CAD Solidworks 装配到 Unity3d
我正在尝试找到一种将 SW 组件(机器人单元)导入 Unity3D 的方法,我在互联网上遇到了不同的非开源源,例如 CAD-link、Cad 交换器等。 我对这个问题的唯一想法是将装配中的每个零件/模型保存为 obj/gltf 文件并再次在 Unity 中重新组装,是否有其他方法可以这样做,例如将对象保存为 JSON文件或类似的东西?
到目前为止,我尝试将装配体保存为 gltf/glb 文件,但这对我解决这个问题没有帮助,因为我需要像在 SolidWorks 中一样完全操作我的模型(约束、连接)。
I`m trying to find a way to import SW assembly (robot cell) into Unity3D, I came across different non-open sources on the internet such as CAD-link, Cad exchanger, etc.
The only idea that I have on this problem is to save every single part/model from the assembly as an obj/gltf file and reassemble it in Unity again, is there any other way to do so, for example, to save objects as JSON files or something like that?
Until now I tried to save my assembly as a gltf/glb file, but that does not help me on this problem since I need my model to be fully operated (constrained, maited) as it is in SolidWorks.
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Unity 使用 FBX,因此您需要找到一种方法从 Solidworks 转换为 FBX。我相信Solidworks Visualize有这个能力。另一种方法是将 Solidworks 文件保存为中性格式,例如 STEP/IGES/STL,然后使用不同的软件转换为 FBX - Rhino 或 Blender 应该可以。
Unity uses FBX so you need to find a way to convert to that from Solidworks. I believe Solidworks Visualize has this capability. Another way would to be save your Solidworks files in a neutral format such as STEP/IGES/STL and then use different software to convert to FBX - Rhino or Blender should work.