我的VR Unity项目中的Oculus集成自定义手动运动不起作用
我正在统一致力于为任务VR系统创建应用程序。 (Quest2)并将Oculus集成软件包添加到我的项目中。 (在遵循在线课程的同时)
我尝试使用包装中提供的任何自定义双手,或运行使用它们的任何示例场景时,手指动作遵循我的控制器握把压力机(手动触发)完美地制作半拳头使用底部3个手指,但是索引触发器似乎并没有引起任何动画。拇指也没有。
我添加了一个粗糙的日志,以显示系统拾取了触发器,但动画没有显示。
当我与我所关注的课程提供商分享我的项目时,这让我感到非常烦恼,这对他来说非常有效。
因此,问题在我的系统上。..
使用XRInteraction Toolkit系统从头开始实现相同的功能。但是Oculus提供的系统没有。
如果有人对在哪里开始寻找问题有任何想法,我将非常感谢它。
很乐意分享系统详细信息,但不确定哪些细节是否相关:)
I am working in unity on creating a application for the the Quest VR system. (Quest2) and added the Oculus Integration Package to my project. (While following an online course)
When I try and use any of the custom hands provided in the package, or run any of the example scenes that use them, the finger movements follow my controller grip presses (hand trigger) perfectly making a semi fist with the bottom 3 fingers, but the index trigger presses do not seem to cause any animation. Neither does a thumb press.
I have added a crude Log to show the triggers are being picked up by the system, but the animation is not showing.
What makes this very vexing as I shared my project with the course provider I was following and it worked perfectly for him.
So the problem is on my system somewhere..
Implementing the same from scratch using the XRInteraction toolkit system works perfectly btw. But the Oculus provided system does not.
If anyone has any ideas on where to even begin looking for the problem I would appreciate it greatly.
Happy to share system details but not even sure which details would be relevant :)
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