双关语2,玩家A没看到玩家B&#x27的帽子
因此,目前我目前是多人游戏的新事物,而我正在尝试制作2D多人射击游戏,但问题是。当播放器A选择HAT1 和播放器B挑选HAT2 时,在实例化了两位玩家的球员都看到自己的帽子。意思是,在播放器A的屏幕上,玩家B具有与播放器A,HAT1相同的帽子。在播放器B的屏幕中,玩家A有HAT02。
因此,基本上
- 播放了ASSELE A HAT01
- 播放器B选定的HAT02
播放器A的屏幕
- 播放器A,带有HAT01和HAT01
播放器B的屏幕
- 播放器A带有HAT02和HAT02的播放器A
,如果您可以帮助我,谢谢!
void Update()
{
if(!PV.IsMine)
{
return;
}
else
{
PV.RPC("HatSelected", RpcTarget.All);
}
}
[PunRPC]
public void HatSelected()
{
transform.GetChild(2).GetChild(PlayerManager.selectedSkin).gameObject.SetActive(true);
}
So currently im currently kind of new to multiplayer dev, and im trying to make a 2d multiplayer shooter, but the problem is. When Player A picks Hat1 and Player B picked Hat2, after the players has been instantiated both players are seeing their own hat. Meaning, in Player A's screen, Player B has the same hat as Player A, Hat1. And in Player B's screen, Player A has Hat02.
so basically
- Player A selected Hat01
- Player B selected Hat02
Player A's Screen
- Player A with Hat01 and Player B with Hat01
Player B's Screen
- Player A with Hat02 and Player B with Hat02
If you could help me with thise, Thank you!
void Update()
{
if(!PV.IsMine)
{
return;
}
else
{
PV.RPC("HatSelected", RpcTarget.All);
}
}
[PunRPC]
public void HatSelected()
{
transform.GetChild(2).GetChild(PlayerManager.selectedSkin).gameObject.SetActive(true);
}
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