pygame面膜中的透明位是黑色的,而不是透明
我有一个程序,其中它填充了一个从另一个面具重叠的掩模的碎片,但是当我将重叠位的口罩闪烁到屏幕上时,透明的位是完全黑色的,出于某种原因?该程序按预期运行,我尝试将重叠位的表面转换为每个像素alpha,但透明的位是黑色
import pygame
import sprites
SCREEN_HEIGHT, SCREEN_WIDTH = 800, 800
running = True
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
player = sprites.Block((100, 100))
block2 = sprites.Block((100, 100))
blocks = pygame.sprite.Group(block2)
block2.rect.topleft = 150, 150
block2.image.fill((0, 255, 0))
while running:
events = pygame.event.get()
screen.fill((100, 100, 100))
for event in events:
if event.type == pygame.QUIT:
running = False
player.move(screen.get_rect())
screen.blit(player.image, player.rect)
blocks.draw(screen)
for block in blocks:
offset = (player.rect.x - block.rect.x, player.rect.y - block.rect.y)
colliding_bits = player.mask.overlap_mask(block.mask, offset)
colliding_bits_image = colliding_bits.to_surface(setcolor=(0, 255, 0))
screen.blit(colliding_bits_image, block.rect)
clock.tick(144)
pygame.display.flip()
包含精灵类的代码:
import pygame
class Block(pygame.sprite.Sprite):
def __init__(self, size):
self.image = pygame.image.load("flappy_bird.png")
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.speed = 1
super().__init__()
def move(self, screen_rect):
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_w]:
self.rect.move_ip(0, -self.speed)
if pressed_keys[pygame.K_s]:
self.rect.move_ip(0, self.speed)
if pressed_keys[pygame.K_a]:
self.rect.move_ip(-self.speed, 0)
if pressed_keys[pygame.K_d]:
self.rect.move_ip(self.speed, 0)
self.rect.clamp_ip(screen_rect)
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我将
unsetColor
属性添加到to_surface
方法中,然后删除了行blocks.drawss.draw(screen),并且似乎会产生所需的结果:
I added the
unsetcolor
attribute to theto_surface
method and removed the lineblocks.draw(screen)
and it seems to produce the desired result :