为什么我的Roblox中的跳跃Boost GamePass无法正常工作?

发布于 2025-01-23 14:46:12 字数 641 浏览 3 评论 0原文

因此,我决定在Roblox中进行跳跃boost GamePass,但是当我测试并进行游戏通道时,它不起作用。

这是我的代码

local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local PlayerUserID = Players.LocalPlayer.UserId

print(PlayerUserID)
Players.LocalPlayer.CharacterAdded:Connect(function(char)
    print(MarketplaceService:UserOwnsGamePassAsync(PlayerUserID, 21723718))
    if MarketplaceService:UserOwnsGamePassAsync(PlayerUserID, 21723718) then
        char.Humanoid.UseJumpPower = true
        char.Humanoid.JumpPower = 100
    end
end)

,它是Serverscriptservice上的服务器脚本,

我看不到脚本带来的任何输出。

So I decided to make a jump boost gamepass in roblox but when I test and I have my gamepass it doesn't work.

here is my code

local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local PlayerUserID = Players.LocalPlayer.UserId

print(PlayerUserID)
Players.LocalPlayer.CharacterAdded:Connect(function(char)
    print(MarketplaceService:UserOwnsGamePassAsync(PlayerUserID, 21723718))
    if MarketplaceService:UserOwnsGamePassAsync(PlayerUserID, 21723718) then
        char.Humanoid.UseJumpPower = true
        char.Humanoid.JumpPower = 100
    end
end)

it is a server script on ServerScriptService

I cant see any output that comes from the script.

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评论(2

等风来 2025-01-30 14:46:12

您不能在服务器脚本中使用LocalPlayer。您将必须通过其他方法获得播放器。

查看 roblox gamepass指南

You cannot use LocalPlayer in a Server Script. You will have to get the player via other methods.

Check out the Roblox gamepass guide.

和影子一齐双人舞 2025-01-30 14:46:12

您的服务器脚本针对不存在的对象。 game.players.localplayer仅在localscript中定义。

要解决这个问题,请使用player.playerAdded

使用此代码

local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        if MarketplaceService:UserOwnsGamePassAsync(PlayerUserID, 21723718) then
            char.Humanoid.UseJumpPower = true
            char.Humanoid.JumpPower = 100
        end
    end)
end)

Your server script is targeting an object that doesn't exist. game.Players.LocalPlayer is only defined in localscripts.

To get around this, use Players.PlayerAdded

Use this code instead

local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        if MarketplaceService:UserOwnsGamePassAsync(PlayerUserID, 21723718) then
            char.Humanoid.UseJumpPower = true
            char.Humanoid.JumpPower = 100
        end
    end)
end)
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