为什么当我将其闪烁到屏幕上时,为什么我的pygame sprite移动?

发布于 2025-01-24 12:54:17 字数 992 浏览 3 评论 0原文

我试图用pygame将一个精灵吹到屏幕上。

这是我的代码:

class Player(pygame.sprite.Sprite):
    def __init__(self):
        self.x = 0
        self.y = 0
        super().__init__()
        self.surf = pygame.Surface((50,50))
        self.surf.fill((20, 115, 224))
        self.rect = self.surf.get_rect()
    def update(self):
        print("Updated")
        GRAVITY = 10
        self.y += GRAVITY
        self.rect = (self.x,self.y)


def game_loop():
    run = True
    while run:
        WINDOW.fill((52, 183, 235))
        Player().update()
        WINDOW.blit(Player().surf,(Player().x,Player().y))
        pygame.display.update()

我遇到的特定部分是:

def update(self):
    print("Updated")
    GRAVITY = 10
    self.y += GRAVITY
    self.rect = (self.x,self.y)

    Player().update()
    WINDOW.blit(Player().surf,(Player().x,Player().y))

我运行此代码时,即使 self.y 是通过重力添加 self.y ,精灵也不会从屏幕上移动。我该如何修复?

I tried to blit a sprite to the screen in Pygame.

Here's my code:

class Player(pygame.sprite.Sprite):
    def __init__(self):
        self.x = 0
        self.y = 0
        super().__init__()
        self.surf = pygame.Surface((50,50))
        self.surf.fill((20, 115, 224))
        self.rect = self.surf.get_rect()
    def update(self):
        print("Updated")
        GRAVITY = 10
        self.y += GRAVITY
        self.rect = (self.x,self.y)


def game_loop():
    run = True
    while run:
        WINDOW.fill((52, 183, 235))
        Player().update()
        WINDOW.blit(Player().surf,(Player().x,Player().y))
        pygame.display.update()

The specific part I am having trouble with are:

def update(self):
    print("Updated")
    GRAVITY = 10
    self.y += GRAVITY
    self.rect = (self.x,self.y)

and

    Player().update()
    WINDOW.blit(Player().surf,(Player().x,Player().y))

When I run this code, the sprite doesn't move from the screen even though self.y is being added by gravity. How can I fix it?

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(1

半寸时光 2025-01-31 12:54:17

据我了解您的代码,您每次参考player()时,都在实例化具有默认设置的新播放器()。

尝试:

import pygame
from pygame.locals import (
    K_UP,
    K_DOWN,
    K_LEFT,
    K_RIGHT,
    K_ESCAPE,
    KEYDOWN,
    QUIT
)

WINDOW = pygame.display.set_mode((800,800))


class Player(pygame.sprite.Sprite):
    def __init__(self):
        self.x = 0
        self.y = 0
        super().__init__()
        self.surf = pygame.Surface((50, 50))
        self.surf.fill((20, 115, 224))
        self.rect = self.surf.get_rect()

    def update(self):
        print("Updated")
        GRAVITY = 10
        self.y += GRAVITY
        self.rect = (self.x, self.y)


def game_loop():
    run = True

    player = Player()    
    while run:
        WINDOW.fill((52, 183, 235))
        player.update()
        WINDOW.blit(player.surf, (player.x, player.y))
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT:
                run = False
                pygame.quit()


if __name__ == "__main__":
    game_loop()

As I understand your code, you are instantiating a new Player() with default settings everytime you refer to Player().

Try:

import pygame
from pygame.locals import (
    K_UP,
    K_DOWN,
    K_LEFT,
    K_RIGHT,
    K_ESCAPE,
    KEYDOWN,
    QUIT
)

WINDOW = pygame.display.set_mode((800,800))


class Player(pygame.sprite.Sprite):
    def __init__(self):
        self.x = 0
        self.y = 0
        super().__init__()
        self.surf = pygame.Surface((50, 50))
        self.surf.fill((20, 115, 224))
        self.rect = self.surf.get_rect()

    def update(self):
        print("Updated")
        GRAVITY = 10
        self.y += GRAVITY
        self.rect = (self.x, self.y)


def game_loop():
    run = True

    player = Player()    
    while run:
        WINDOW.fill((52, 183, 235))
        player.update()
        WINDOW.blit(player.surf, (player.x, player.y))
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT:
                run = False
                pygame.quit()


if __name__ == "__main__":
    game_loop()
~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文