no known conversion from 'int' to 'const sf::Vector2u' (aka 'const Vector2<unsigned int>') for 1st argument
explicit VideoMode(const Vector2u& modeSize, unsigned int modeBitsPerPixel = 32);
^
/usr/local/include/SFML/Window/VideoMode.hpp:42:23: note: candidate constructor (the implicit copy constructor) not viable: requires 1 argument, but 2 were provided
class SFML_WINDOW_API VideoMode
^
/usr/local/include/SFML/Window/VideoMode.hpp:42:23: note: candidate constructor (the implicit move constructor) not viable: requires 1 argument, but 2 were provided
/usr/local/include/SFML/Window/VideoMode.hpp:52:5: note: candidate constructor not viable: requires 0 arguments, but 2 were provided
VideoMode();
^
1 error generated.
make[2]: *** [CMakeFiles/pong-cpp.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/pong-cpp.dir/all] Error 2
make: *** [all] Error 2
To my understanding and from the tutorials I've read/watched, this is the standard way of creating a window. I can successfully create the window using a sf::Vector2<unsigned int>
however from looking at the SFML tutorials, this doesn't appear to be necessary.
Is this just the new way? Or am I missing something?
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是的,他们进行了一些更改。
这是源文件的更改:
这
是:现在:
看看78769A8FD1001820CF2040BR61“ rel =“ nofollow noreferrer”>在这里。
Yes, they have made some changes.
Here are the changes from the source file:
This:
is now this:
Take a look at it here.