TCP Java Android Server / C#Windows客户端通信不起作用
我目前正在尝试为Android设备设置应用程序,该应用程序可以通过TCP连接与同一网络中的设备通信。所说的设备在Windows上运行,因此我创建了一个简单的C#TCP客户端程序来连接到TCP服务器。当服务器应用程序已经运行并且客户端尝试连接到它时,该连接将建立。双方(服务器/客户端)确认建立了连接。当我通过DataOutputStream将数据发送回客户端时,客户确认他收到了消息。但是,当我尝试从客户端发送数据并尝试通过InputStreamReader在服务器上读取它时,服务器永远不会对传入消息做出反应。
下面是Java Android服务器代码:
public class TCPServer {
public enum ServerCommands { TURN_OFF }
private static ServerSocket serverSocket;
private static final Handler HANDLER = new Handler(Looper.getMainLooper());
private static final int SERVERPORT = 5040;
private static final HashMap<InetAddress, ServerClientCommunicationThread> connectedClientThreads = new HashMap<>();
private interface OnUpdateUIListener {
void onShowStatus(String status);
}
private static OnUpdateUIListener listener;
public static void InitServer(Consumer<String> showStatus) {
listener = new OnUpdateUIListener() {
@Override
public void onShowStatus(String status) {
// Use the handler so we're not trying to update the UI from the bg thread
HANDLER.post(new Runnable(){
@Override
public void run(){
showStatus.accept(status);
}
});
}
};
Thread serverThread = new Thread(new ServerThread());
serverThread.start();
}
public static void OnStop(){
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public static void SendMessageToClient(InetAddress clientIP, ServerCommands action){
ServerClientCommunicationThread clientThread = connectedClientThreads.get(clientIP);
listener.onShowStatus("Trying to send Data to client!");
if (clientThread != null)
clientThread.getHandler().sendEmptyMessage(action.ordinal());
}
private static class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
boolean error = false;
while (!Thread.currentThread().isInterrupted() && !error) {
try {
listener.onShowStatus("Start listening for clients!");
socket = serverSocket.accept();
listener.onShowStatus("Found client: " + socket.getInetAddress());
ClientServerCommunicationThread clientCommThread = new ClientServerCommunicationThread(socket);
new Thread(clientCommThread).start();
ServerClientCommunicationThread serverCommThread = new ServerClientCommunicationThread("CommThread", socket);
new Thread(serverCommThread).start();
connectedClientThreads.put(serverCommThread.clientSocket.getInetAddress(), serverCommThread);
} catch (Exception e) {
listener.onShowStatus("Could not establish client connection: " + e);
error = true;
}
}
}
}
private static class ServerClientCommunicationThread extends HandlerThread {
private DataOutputStream outputStream;
private Socket clientSocket;
private Handler commHandler;
public ServerClientCommunicationThread(String name, Socket clientSocket) {
super(name);
try {
this.clientSocket = clientSocket;
this.outputStream = new DataOutputStream(clientSocket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
listener.onShowStatus("ERROR: could not open ReaderStream: " + e);
}
}
@SuppressLint("HandlerLeak")
@Override
protected void onLooperPrepared(){
commHandler = new Handler(){
@Override
public void handleMessage(Message msg){
try {
outputStream.write(msg.what);
listener.onShowStatus("Sent action: " + msg.what);
outputStream.flush();
}
catch(Exception e){
listener.onShowStatus("Could not send data to client: " + clientSocket.getInetAddress() + " " + e);
}
}
};
listener.onShowStatus("Start Server Communication Thread");
}
public Handler getHandler(){
return commHandler;
}
}
private static class ClientServerCommunicationThread extends Thread {
private BufferedReader input;
private final Socket clientSocket;
public ClientServerCommunicationThread(Socket clientSocket){
super();
this.clientSocket = clientSocket;
try{
this.input = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
listener.onShowStatus("ERROR: could not open ReaderStream: " + e);
}
}
@Override
public void run(){
listener.onShowStatus("Start Client Communication Thread");
boolean connectionStable = true;
while (!Thread.currentThread().isInterrupted() && connectionStable) {
try {
String read = input.readLine();
//It never reaches this debug message!
