好的,我一直在搜索到处搜索,无法理解这一点,希望这里有人可以提供帮助!
我正在与等距TILEMAP团结一致的游戏,显然我无法掌握整个分类问题,因为我所希望的是我所做的任何事情...
首先是一个场景:带有播放器的基本场景
整个基本场景都在一个tilemap中(我也有一张碰撞,地板和上层的地图,但这些地图与手头的问题无关 - 至少我不这么认为...),它设置为个人,图形设置为0,1 ,1(我也尝试更改那些没有成功的更改)
当玩家站在瓷砖附近时,它不正确地,显然,如果我更改为块模式,则可以解决此问题,但是其他所有内容都弄乱了以及由于某种原因而发生的 - 某些瓷砖背后的播放器球员在瓷砖后面
任何帮助将不胜感激
Omer
ok I've been searching everywhere and cannot understand this, hopefully someone here can help!
I am building a game in unity with an isometric tilemap, and apparently I can't grasp the whole sorting issue, cause nothing I do works as I wish...
to start this is the scene: basic scene with player
the whole basic scene is in one tilemap (I also have a map for collision, floor and upper level but those aren't relevant to the problem in hand - at least I don't think so...), which is set to individual and the graphic settings are 0,1,1 (I also tried changing those with no success)
when the player stands close to a tile it sorts incorrectly incorrect sorting, obviously this is solved if I change to chunk mode but then everything else gets messed up chunk mode, tables sort wrong and also this happens for some reason - the player sorts behind some of the tiles player sorts behind tile
any help would be appreciated
omer
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