节点等距图映射渲染第二层问题

发布于 2025-01-24 11:07:16 字数 994 浏览 3 评论 0原文

我正在以节点构建等距地图图像,并且我陷入了第二层渲染,我不知道如何在y轴上调整项目

到目前为止是我的代码:

let i = 0;
for (let layer of map) {
  const xTiles = layer.length;
  const yTiles = layer[0].length;

  for (let Xi = xTiles - 1; Xi >= 0; Xi--) {
    for (let Yi = 0; Yi < yTiles; Yi++) {
      const imgIndex = layer[Xi][Yi];
      if (imgIndex == null || imgIndex == -1) {
        continue;
      }
      const tile = tiles[imgIndex];

      const offX = (Xi * tileColOffset / 2 + Yi * tileColOffset / 2 + originX) + (i * ((tileColOffset - tile.width) / 2));
      const offY = (Yi * tileRowOffset / 2 - Xi * tileRowOffset / 2 + originY) - (i * ((tileRowOffset / 2)));

      ctx.drawImage(tile, offX, offY);
    }
  }
  i++;
}

我可以将精灵置于x上轴但不在y上,可能是因为精灵的高度不同。上面的代码重现此

“在此处输入图像描述”

您可以看到较高的精灵非常居中,但小精灵不是。有建议吗?

谢谢!

I'm building an isometric map tile image in Node and I'm stuck at the second layer rendering, I can't figure out how to adjust items in the y axis

Here's my code so far:

let i = 0;
for (let layer of map) {
  const xTiles = layer.length;
  const yTiles = layer[0].length;

  for (let Xi = xTiles - 1; Xi >= 0; Xi--) {
    for (let Yi = 0; Yi < yTiles; Yi++) {
      const imgIndex = layer[Xi][Yi];
      if (imgIndex == null || imgIndex == -1) {
        continue;
      }
      const tile = tiles[imgIndex];

      const offX = (Xi * tileColOffset / 2 + Yi * tileColOffset / 2 + originX) + (i * ((tileColOffset - tile.width) / 2));
      const offY = (Yi * tileRowOffset / 2 - Xi * tileRowOffset / 2 + originY) - (i * ((tileRowOffset / 2)));

      ctx.drawImage(tile, offX, offY);
    }
  }
  i++;
}

I can center the sprite on the x axis but not on the y one, probably because sprites have different heights. The code above reproduces this

enter image description here

As you can see the taller sprites are quite centered, but the small ones are not. Any suggestion?

Thanks!

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素食主义者 2025-01-31 11:07:16

刚刚发现我必须计算地面砖的半高度与精灵高度之间的差:

let i = 0;
for (let layer of map) {
  const xTiles = layer.length;
  const yTiles = layer[0].length;

  for (let Xi = xTiles - 1; Xi >= 0; Xi--) {
    for (let Yi = 0; Yi < yTiles; Yi++) {
      const imgIndex = layer[Xi][Yi];
      if (imgIndex == null || imgIndex == -1) {
        continue;
      }
      const tile = tiles[imgIndex];

      let offX, offY
      if (i === 0) {
        offX = (Xi * tileColOffset / 2 + Yi * tileColOffset / 2 + originX);
        offY = (Yi * tileRowOffset / 2 - Xi * tileRowOffset / 2 + originY);
      } else {
        offX = (Xi * tileColOffset / 2 + Yi * tileColOffset / 2 + originX) + (i * ((tileColOffset - tile.width) / 2));
        offY = (Yi * tileRowOffset / 2 - Xi * tileRowOffset / 2 + originY) + ((i * (tileRowOffset / 2 - tile.height)));
      }
      ctx.drawImage(tile, offX, offY);
    }
  }
  i++;
}

Just found out that I have to calculate the difference between the half height of the ground tile and the height of the sprite:

let i = 0;
for (let layer of map) {
  const xTiles = layer.length;
  const yTiles = layer[0].length;

  for (let Xi = xTiles - 1; Xi >= 0; Xi--) {
    for (let Yi = 0; Yi < yTiles; Yi++) {
      const imgIndex = layer[Xi][Yi];
      if (imgIndex == null || imgIndex == -1) {
        continue;
      }
      const tile = tiles[imgIndex];

      let offX, offY
      if (i === 0) {
        offX = (Xi * tileColOffset / 2 + Yi * tileColOffset / 2 + originX);
        offY = (Yi * tileRowOffset / 2 - Xi * tileRowOffset / 2 + originY);
      } else {
        offX = (Xi * tileColOffset / 2 + Yi * tileColOffset / 2 + originX) + (i * ((tileColOffset - tile.width) / 2));
        offY = (Yi * tileRowOffset / 2 - Xi * tileRowOffset / 2 + originY) + ((i * (tileRowOffset / 2 - tile.height)));
      }
      ctx.drawImage(tile, offX, offY);
    }
  }
  i++;
}
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