listener.onShowStatus("Received message: " + read);
} catch (IOException e) {
e.printStackTrace();
listener.onShowStatus("ERROR: could not read message: " + e);
connectionStable = false;
}
}
try {
input.close();
clientSocket.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
}
下面是我的C#客户端代码。 我正在为我的C#代码使用SuperSimpletCP库。
namespace SimpleTCPProgram
{
internal class TCPClient
{
private static SimpleTcpClient tcpClient;
private static int udpPort = 5041;
private static int tcpPort = 5040;
private static string macAddr;
enum ServerCommands { TURN_OFF = 0 }
// Main Method
static public void Main(String[] args)
{
InitTCPClient("192.168.1.4");
Console.ReadKey();
tcpClient.Send("Hello there");
Console.WriteLine("Sent data: " + tcpClient.Statistics.SentBytes.ToString());
Console.ReadKey();
}
private static void InitTCPClient(string serverIP)
{
try
{
tcpClient = new SimpleTcpClient(serverIP + ":" + tcpPort);
tcpClient.Events.Connected += Events_Connected;
tcpClient.Events.Disconnected += Events_Disconnected;
tcpClient.Events.DataReceived += Events_DataReceived;
tcpClient.Connect();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void Events_Connected(object sender, ConnectionEventArgs e)
{
Console.WriteLine("Connected to Server: " + e.IpPort);
}
private static void Events_Disconnected(object sender, ConnectionEventArgs e)
{
}
private static void Events_DataReceived(object sender, SuperSimpleTcp.DataReceivedEventArgs e)
{
string dataString = Encoding.UTF8.GetString(e.Data);
Console.WriteLine("Received Data: " + dataString);
ServerCommands serverCommand = (ServerCommands)int.Parse(dataString);
switch (serverCommand)
{
case ServerCommands.TURN_OFF:
var psi = new ProcessStartInfo("shutdown", "/s /t 0");
psi.CreateNoWindow = true;
psi.UseShellExecute = false;
Process.Start(psi);
break;
default:
break;
}
}
}
}
Wireshark似乎确认该消息已发送到服务器。 它甚至抓住了服务器发送给客户端的一条消息。 我正在在没有Internet访问且没有防火墙活动的测试过程中对此进行测试。 我的服务器应用程序具有以下权限:
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" tools:ignore="ManifestOrder"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
TLDR:我的Android Java服务器没有通过TCP连接发送任何C#客户端消息。
I am currently trying to set up an App for an Android Device, which can communicate with Devices in the same Network via TCP connection. Said Devices run on Windows and therefore I created a simple C# TCP Client program to connect to the TCP Server. The connection gets established when the Server App is already running and a Client tries to connect to it. Both sides (Server/Client) confirm that the connection got established. When I send data from the server via DataOutputStream back to the client, the client confirms, that he got the message. But when I try to send data from the client and try to read it on the server via InputStreamReader the server never reacts to incoming messages.
Below lies the Java Android server code:
public class TCPServer {
public enum ServerCommands { TURN_OFF }
private static ServerSocket serverSocket;
private static final Handler HANDLER = new Handler(Looper.getMainLooper());
private static final int SERVERPORT = 5040;
private static final HashMap<InetAddress, ServerClientCommunicationThread> connectedClientThreads = new HashMap<>();
private interface OnUpdateUIListener {
void onShowStatus(String status);
}
private static OnUpdateUIListener listener;
public static void InitServer(Consumer<String> showStatus) {
listener = new OnUpdateUIListener() {
@Override
public void onShowStatus(String status) {
// Use the handler so we're not trying to update the UI from the bg thread
HANDLER.post(new Runnable(){
@Override
public void run(){
showStatus.accept(status);
}
});
}
};
Thread serverThread = new Thread(new ServerThread());
serverThread.start();
}
public static void OnStop(){
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public static void SendMessageToClient(InetAddress clientIP, ServerCommands action){
ServerClientCommunicationThread clientThread = connectedClientThreads.get(clientIP);
listener.onShowStatus("Trying to send Data to client!");
if (clientThread != null)
clientThread.getHandler().sendEmptyMessage(action.ordinal());
}
private static class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
boolean error = false;
while (!Thread.currentThread().isInterrupted() && !error) {
try {
listener.onShowStatus("Start listening for clients!");
socket = serverSocket.accept();
listener.onShowStatus("Found client: " + socket.getInetAddress());
ClientServerCommunicationThread clientCommThread = new ClientServerCommunicationThread(socket);
