如何添加随机颜色?
现在我有了立方体,下一步要做的就是将每个立方体添加为随机颜色,但是我在每个立方体上都遇到了困难。正如您在代码的输出中看到的那样,立方体的每个面都具有相同的颜色,并且侧面不同。我在代码中尝试了不同的事情,但是有时候,多维数据集都是相同的颜色。
我想让立方体具有不同的颜色。
我所需的输出:
这是代码:
import pygame
import random
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (-0.5, -0.5, -0.5),
(0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (-0.5, 0.5, 0.5))
edges = ((0,1), (0,3), (0,4), (2,1),(2,3), (2,7), (6,3), (6,4),(6,7), (5,1), (5,4), (5,7))
surfaces = (
(0,1,2,3),
(3,2,7,6),
(6,7,5,4),
(4,5,1,0),
(1,5,7,2),
(4,0,3,6)
)
colors = (
(1,0,0),
(0,1,0),
(0,0,1),
(0,1,0),
(1,1,1),
(0,1,1),
(1,0,0),
(0,1,0),
(0,0,1),
(1,0,0),
(1,1,1),
(0,1,1),
)
def Cube():
glBegin(GL_QUADS)
x = 0
for surface in surfaces:
x+=1
for vertex in surface:
glColor3fv(colors[x])
glVertex3fv(verticies[vertex])
glEnd()
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
glMatrixMode(GL_PROJECTION)
gluPerspective(60, (display[0]/display[1]), 0.1, 500)
button_down = False
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_MODELVIEW)
modelMatrix = glGetFloatv(GL_MODELVIEW_MATRIX)
glTranslatef(0.0,0.0, -5)
while True:
glPushMatrix()
glLoadIdentity()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
glTranslatef(-1, 0, 0)
if event.key == pygame.K_RIGHT:
glTranslatef(1, 0, 0)
if event.key == pygame.K_UP:
glTranslatef(0, 1, 0)
if event.key == pygame.K_DOWN:
glTranslatef(0, -1, 0)
if event.type == pygame.MOUSEMOTION:
if button_down == True:
glRotatef(event.rel[1], 1, 0, 0)
glRotatef(event.rel[0], 0, 1, 0)
for event in pygame.mouse.get_pressed():
if pygame.mouse.get_pressed()[0] == 1:
button_down = True
elif pygame.mouse.get_pressed()[0] == 0:
button_down = False
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glMultMatrixf(modelMatrix)
modelMatrix = glGetFloatv(GL_MODELVIEW_MATRIX)
glLoadIdentity()
glTranslatef(0, 0, -5)
glMultMatrixf(modelMatrix)
for i in range(5):
glPushMatrix()
glTranslate(-2+i, 0, 0)
Cube()
glPopMatrix()
glPopMatrix()
pygame.display.flip()
pygame.time.wait(10)
main()
Now that I have cubes, my next thing to do is to add to each cube a random color, but I am having trouble making it on each cube. As you can see in the output of my code, every face of the cube has the same color, and the sides are different. I have tried different things in my code, but sometimes the cubes are all the same color.
I want to make the cubes have different colors.
My Desired Output:
Here's the code:
import pygame
import random
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (-0.5, -0.5, -0.5),
(0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (-0.5, 0.5, 0.5))
edges = ((0,1), (0,3), (0,4), (2,1),(2,3), (2,7), (6,3), (6,4),(6,7), (5,1), (5,4), (5,7))
surfaces = (
(0,1,2,3),
(3,2,7,6),
(6,7,5,4),
(4,5,1,0),
(1,5,7,2),
(4,0,3,6)
)
colors = (
(1,0,0),
(0,1,0),
(0,0,1),
(0,1,0),
(1,1,1),
(0,1,1),
(1,0,0),
(0,1,0),
(0,0,1),
(1,0,0),
(1,1,1),
(0,1,1),
)
def Cube():
glBegin(GL_QUADS)
x = 0
for surface in surfaces:
x+=1
for vertex in surface:
glColor3fv(colors[x])
glVertex3fv(verticies[vertex])
glEnd()
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
glMatrixMode(GL_PROJECTION)
gluPerspective(60, (display[0]/display[1]), 0.1, 500)
button_down = False
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_MODELVIEW)
modelMatrix = glGetFloatv(GL_MODELVIEW_MATRIX)
glTranslatef(0.0,0.0, -5)
while True:
glPushMatrix()
glLoadIdentity()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
glTranslatef(-1, 0, 0)
if event.key == pygame.K_RIGHT:
glTranslatef(1, 0, 0)
if event.key == pygame.K_UP:
glTranslatef(0, 1, 0)
if event.key == pygame.K_DOWN:
glTranslatef(0, -1, 0)
if event.type == pygame.MOUSEMOTION:
if button_down == True:
glRotatef(event.rel[1], 1, 0, 0)
glRotatef(event.rel[0], 0, 1, 0)
for event in pygame.mouse.get_pressed():
if pygame.mouse.get_pressed()[0] == 1:
button_down = True
elif pygame.mouse.get_pressed()[0] == 0:
button_down = False
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glMultMatrixf(modelMatrix)
modelMatrix = glGetFloatv(GL_MODELVIEW_MATRIX)
glLoadIdentity()
glTranslatef(0, 0, -5)
glMultMatrixf(modelMatrix)
for i in range(5):
glPushMatrix()
glTranslate(-2+i, 0, 0)
Cube()
glPopMatrix()
glPopMatrix()
pygame.display.flip()
pygame.time.wait(10)
main()
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定义一个6种颜色的数组:
do 不是为每个顶点设置颜色:
而是为每个立方体设置颜色:
Define an array of 6 colors:
Do not set the color for every vertex:
but set the color for every cube: