我正在编写一个刽子手风格的程序,但无法检查是否输入了多个字符并且猜测了设置的单词
我正在使用 while 循环来检查猜测次数是否少于 10 次,一旦猜测了 10 次,它会提示您最后一次输入整个答案,而不仅仅是单个字符。我知道您可以使用 .length 来检查输入的长度,但我不确定如何检查特定的字符输入。我已经尝试过执行“(guess.length ===phrase)”,它是左侧的提示变量和右侧的单词变量。
这是我的代码。
function myGame()
{
var name = prompt("Please enter your name");
document.getElementById("user_name").innerHTML = "Welcome " + name + " to Wheel of Fortune";
const d = new Date();
document.getElementById("today_date").innerHTML = d;
var count = 0;
phrase = "parseint";
var qs = document.querySelector("#hWord").addEventListener("keydown", qSelect);
var lgth = phrase.length; var checkWin = false; var correct_guess = false; var guess;
var numCols = lgth; new_word = ""; var crazyWord = ""; var new_word = ""; crzLgth = crazyWord.length;
for (var cols = 0; cols < numCols; cols++)
document.getElementById('wheel_game' + cols).innerHTML = ("/ ");
document.getElementById('hWord').innerHTML = "The word was " + (phrase);
function qSelect()
{
correct_guess = false;
guess = prompt("Guess a letter");
for (var j = 0; j < lgth; j++)
{
if (guess === phrase.charAt(j))
{
correct_guess = true;
count = count + 1;
document.getElementById('wheel_game' + j).innerHTML = guess;
for (var nw = 0; nw < lgth; nw++)
crazyWord = crazyWord + (document.getElementById('wheel_game' + nw).innerHTML);
}
new_word = crazyWord.substr((crzLgth - lgth), lgth);
checkWin = checkWord(phrase, new_word);
}
if (checkWin === true)
{
document.getElementById("result").innerHTML = ("You win!");
}
else if (checkWin === false)
{
document.getElementById("result").innerHTML = ("You Lose");
if (correct_guess === false)
count = count + 1;
if (count === 10)
{
guess = prompt("One last chance to guess the word");
}
else if (guess.length === phrase) {
checkWin = true;
document.getElementById("result").innerHTML = ("You win!");
}
}
function checkWord(phrase, otherWord)
{
var cleanWord;
cleanWord = otherWord;
if (phrase === cleanWord)
return true;
else
return false;
}
}
}
HTML。
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<meta name="description" content="Wheel of Fortune">
<title>Wheel of Fortune Game</title>
</head>
<body>
<h1>Welcome player</h1>
<p> Click to begin </p>
<p>
<input type="button" value="Begin" onclick="myGame();" />
</p>
<p id="user_name"> </p> <br>
<p id="today_date"> </p> <br>
<p id="catagory"> </p> <br>
<div id="wheel_game0"></div> <br>
<div id="wheel_game1"></div> <br>
<div id="wheel_game2"></div> <br>
<div id="wheel_game3"></div> <br>
<div id="wheel_game4"></div> <br>
<div id="wheel_game5"></div> <br>
<div id="wheel_game6"></div> <br>
<div id="wheel_game7"></div> <br>
<div id="wheel_game8"></div> <br>
<div id="wheel_game9"></div> <br>
<div id="hWord"><p></p></div>
<div id="result"><p></p></div>
<script src="myScript.js"></script>
</body>
</html>
I am using a while loop to check if the number of guesses is less than 10 and once 10 guesses has been made it will prompt you one last time to input the whole answer not just individual characters. I know you can use .length to check the length of the input but I am not sure how to check for a particular input of characters. I have already tried doing "(guess.length === phrase)" which is the prompt variable on the left and the word variable on the right.
Here is my code.
function myGame()
{
var name = prompt("Please enter your name");
document.getElementById("user_name").innerHTML = "Welcome " + name + " to Wheel of Fortune";
const d = new Date();
document.getElementById("today_date").innerHTML = d;
var count = 0;
phrase = "parseint";
var qs = document.querySelector("#hWord").addEventListener("keydown", qSelect);
var lgth = phrase.length; var checkWin = false; var correct_guess = false; var guess;
var numCols = lgth; new_word = ""; var crazyWord = ""; var new_word = ""; crzLgth = crazyWord.length;
for (var cols = 0; cols < numCols; cols++)
document.getElementById('wheel_game' + cols).innerHTML = ("/ ");
document.getElementById('hWord').innerHTML = "The word was " + (phrase);
function qSelect()
{
correct_guess = false;
guess = prompt("Guess a letter");
for (var j = 0; j < lgth; j++)
{
if (guess === phrase.charAt(j))
{
correct_guess = true;
count = count + 1;
document.getElementById('wheel_game' + j).innerHTML = guess;
for (var nw = 0; nw < lgth; nw++)
crazyWord = crazyWord + (document.getElementById('wheel_game' + nw).innerHTML);
}
new_word = crazyWord.substr((crzLgth - lgth), lgth);
checkWin = checkWord(phrase, new_word);
}
if (checkWin === true)
{
document.getElementById("result").innerHTML = ("You win!");
}
else if (checkWin === false)
{
document.getElementById("result").innerHTML = ("You Lose");
if (correct_guess === false)
count = count + 1;
if (count === 10)
{
guess = prompt("One last chance to guess the word");
}
else if (guess.length === phrase) {
checkWin = true;
document.getElementById("result").innerHTML = ("You win!");
}
}
function checkWord(phrase, otherWord)
{
var cleanWord;
cleanWord = otherWord;
if (phrase === cleanWord)
return true;
else
return false;
}
}
}
HTML.
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<meta name="description" content="Wheel of Fortune">
<title>Wheel of Fortune Game</title>
</head>
<body>
<h1>Welcome player</h1>
<p> Click to begin </p>
<p>
<input type="button" value="Begin" onclick="myGame();" />
</p>
<p id="user_name"> </p> <br>
<p id="today_date"> </p> <br>
<p id="catagory"> </p> <br>
<div id="wheel_game0"></div> <br>
<div id="wheel_game1"></div> <br>
<div id="wheel_game2"></div> <br>
<div id="wheel_game3"></div> <br>
<div id="wheel_game4"></div> <br>
<div id="wheel_game5"></div> <br>
<div id="wheel_game6"></div> <br>
<div id="wheel_game7"></div> <br>
<div id="wheel_game8"></div> <br>
<div id="wheel_game9"></div> <br>
<div id="hWord"><p></p></div>
<div id="result"><p></p></div>
<script src="myScript.js"></script>
</body>
</html>
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您在while循环中应有的所有功能都由
document.queryselector触发
(“#hword”)。AddeventListener(“ keydown”,yourfunction);
时应删除关键字。
all you have in your while loop should be in separate function being triggered by
document.querySelector("#hWord").addEventListener("keydown", yourFunction);
and while keyword should be removed