Python Turtle计划在tkinter回调中给出“例外”。错误
我试图编写一条Python程序,其中包括两只乌龟追逐另一只乌龟。然而,该代码在游戏中崩溃了几秒钟,我给我一个“ Tkinter回调中的例外”,
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\tkinter\__init__.py", line 1885, in __call__
return self.func(*args)
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\tkinter\__init__.py", line 806, in callit
func(*args)
File "D:\ZC-CSCI 101\pythonProject\myturtle.py", line 41, in follow_runner
follow.setheading(follow.towards(run))
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 1937, in setheading
self._rotate(angle)
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 3279, in _rotate
self._update()
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 2662, in _update
self._drawturtle()
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 3009, in _drawturtle
shape = self._polytrafo(self._getshapepoly(tshape))
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 2961, in _polytrafo
e0, e1 = (1.0 / abs(e)) * e
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 260, in __rmul__
return Vec2D(self[0]*other, self[1]*other)
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 251, in __new__
return tuple.__new__(cls, (x, y))
RecursionError: maximum recursion depth exceeded while calling a Python object
Fatal Python error: _Py_CheckRecursiveCall: Cannot recover from stack overflow.
Python runtime state: initialized
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow2 = Turtle("turtle")
follow2.speed("fastest")
follow2.color("purple")
follow2.penup()
follow2.shape()
follow2.setposition(250, -250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.shape()
follow.setposition(-250, -250)
def k1():
run.forward(10)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(10)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(5)
playGround.ontimer(follow_runner, 10)
follow2.setheading(follow2.towards(run))
follow2.forward(5)
playGround.ontimer(follow_runner, 10)
playGround.onkeypress(k1, "Up")
playGround.onkeypress(k2, "Left")
playGround.onkeypress(k3, "Right")
playGround.onkeypress(k4, "Down")
playGround.onkey(quitThis, 'q')
playGround.listen()
follow_runner()
playGround.mainloop()
我尝试了一只乌龟,使另一只乌龟效果很好,而且效果很好。
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.shape()
follow.setposition(-250, -250)
def k1():
run.forward(10)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(10)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(5)
playGround.ontimer(follow_runner, 10)
playGround.onkeypress(k1, "Up")
playGround.onkeypress(k2, "Left")
playGround.onkeypress(k3, "Right")
playGround.onkeypress(k4, "Down")
playGround.onkey(quitThis, 'q')
playGround.listen()
follow_runner()
playGround.mainloop()
I am trying to write a Python program of two turtles chasing another turtle. Yet the code crashes a few seconds into the game giving me an "Exception in Tkinter callback"
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\tkinter\__init__.py", line 1885, in __call__
return self.func(*args)
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\tkinter\__init__.py", line 806, in callit
func(*args)
File "D:\ZC-CSCI 101\pythonProject\myturtle.py", line 41, in follow_runner
follow.setheading(follow.towards(run))
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 1937, in setheading
self._rotate(angle)
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 3279, in _rotate
self._update()
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 2662, in _update
self._drawturtle()
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 3009, in _drawturtle
shape = self._polytrafo(self._getshapepoly(tshape))
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 2961, in _polytrafo
e0, e1 = (1.0 / abs(e)) * e
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 260, in __rmul__
return Vec2D(self[0]*other, self[1]*other)
File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 251, in __new__
return tuple.__new__(cls, (x, y))
RecursionError: maximum recursion depth exceeded while calling a Python object
Fatal Python error: _Py_CheckRecursiveCall: Cannot recover from stack overflow.
Python runtime state: initialized
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow2 = Turtle("turtle")
follow2.speed("fastest")
follow2.color("purple")
follow2.penup()
follow2.shape()
follow2.setposition(250, -250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.shape()
follow.setposition(-250, -250)
def k1():
run.forward(10)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(10)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(5)
playGround.ontimer(follow_runner, 10)
follow2.setheading(follow2.towards(run))
follow2.forward(5)
playGround.ontimer(follow_runner, 10)
playGround.onkeypress(k1, "Up")
playGround.onkeypress(k2, "Left")
playGround.onkeypress(k3, "Right")
playGround.onkeypress(k4, "Down")
playGround.onkey(quitThis, 'q')
playGround.listen()
follow_runner()
playGround.mainloop()
i tried it for one turtle fllowing another and it worked just fine.
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.shape()
follow.setposition(-250, -250)
def k1():
run.forward(10)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(10)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(5)
playGround.ontimer(follow_runner, 10)
playGround.onkeypress(k1, "Up")
playGround.onkeypress(k2, "Left")
playGround.onkeypress(k3, "Right")
playGround.onkeypress(k4, "Down")
playGround.onkey(quitThis, 'q')
playGround.listen()
follow_runner()
playGround.mainloop()
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播放您的代码时,我会说问题是您打到
Playground.ontimer(luct_runner,10)
incollow> last_runner()
中的两个电话。功能末尾的一个呼叫就足够了,有两个导致一棵大树的呼叫树,最终看起来像是python的人造递归:如果您希望两个关注者以不同的速度移动
ontimer()
,这是可能的,但不是您实现的方式。Playing with your code, I'd say the problem is your two calls to
playGround.ontimer(follow_runner, 10)
infollow_runner()
. One call at the end of the function is sufficient, two cause a growing tree of calls that ends up looking like a faux recursion to Python:If you want the two followers to move at different speeds with respect to
ontimer()
, that's possible but not the way you've implemented it.