如何在React Native中渲染自定义3D对象

发布于 2025-01-26 19:07:10 字数 1726 浏览 1 评论 0原文

我已经设法使用Trix.js Expo-three和Expo-GL配置了React Native中红色立方体的3D渲染, 但是我想让用户渲染自己可能拥有的自定义3D对象(.obj或.mtl扩展),但是我不确定如何让他们加载它们。

这是我为Cube渲染的代码:

import React from 'react'
import { Text, View, TouchableOpacity } from 'react-native'
import { GLView } from 'expo-gl';
//@ts-ignore
import * as THREE from "three";
import ExpoTHREE, { Renderer } from "expo-three"

interface Props {
    route: any
}

const Player: React.FC<Props> = ({ route }) => {
    const { item } = route.params;

    const onContextCreate = async (gl: any) => {
        // 1. Scene
        var scene = new THREE.Scene();
        // 2. Camera
        const camera = new THREE.PerspectiveCamera(75, gl.drawingBufferWidth / gl.drawingBufferHeight, 0.1, 1000);

        gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight }
        camera.position.z = 1.5

        const renderer = new Renderer({ gl })
        renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight)

        const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
        const material = new THREE.MeshBasicMaterial({ color: 'red' })

        const cube = new THREE.Mesh(geometry, material)
        scene.add(cube)

        const render = () => {
            requestAnimationFrame(render)
            cube.rotation.x += 0.1
            cube.rotation.y += 0.1
            renderer.render(scene, camera)
            gl.endFrameEXP()
        }

        render()
    };


    return (
        <View style={{ flex: 1 }}>
            <GLView
                style={{ width: '90%', height: '90%', }}
                onContextCreate={onContextCreate}
            />
        </View>
    )
}


export default Player 

I've managed to configure 3d rendering of a red cube in react native using Three.js expo-three and expo-gl,
But I want to let the user render their own custom 3d objects that they might have (.obj or .mtl extensions) but I'm not sure how to let them load them.

This is the code I have for the cube rendering:

import React from 'react'
import { Text, View, TouchableOpacity } from 'react-native'
import { GLView } from 'expo-gl';
//@ts-ignore
import * as THREE from "three";
import ExpoTHREE, { Renderer } from "expo-three"

interface Props {
    route: any
}

const Player: React.FC<Props> = ({ route }) => {
    const { item } = route.params;

    const onContextCreate = async (gl: any) => {
        // 1. Scene
        var scene = new THREE.Scene();
        // 2. Camera
        const camera = new THREE.PerspectiveCamera(75, gl.drawingBufferWidth / gl.drawingBufferHeight, 0.1, 1000);

        gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight }
        camera.position.z = 1.5

        const renderer = new Renderer({ gl })
        renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight)

        const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
        const material = new THREE.MeshBasicMaterial({ color: 'red' })

        const cube = new THREE.Mesh(geometry, material)
        scene.add(cube)

        const render = () => {
            requestAnimationFrame(render)
            cube.rotation.x += 0.1
            cube.rotation.y += 0.1
            renderer.render(scene, camera)
            gl.endFrameEXP()
        }

        render()
    };


    return (
        <View style={{ flex: 1 }}>
            <GLView
                style={{ width: '90%', height: '90%', }}
                onContextCreate={onContextCreate}
            />
        </View>
    )
}


export default Player 

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