统一性的等距TILEMAP-排序问题

发布于 2025-01-21 20:20:22 字数 691 浏览 3 评论 0 原文

好的,我一直在搜索到处搜索,无法理解这一点,希望这里有人可以提供帮助! 我正在与等距TILEMAP团结一致的游戏,显然我无法掌握整个分类问题,因为我所希望的是我所做的任何事情... 首先是一个场景:带有播放器的基本场景

整个基本场景都在一个tilemap中(我也有一张碰撞,地板和上层的地图,但这些地图与手头的问题无关 - 至少我不这么认为...),它设置为个人,图形设置为0,1 ,1(我也尝试更改那些没有成功的更改)

当玩家站在瓷砖附近时,它不正确地,显然,如果我更改为块模式,则可以解决此问题,但是其他所有内容都弄乱了以及由于某种原因而发生的 - 某些瓷砖背后的播放器球员在瓷砖后面

任何帮助将不胜感激 Omer

ok I've been searching everywhere and cannot understand this, hopefully someone here can help!
I am building a game in unity with an isometric tilemap, and apparently I can't grasp the whole sorting issue, cause nothing I do works as I wish...
to start this is the scene: basic scene with player

the whole basic scene is in one tilemap (I also have a map for collision, floor and upper level but those aren't relevant to the problem in hand - at least I don't think so...), which is set to individual and the graphic settings are 0,1,1 (I also tried changing those with no success)

when the player stands close to a tile it sorts incorrectly incorrect sorting, obviously this is solved if I change to chunk mode but then everything else gets messed up chunk mode, tables sort wrong and also this happens for some reason - the player sorts behind some of the tiles player sorts behind tile

any help would be appreciated
omer

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文