new Thread(clientCommThread).start();
ServerClientCommunicationThread serverCommThread = new ServerClientCommunicationThread("CommThread", socket);
new Thread(serverCommThread).start();
connectedClientThreads.put(serverCommThread.clientSocket.getInetAddress(), serverCommThread);
} catch (Exception e) {
listener.onShowStatus("Could not establish client connection: " + e);
error = true;
}
}
}
}
private static class ServerClientCommunicationThread extends HandlerThread {
private DataOutputStream outputStream;
private Socket clientSocket;
private Handler commHandler;
public ServerClientCommunicationThread(String name, Socket clientSocket) {
super(name);
try {
this.clientSocket = clientSocket;
this.outputStream = new DataOutputStream(clientSocket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
listener.onShowStatus("ERROR: could not open ReaderStream: " + e);
}
}
@SuppressLint("HandlerLeak")
@Override
protected void onLooperPrepared(){
commHandler = new Handler(){
@Override
public void handleMessage(Message msg){
try {
outputStream.write(msg.what);
listener.onShowStatus("Sent action: " + msg.what);
outputStream.flush();
}
catch(Exception e){
listener.onShowStatus("Could not send data to client: " + clientSocket.getInetAddress() + " " + e);
}
}
};
listener.onShowStatus("Start Server Communication Thread");
}
public Handler getHandler(){
return commHandler;
}
}
private static class ClientServerCommunicationThread extends Thread {
private BufferedReader input;
private final Socket clientSocket;
public ClientServerCommunicationThread(Socket clientSocket){
super();
this.clientSocket = clientSocket;
try{
this.input = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
listener.onShowStatus("ERROR: could not open ReaderStream: " + e);
}
}
@Override
public void run(){
listener.onShowStatus("Start Client Communication Thread");
boolean connectionStable = true;
while (!Thread.currentThread().isInterrupted() && connectionStable) {
try {
String read = input.readLine();
//It never reaches this debug message!
listener.onShowStatus("Received message: " + read);
} catch (IOException e) {
e.printStackTrace();
listener.onShowStatus("ERROR: could not read message: " + e);
connectionStable = false;
}
}
try {
input.close();
clientSocket.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
}
Below lies my C# client code.
I am using the SuperSimpleTCP library for my C# code.
namespace SimpleTCPProgram
{
internal class TCPClient
{
private static SimpleTcpClient tcpClient;
private static int udpPort = 5041;
private static int tcpPort = 5040;
private static string macAddr;
enum ServerCommands { TURN_OFF = 0 }
// Main Method
static public void Main(String[] args)
{
InitTCPClient("192.168.1.4");
Console.ReadKey();
tcpClient.Send("Hello there");
Console.WriteLine("Sent data: " + tcpClient.Statistics.SentBytes.ToString());
Console.ReadKey();
}
private static void InitTCPClient(string serverIP)
{
try
{
tcpClient = new SimpleTcpClient(serverIP + ":" + tcpPort);
tcpClient.Events.Connected += Events_Connected;
tcpClient.Events.Disconnected += Events_Disconnected;
tcpClient.Events.DataReceived += Events_DataReceived;
tcpClient.Connect();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void Events_Connected(object sender, ConnectionEventArgs e)
{
Console.WriteLine("Connected to Server: " + e.IpPort);
}
private static void Events_Disconnected(object sender, ConnectionEventArgs e)
{
}
private static void Events_DataReceived(object sender, SuperSimpleTcp.DataReceivedEventArgs e)
{
string dataString = Encoding.UTF8.GetString(e.Data);
Console.WriteLine("Received Data: " + dataString);
ServerCommands serverCommand = (ServerCommands)int.Parse(dataString);
switch (serverCommand)
{
case ServerCommands.TURN_OFF:
var psi = new ProcessStartInfo("shutdown", "/s /t 0");
psi.CreateNoWindow = true;
psi.UseShellExecute = false;
Process.Start(psi);
break;
default:
break;
}
}
}
}
Wireshark seems to confirm that the message has been sent to the server.
It even catches a message sent back by the server to the client in response.
I am testing this on a test-router which doesn't have internet access and no firewall active.
My server app has the following permissions:
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" tools:ignore="ManifestOrder"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
TLDR: My Android java server doesn't get any C# client messages sent via TCP connection.
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