如何在React Native中渲染自定义3D对象
我已经设法使用Trix.js Expo-three和Expo-GL配置了React Native中红色立方体的3D渲染, 但是我想让用户渲染自己可能拥有的自定义3D对象(.obj或.mtl扩展),但是我不确定如何让他们加载它们。
这是我为Cube渲染的代码:
import React from 'react'
import { Text, View, TouchableOpacity } from 'react-native'
import { GLView } from 'expo-gl';
//@ts-ignore
import * as THREE from "three";
import ExpoTHREE, { Renderer } from "expo-three"
interface Props {
route: any
}
const Player: React.FC<Props> = ({ route }) => {
const { item } = route.params;
const onContextCreate = async (gl: any) => {
// 1. Scene
var scene = new THREE.Scene();
// 2. Camera
const camera = new THREE.PerspectiveCamera(75, gl.drawingBufferWidth / gl.drawingBufferHeight, 0.1, 1000);
gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight }
camera.position.z = 1.5
const renderer = new Renderer({ gl })
renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight)
const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 'red' })
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
const render = () => {
requestAnimationFrame(render)
cube.rotation.x += 0.1
cube.rotation.y += 0.1
renderer.render(scene, camera)
gl.endFrameEXP()
}
render()
};
return (
<View style={{ flex: 1 }}>
<GLView
style={{ width: '90%', height: '90%', }}
onContextCreate={onContextCreate}
/>
</View>
)
}
export default Player
I've managed to configure 3d rendering of a red cube in react native using Three.js expo-three and expo-gl,
But I want to let the user render their own custom 3d objects that they might have (.obj or .mtl extensions) but I'm not sure how to let them load them.
This is the code I have for the cube rendering:
import React from 'react'
import { Text, View, TouchableOpacity } from 'react-native'
import { GLView } from 'expo-gl';
//@ts-ignore
import * as THREE from "three";
import ExpoTHREE, { Renderer } from "expo-three"
interface Props {
route: any
}
const Player: React.FC<Props> = ({ route }) => {
const { item } = route.params;
const onContextCreate = async (gl: any) => {
// 1. Scene
var scene = new THREE.Scene();
// 2. Camera
const camera = new THREE.PerspectiveCamera(75, gl.drawingBufferWidth / gl.drawingBufferHeight, 0.1, 1000);
gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight }
camera.position.z = 1.5
const renderer = new Renderer({ gl })
renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight)
const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 'red' })
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
const render = () => {
requestAnimationFrame(render)
cube.rotation.x += 0.1
cube.rotation.y += 0.1
renderer.render(scene, camera)
gl.endFrameEXP()
}
render()
};
return (
<View style={{ flex: 1 }}>
<GLView
style={{ width: '90%', height: '90%', }}
onContextCreate={onContextCreate}
/>
</View>
)
}
export default Player
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论