使用 svg.js 更改 SVGPointList 长度
嗨,我正在使用函数createPoint
使用GSAP来动画多边形。 我还会使用svg.js
如果我使用vanilla javaScript获取SVG的点,
var polygon = document.querySelector("polygon");
var points = polygon.points;
,并返回3点,与运行createPoint
函数的次数相对应。登录为:
0: SVGPoint {x: 105.30396270751953, y: 143.0928955078125}
1: SVGPoint {x: 348.09027099609375, y: 97.7249984741211}
2: SVGPoint {x: 276.54010009765625, y: 327.56372070}
如果我使用svg.js代码
const draw = SVG().addTo('body')
var svg = draw.node;
const polygon = draw.polygon().node;
var points = polygon.points;
相同的函数,则记录4个svgpoints的列表,第一个点为{x:0,y:0},即使我只运行3次功能。附加(索引0)SVG点来自哪里?预先感谢
0: SVGPoint {x: 0, y: 0}
1: SVGPoint {x: 93.79865264892578, y: 124.19292449951172}
2: SVGPoint {x: 346.3572082519531, y: 97.5942153930664}
3: SVGPoint {x: 227.08517456054688, y: 269.97042846
以下HTML
<svg>
<polygon points="">
</svg>
和以下代码
TweenLite.defaultEase = Sine.easeInOut;
const draw = SVG().addTo('body')
var svg = draw.node;
const polygon = draw.polygon().node;
var points = polygon.points;
console.log('points',points)
var offset = 75;
createPoint(100, 100);
createPoint(300, 100);
createPoint(300, 300);
// createPoint(100, 300);
function createPoint(x, y) {
var minX = x - offset;
var maxX = x + offset;
var minY = y - offset;
var maxY = y + offset;
var point = points.appendItem(svg.createSVGPoint());
point.x = x;
point.y = y;
moveX();
moveY();
function moveX() {
TweenLite.to(point, random(2, 4), {
x: random(minX, maxX),
delay: random(0.5),
onComplete: moveX
});
}
function moveY() {
TweenLite.to(point, random(2, 4), {
y: random(minY, maxY),
delay: random(0.5),
onComplete: moveY
});
}
}
function random(min, max) {
if (max == null) { max = min; min = 0; }
if (min > max) { var tmp = min; min = max; max = tmp; }
return min + (max - min) * Math.random();
}
Hi I am using the function createPoint
to animate a polygon using gsap. I am also using svg.js
If I use vanilla javascript to get the points of the svg with
var polygon = document.querySelector("polygon");
var points = polygon.points;
it returns 3 points which correspond to the number of times the createPoint
function is run. This logs out as:
0: SVGPoint {x: 105.30396270751953, y: 143.0928955078125}
1: SVGPoint {x: 348.09027099609375, y: 97.7249984741211}
2: SVGPoint {x: 276.54010009765625, y: 327.56372070}
If I use the svg.js code
const draw = SVG().addTo('body')
var svg = draw.node;
const polygon = draw.polygon().node;
var points = polygon.points;
the same function logs a list of 4 SVGPoints with the first point being {x:0,y:0} even though I am only running the function 3 times. Where is the additional (index 0) svg point coming from? Thanks in advance
0: SVGPoint {x: 0, y: 0}
1: SVGPoint {x: 93.79865264892578, y: 124.19292449951172}
2: SVGPoint {x: 346.3572082519531, y: 97.5942153930664}
3: SVGPoint {x: 227.08517456054688, y: 269.97042846
given the following html
<svg>
<polygon points="">
</svg>
And the code below
TweenLite.defaultEase = Sine.easeInOut;
const draw = SVG().addTo('body')
var svg = draw.node;
const polygon = draw.polygon().node;
var points = polygon.points;
console.log('points',points)
var offset = 75;
createPoint(100, 100);
createPoint(300, 100);
createPoint(300, 300);
// createPoint(100, 300);
function createPoint(x, y) {
var minX = x - offset;
var maxX = x + offset;
var minY = y - offset;
var maxY = y + offset;
var point = points.appendItem(svg.createSVGPoint());
point.x = x;
point.y = y;
moveX();
moveY();
function moveX() {
TweenLite.to(point, random(2, 4), {
x: random(minX, maxX),
delay: random(0.5),
onComplete: moveX
});
}
function moveY() {
TweenLite.to(point, random(2, 4), {
y: random(minY, maxY),
delay: random(0.5),
onComplete: moveY
});
}
}
function random(min, max) {
if (max == null) { max = min; min = 0; }
if (min > max) { var tmp = min; min = max; max = tmp; }
return min + (max - min) * Math.random();
}
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刚刚发现,通过将一个空数组添加到多边形IE中,
它可以删除默认的{x:0,y:0}对象。不要问我为什么:)
Just found out that by adding an empty array to the polygon i.e
it removes the default {x:0,y:0} object. Dont ask me why :)