如何创建一个延迟基础信号并立即清除的信号
我想制作一个信号,该信号在一定的延迟后设置为基础信号或备忘录,并立即清除基础信号。以下代码演示了我想要的。
import { render } from "solid-js/web";
import { For, createSignal, createEffect } from "solid-js";
function Counter() {
const [s, setS] = createSignal(undefined)
const [delayedS, delayedSetS] = createSignal(undefined)
setTimeout(() => {
setS(10)
}, 1000)
setTimeout(() => {
setS(undefined)
}, 3000)
createEffect(() => {
let res = s()
if (res !== undefined) {
setTimeout(() => delayedSetS(res), 1000)
} else {
delayedSetS(undefined)
}
})
return (<>
<span> S {s()} </span>
<span> Delayed S {delayedS()}</span>
</>)
}
render(() => <Counter />, document.getElementById("app"));
这有效,尽管这是一种正确的方法。我不确定CreateDeferred是否提供此功能,尽管我不想使用它,因为它使用了调度程序,我不确定它的作用。
I want to make a signal that sets itself to underlying signal or a memo after a certain delay, and clears immediately if the underlying signal is cleared. The following code demonstrates what I want.
import { render } from "solid-js/web";
import { For, createSignal, createEffect } from "solid-js";
function Counter() {
const [s, setS] = createSignal(undefined)
const [delayedS, delayedSetS] = createSignal(undefined)
setTimeout(() => {
setS(10)
}, 1000)
setTimeout(() => {
setS(undefined)
}, 3000)
createEffect(() => {
let res = s()
if (res !== undefined) {
setTimeout(() => delayedSetS(res), 1000)
} else {
delayedSetS(undefined)
}
})
return (<>
<span> S {s()} </span>
<span> Delayed S {delayedS()}</span>
</>)
}
render(() => <Counter />, document.getElementById("app"));
This works, though Is this a correct approach. I am not sure if createDeferred provides this functionality, though I don't want to use that, since it uses a scheduler I am not sure what it does.
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您的尝试是完全有效的。
create> create eferred
类似的用户酶,它在这里无法按预期工作,因为:
createferred
不是它在引起更新之前等待的确切时间 - 这是等待之前的最大超时时间浏览器变得空闲。不确定的
和其他值之前发生。设置信号的优选原始性是
creation creationecompated
。它是一个纯粹的计算 - 类似于createMeMo
- 这意味着它将在效果之前立即运行。在简单的示例中,通常没有效果的差异,但是使用效果来设置信号可能会导致更多的更新。另外,将集合的超时清除到
不确定的
时,这种不延迟会消除某些正时故障。Your attempt was totally valid.
The
createDeferred
, although it seams like it has a similar usecase, it wouldn't work here as intended, because:createDeferred
is not an exact amount of time that it will wait before causing updates – it is a maximum timeout to wait before browser becomes idle.undefined
and other values.A preferable primitive for setting signals is
createComputed
. It is a pure computation – similar tocreateMemo
– meaning that it will run immediately before effects. In simple examples there is usually no difference to use of effect, but using an effect for setting signals could potentially cause more updates than necessary.Additionally clearing the timeout on the set to
undefined
that happens without a delay, could eliminate some timing glitches.您可以使用
@solid-primitives/stolid-primitives/stolice>
一些延迟的反应性功能。
在这里,如果要重复调用
setCount
,debouncedcount
只会每秒更新。还有其他调度选项,例如debounce
,以及领导
之类的修饰符。上面的页面还具有a demo ,这些证明了不同的调度选项之间的差异。
You can use the
@solid-primitives/scheduled
package which has some delayed reactive functionality.Here, if one were to call
setCount
repeatedly,debouncedCount
will only update every second. There are other scheduling options such asdebounce
, and modifiers such asleading
.The page above also has a demo that demonstrates the differences between the different scheduling options.