如何将A-Star算法调整为角色无法跳跃的2D平台游戏?
我一直在努力创建类似于游戏中的探路解决方案( https:/根据开发团队的提示,/Youtu.be/59z-tteetag?t = 359 )),探路算法是基于A-Star的,但A-Star官方文件表示与2D Platformer不兼容游戏,因此他们必须做出一些重要的更改。 游戏中的角色可以攀登墙/梯子,找到通往任何地方的路径,而无需在2D平台级别上跳跃。
我已经检查了许多有关2D平台的文档和教程,但是游戏玩法不同,并且某些解决方案是基于AI的解决方案,这并不是世界制作的方式。
我想知道我是否可以有一些有关如何制作这种探索解决方案的提示。
非常感谢。
I have been working on creating a pathfinding solution similar to that in the game Craft the World (https://youtu.be/59z-TTeetAg?t=359), according to the tip from the dev team, the pathfinding algorithm is based on a-star, but a-star official document says it's not compatabile with 2D platformer game, so they must have made some important changes.
The character in the game can climb wall/ladder, find its path to any place without the need of jumping in a 2D platformer level.
I've checked many documents and tutorial about 2D platformer pathfinding, but the gameplays are different, and some solution are AI-based which is not the way Craft the World does.
I'm wondering if I can have some tips on how to make such pathfinding solution.
Thanks very much.
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