为什么不正确融合了三个R,G和B圆圈?
我正在尝试使用Python + PyGame表示RGB颜色模型。
我想了解以下内容: 因此,我编写了以下代码:
import pygame, sys
from pygame.locals import *
ALPHA = 100
TRANSPARENT = (255,0,255)
BLACK = (0,0,0)
WHITE = (255,255,255)
RED = (255,0,0,100)
GREEN = (0,255,0,100)
BLUE = (0,0,255,100)
pygame.init()
size=(800,500)
screen= pygame.display.set_mode(size)
surf1 = pygame.Surface(size)
surf1.fill(TRANSPARENT)
surf1.set_colorkey(TRANSPARENT)
pygame.draw.circle(surf1, BLUE, (430, 280), 60 )
surf2 = pygame.Surface(size)
surf2.fill(TRANSPARENT)
surf2.set_colorkey(TRANSPARENT)
pygame.draw.circle(surf2, GREEN, (370, 280), 60 )
surf3 = pygame.Surface(size)
surf3.fill(TRANSPARENT)
surf3.set_colorkey(TRANSPARENT)
pygame.draw.circle(surf3, RED, (400, 220), 60 )
surf1.set_alpha(ALPHA)
surf2.set_alpha(ALPHA)
surf3.set_alpha(ALPHA)
while True :
screen.fill(WHITE)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.blit(surf1, (0,0))
screen.blit(surf2, (0,0))
screen.blit(surf3, (0,0))
pygame.display.flip()
但是,我没有获得RGB颜色模型,而是使用了不正确的颜色: 有人知道它可能是什么吗?谢谢!
I am trying to represent the RGB color model using python + pygame.
I wanted to get the following:
So then, I wrote the following code:
import pygame, sys
from pygame.locals import *
ALPHA = 100
TRANSPARENT = (255,0,255)
BLACK = (0,0,0)
WHITE = (255,255,255)
RED = (255,0,0,100)
GREEN = (0,255,0,100)
BLUE = (0,0,255,100)
pygame.init()
size=(800,500)
screen= pygame.display.set_mode(size)
surf1 = pygame.Surface(size)
surf1.fill(TRANSPARENT)
surf1.set_colorkey(TRANSPARENT)
pygame.draw.circle(surf1, BLUE, (430, 280), 60 )
surf2 = pygame.Surface(size)
surf2.fill(TRANSPARENT)
surf2.set_colorkey(TRANSPARENT)
pygame.draw.circle(surf2, GREEN, (370, 280), 60 )
surf3 = pygame.Surface(size)
surf3.fill(TRANSPARENT)
surf3.set_colorkey(TRANSPARENT)
pygame.draw.circle(surf3, RED, (400, 220), 60 )
surf1.set_alpha(ALPHA)
surf2.set_alpha(ALPHA)
surf3.set_alpha(ALPHA)
while True :
screen.fill(WHITE)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.blit(surf1, (0,0))
screen.blit(surf2, (0,0))
screen.blit(surf3, (0,0))
pygame.display.flip()
But instead of getting the RGB color model, I got this, with colors incorrectly blended:Does anybody know what it could be? Thanks!
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这应该有效:
您想在圆圈的交叉点上添加颜色,因此使用
blend_rgb_add
flag。由于您想要白色背景,所以我创建了第四个表面。
This should work:
You want to add the colors at the intersections of the circles, hence use the
BLEND_RGB_ADD
flag.I created a fourth surface since you wanted a white background.