创建具有圆形区域边缘的Voronoi艺术
区域的颜色并不重要,我要实现的目标是沿Voronoi地区边缘的可变“厚度”(特别是它们看起来像它们看起来像一个更大的圆形斑点在拐角处相遇,在他们的中间更薄)。
我尝试了每个像素的“手动绘画”基于到每个质心的最小距离(每种与颜色相关联):
n_centroids = 10
centroids = [(random.randint(0, h), random.randint(0, w)) for _ in range(n_centroids)]
colors = np.array([np.random.choice(range(256), size=3) for _ in range(n_centroids)]) / 255
for x, y in it.product(range(h), range(w)):
distances = np.sqrt([(x - c[0])**2 + (y - c[1])**2 for c in centroids])
centroid_i = np.argmin(distances)
img[x, y] = colors[centroid_i]
plt.imshow(img, cmap='gray')
或通过scipy.spatial.voronoi
我的顶点点,尽管我仍然看不到如何用所需的可变厚度通过它们绘制一条线。
from scipy.spatial import Voronoi, voronoi_plot_2d
# make up data points
points = [(random.randint(0, 10), random.randint(0, 10)) for _ in range(10)]
# add 4 distant dummy points
points = np.append(points, [[999,999], [-999,999], [999,-999], [-999,-999]], axis = 0)
# compute Voronoi tesselation
vor = Voronoi(points)
# plot
voronoi_plot_2d(vor)
# colorize
for region in vor.regions:
if not -1 in region:
polygon = [vor.vertices[i] for i in region]
plt.fill(*zip(*polygon))
# fix the range of axes
plt.xlim([-2,12]), plt.ylim([-2,12])
plt.show()
编辑:
我设法通过侵蚀 +转角平滑(通过评论中建议的中间过滤器)在每个区域上获得了一个令人满意的结果,然后将其绘制到黑色背景中。
res = np.zeros((h,w,3))
for color in colors:
region = (img == color)[:,:,0]
region = region.astype(np.uint8) * 255
region = sg.medfilt2d(region, 15) # smooth corners
# make edges from eroding regions
region = cv2.erode(region, np.ones((3, 3), np.uint8))
region = region.astype(bool)
res[region] = color
plt.imshow(res)
I'm trying to create some artistic "plots" like the ones below:
The color of the regions do not really matter, what I'm trying to achieve is the variable "thickness" of the edges along the Voronoi regions (espescially, how they look like a bigger rounded blob where they meet in corners, and thinner at their middle point).
I've tried by "painting manually" each pixel based on the minimum distance to each centroid (each associated with a color):
n_centroids = 10
centroids = [(random.randint(0, h), random.randint(0, w)) for _ in range(n_centroids)]
colors = np.array([np.random.choice(range(256), size=3) for _ in range(n_centroids)]) / 255
for x, y in it.product(range(h), range(w)):
distances = np.sqrt([(x - c[0])**2 + (y - c[1])**2 for c in centroids])
centroid_i = np.argmin(distances)
img[x, y] = colors[centroid_i]
plt.imshow(img, cmap='gray')
Or by scipy.spatial.Voronoi
, that also gives me the vertices points, although I still can't see how I can draw a line through them with the desired variable thickness.
from scipy.spatial import Voronoi, voronoi_plot_2d
# make up data points
points = [(random.randint(0, 10), random.randint(0, 10)) for _ in range(10)]
# add 4 distant dummy points
points = np.append(points, [[999,999], [-999,999], [999,-999], [-999,-999]], axis = 0)
# compute Voronoi tesselation
vor = Voronoi(points)
# plot
voronoi_plot_2d(vor)
# colorize
for region in vor.regions:
if not -1 in region:
polygon = [vor.vertices[i] for i in region]
plt.fill(*zip(*polygon))
# fix the range of axes
plt.xlim([-2,12]), plt.ylim([-2,12])
plt.show()
Edit:
I've managed to get a somewhat satisfying result via erosion + corner smoothing (via median filter as suggested in the comments) on each individual region, then drawing it into a black background.
res = np.zeros((h,w,3))
for color in colors:
region = (img == color)[:,:,0]
region = region.astype(np.uint8) * 255
region = sg.medfilt2d(region, 15) # smooth corners
# make edges from eroding regions
region = cv2.erode(region, np.ones((3, 3), np.uint8))
region = region.astype(bool)
res[region] = color
plt.imshow(res)
But as you can see the "stretched" line along the boundaries/edges of the regions is not quite there. Any other suggestions?
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这就是@Johanc的建议。 IMO,它看起来比我在Bezziele曲线的尝试要好得多。
但是,圆形Polygon
类似乎存在一个小问题,因为有时在拐角处存在很小的缺陷(例如,下图中的蓝色和紫色之间的缺陷)。编辑。 :我修复了圆形的polygon类。
This is what @JohanC suggestion looks like. IMO, it looks much better than my attempt with Bezier curves.
However, there appears to be a small problem with theRoundedPolygon
class, as there are sometimes small defects at the corners (e.g. between blue and purple in the image below).Edit: I fixed the RoundedPolygon class.
尝试使用bezier曲线:
An attempt using Bezier curves: