统一地形质地拉伸
我是Unity Terrain System的新手,并且试图为游戏创造一个地形。我完成了地形,然后想开始对其进行纹理,因为由于高度我的某些部分设置在地形上,我会尝试的质地会变得非常伸展。我一直在寻找解决这个问题的解决方案,我试图进行Triplanar着色器映射,但似乎也不起作用,或者我做错了。所有的地板看起来都很好,只是伸展的地形的侧面。我该怎么做才能解决此问题?是初学者
I am new to Unity's terrain system and was trying to create a terrain for a game. I finished my terrain and then wanted to begin texturing it, to my dismay the textures that I'd try would become extremely stretched due to the height I have some parts of the terrain set at. I have been looking for a solution to this problem and I tried to do the Triplanar Shader mapping but it seems to not work either or I did it wrong. All of the floors look fine its just the sides of the terrain that get stretched. What should I do to try to fix this issue? Am beginner
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