初始化后未出现的jbutton [Java秋千]
我知道堆栈溢出上有很多问题,内容涉及jelements未出现,这都是因为有人在构造函数的末尾忘记忘记添加setVisibible(true)
。但是至少我相信我的问题有所不同。我目前正在为大学创建国际象棋游戏,为此我有
- 游戏课:在这里,这一切都汇集了
- 抽象式的班级,将jbutton扩展到包装中
- ,每件班级(Rook,Bishop,Bishop,...) 将碎片和位于零件包中
在我编写更多之前,
import javax.swing.*;
import Pieces.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Game extends JFrame {
private static final int width = 8;
private static final int height = 8;
private static Piece clicked;
private static Piece[][] fields = new Piece[width][height];
private JPanel main = new JPanel();
public static void init(JPanel g) {
for (int y = 0; y < fields.length; y++) {
for (int x = 0; x < fields[y].length; x++) {
if (y == 1) fields[y][x] = new Pawn(x, y, true); //2nd or 7th row is filled with pawns
else if (y == 6) fields[y][x] = new Pawn(x, y, false);
else {
fields[y][x] = new Empty(x,y,true);
}
fields[y][x].addActionListener(e -> {
var p = (Piece) e.getSource();
System.out.println(p.getX() + p.getY());
});
g.add(fields[y][x]);
}
}
}
public Game() {
main.setBackground(Color.blue.darker());
main.setLayout(new GridLayout(8,8));
this.setSize(800,800);
init(main);
this.add(main);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
}
public static void main(String[] args) {
var g = new Game();
}
}
package Pieces;
import javax.swing.*;
public abstract class Piece extends JButton {
private int x;
private int y;
private final boolean isWhite;
public Piece(int x, int y, boolean isWhite) {
this.x = x;
this.y = y;
this.isWhite = isWhite;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isWhite() {
return isWhite;
}
public boolean canMoveTo(int toX, int toY) {
return true;
}
}
,这是一个愚蠢的错误,这里的代码:每个片段 - 延伸类都与此设置完全一样:
package Pieces;
import java.awt.*;
public class Pawn extends Piece{
public Pawn(int x, int y, boolean isWhite) {
super(x, y, isWhite);
this.setText(isWhite ? "Pawn" : "pawn");
}
}
预期行为:
- 打开一个带有64个jbuttons的窗口,显示它们代表的作品的名称(确实有一个非使用字段的空级)
实际行为:
I know there are super many questions here on stack overflow about JElements not showing up, all because someone forgot to add a setVisible(true)
at the end of the constructor. But at least I belive my problem is something different. I am currently creating a chess-game for college, and for that I have the
- Game class: here it all comes together
- the abstract Piece class extending JButton in package Pieces
- and a class for Each Piece (Rook, Bishop, ...) each extending Piece and being located in the Pieces package
before I write much more and it is a dumb error again, here the code:
import javax.swing.*;
import Pieces.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Game extends JFrame {
private static final int width = 8;
private static final int height = 8;
private static Piece clicked;
private static Piece[][] fields = new Piece[width][height];
private JPanel main = new JPanel();
public static void init(JPanel g) {
for (int y = 0; y < fields.length; y++) {
for (int x = 0; x < fields[y].length; x++) {
if (y == 1) fields[y][x] = new Pawn(x, y, true); //2nd or 7th row is filled with pawns
else if (y == 6) fields[y][x] = new Pawn(x, y, false);
else {
fields[y][x] = new Empty(x,y,true);
}
fields[y][x].addActionListener(e -> {
var p = (Piece) e.getSource();
System.out.println(p.getX() + p.getY());
});
g.add(fields[y][x]);
}
}
}
public Game() {
main.setBackground(Color.blue.darker());
main.setLayout(new GridLayout(8,8));
this.setSize(800,800);
init(main);
this.add(main);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
}
public static void main(String[] args) {
var g = new Game();
}
}
package Pieces;
import javax.swing.*;
public abstract class Piece extends JButton {
private int x;
private int y;
private final boolean isWhite;
public Piece(int x, int y, boolean isWhite) {
this.x = x;
this.y = y;
this.isWhite = isWhite;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isWhite() {
return isWhite;
}
public boolean canMoveTo(int toX, int toY) {
return true;
}
}
each Piece-extending class is setup exactly like this:
package Pieces;
import java.awt.*;
public class Pawn extends Piece{
public Pawn(int x, int y, boolean isWhite) {
super(x, y, isWhite);
this.setText(isWhite ? "Pawn" : "pawn");
}
}
Expected behavior:
- open a window with 64 JButtons in it, displaying the name of the Piece they represent (there is indeed an Empty-class for non-used fields)
Actual behavior:
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您不能覆盖
getx
和gety
这样,这些属性由布局经理使用来布局。相反,也许使用
point
存储虚拟或“单元”位置可运行的示例...
You can't override
getX
andgetY
like this, these properties are used by the layout managers to layout the components.Instead, maybe make use of
Point
to store the virtual or "cell" positionRunnable example...