您如何在条形图的顶部和底部创建圆角,而2部分之间仍然像图像一样绘制?
我目前正在尝试使用React-Chartjs-2将此图表栩栩如生。 设计: 在此处输入图像描述 在网上进行了数小时的搜索后,我只能为每个条的顶部和底部创建圆角。
这是我到目前为止的照片: 在此处输入映像
我将自定义的JS文件导入我的React组件,以使上面的图像在上方。
这是我使用的自定义JS:
Chart.elements.Rectangle.prototype.draw = function () {
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
var cornerRadius = 20;
if (!vm.horizontal) {
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top ? 1 : -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left ? 1 : -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
if (borderWidth) {
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize ? barSize : borderWidth;
var halfStroke = borderWidth / 2;
var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom]
];
var borders = ['bottom', 'left', 'top', 'right'];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
nextCornerId = i + 1;
if (nextCornerId == 4) {
nextCornerId = 0
}
nextCorner = cornerAt(nextCornerId);
width = corners[2][0] - corners[1][0];
height = corners[0][1] - corners[1][1];
x = corners[1][0];
y = corners[1][1];
var radius = cornerRadius;
if (radius > height / 2) {
radius = height / 2;
} if (radius > width / 2) {
radius = width / 2;
}
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
};
I am currently attempting to use react-chartjs-2 to bring this chart to life.
design:
enter image description here
After hours of searching online, I have only been able to create rounded corners for the top and bottom of each bar.
Here is a picture of what I have so far:
enter image description here
I am importing a custom JS file into my react component to make the image above.
Here is the custom JS I am using:
Chart.elements.Rectangle.prototype.draw = function () {
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
var cornerRadius = 20;
if (!vm.horizontal) {
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top ? 1 : -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left ? 1 : -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
if (borderWidth) {
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize ? barSize : borderWidth;
var halfStroke = borderWidth / 2;
var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom]
];
var borders = ['bottom', 'left', 'top', 'right'];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
nextCornerId = i + 1;
if (nextCornerId == 4) {
nextCornerId = 0
}
nextCorner = cornerAt(nextCornerId);
width = corners[2][0] - corners[1][0];
height = corners[0][1] - corners[1][1];
x = corners[1][0];
y = corners[1][1];
var radius = cornerRadius;
if (radius > height / 2) {
radius = height / 2;
} if (radius > width / 2) {
radius = width / 2;
}
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
};
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您只需使用 /a>具有堆叠x轴的属性:
You can just use the
borderRadius
property with a stacked x axes like so: