比赛与其玩家之间的数据库关系
我正在尝试设计一个可以在3V3游戏中节省匹配和玩家的数据库。
到目前为止,我的模型看起来像这样:
class Player(models.Model):
user = models.OneToOneField(User, on_delete=models.CASCADE, null=True)
player_tag = models.CharField(max_length=9, unique=True)
player_name = models.CharField(max_length=50)
trophy_count = models.IntegerField(default=0)
club = models.ForeignKey('Club', on_delete=models.SET_NULL, null=True)
total_club_war_trophy_count = models.IntegerField(default=0)
class Club(models.Model):
club_name = models.CharField(max_length=50)
club_tag = models.CharField(max_length=9, unique=True)
class Match(models.Model):
# Matches are 3v3
player_1 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_2 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_3 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_4 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_5 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_6 = models.ForeignKey(Player, on_delete=models.CASCADE)
# Brawlball, Gem grab, Knockout ...
mode = models.CharField(max_length=20)
# Power match or normal match
battle_type = models.CharField(max_length=20)
trophies_won = models.IntegerField(default=0)
date = models.DateTimeField(auto_now_add=True)
但是“ player_< int ”的重复是在发痒,我认为这不是正确的方法。如果玩家数量在某个时候发生变化,或者我如何找到玩家参加比赛怎么办?我认为这充其量是一种笨拙的方法。
我怎么能更好地解决这个问题?我当时正在考虑一些玩家清单,但我不知道如何表征这种关系。
I'm trying to design a database that would save matches and players in a 3v3 game.
So far my models look like this :
class Player(models.Model):
user = models.OneToOneField(User, on_delete=models.CASCADE, null=True)
player_tag = models.CharField(max_length=9, unique=True)
player_name = models.CharField(max_length=50)
trophy_count = models.IntegerField(default=0)
club = models.ForeignKey('Club', on_delete=models.SET_NULL, null=True)
total_club_war_trophy_count = models.IntegerField(default=0)
class Club(models.Model):
club_name = models.CharField(max_length=50)
club_tag = models.CharField(max_length=9, unique=True)
class Match(models.Model):
# Matches are 3v3
player_1 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_2 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_3 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_4 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_5 = models.ForeignKey(Player, on_delete=models.CASCADE)
player_6 = models.ForeignKey(Player, on_delete=models.CASCADE)
# Brawlball, Gem grab, Knockout ...
mode = models.CharField(max_length=20)
# Power match or normal match
battle_type = models.CharField(max_length=20)
trophies_won = models.IntegerField(default=0)
date = models.DateTimeField(auto_now_add=True)
However the repetition of "player_<int>
" is itching me, I don't think this is the proper way to do it. What if the number of player changes at some point, or how to I find if a player participated in a match ? I think it's a clunky approach at best.
How could I approach this better ? I was thinking about maybe a list of players, but I don't know how to characterize this kind of relationship.
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您可以使用Django的
ManyTomanyField
如下:然后,您可以将玩家设置为匹配。
You can use Django's
ManyToManyField
like the following:Then you can set players to a match.
我认为我一直在寻找的是Manytomany的关系。
doc: https:// https://djangoproject.com/fr/4.0 /topics/db/xplass/many_to_many/
I think that what I was looking for was a ManyToMany Relationship.
Doc : https://docs.djangoproject.com/fr/4.0/topics/db/examples/many_to_many/