打包游戏崩溃“断言失败:SchemaIt != SchemaEnd”虚幻引擎 5 预览
只有打包游戏才会出现这种情况。在编辑器中,游戏运行没有任何问题。
请在下面找到相同的崩溃日志,
[2022.03.12-07.46.58:755][ 0]Message dialog closed, result: Ok, title: The UE5-Demo_Store Game has crashed and will close, text: Assertion failed: SchemaIt != SchemaEnd [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 669]
[2022.03.12-07.46.58:755][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: === Critical error: ===
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: Assertion failed: SchemaIt != SchemaEnd [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 669]
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a71003 Demo_Store.exe!SerializeUnversionedProperties() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a706b3 Demo_Store.exe!UScriptStruct::SerializeItem() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9be43b6 Demo_Store.exe!FStructProperty::SerializeItem() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a71068 Demo_Store.exe!SerializeUnversionedProperties() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a6ac98 Demo_Store.exe!UClass::SerializeDefaultObject() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7ade3ffd3 Demo_Store.exe!UBlueprintGeneratedClass::SerializeDefaultObject() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a82c9b92 Demo_Store.exe!UClass::SerializeDefaultObject() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a99717c3 Demo_Store.exe!FAsyncPackage2::EventDrivenSerializeExport() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9978bf0 Demo_Store.exe!FAsyncPackage2::Event_ProcessExportBundle() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a997c823 Demo_Store.exe!FEventLoadNode2::Execute() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9996526 Demo_Store.exe!FAsyncLoadEventQueue2::PopAndExecute() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a99b57e4 Demo_Store.exe!FAsyncLoadingThread2::Run() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9891ceb Demo_Store.exe!FRunnableThreadWin::Run() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a988abf0 Demo_Store.exe!FRunnableThreadWin::GuardedRun() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ffb3b2254e0 KERNEL32.DLL!UnknownFunction []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ffb3c98485b ntdll.dll!UnknownFunction []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread
[2022.03.12-07.46.58:763][ 0]LogExit: Executing StaticShutdownAfterError
[2022.03.12-07.46.58:763][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.03.12-07.46.58:763][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.03.12-07.46.58:763][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.03.12-07.46.58:780][ 0]Log file closed, 03/12/22 13:16:58
It only happens with the packaged game. In editor, the game is running without any issues.
Please find the crash log for the same below,
[2022.03.12-07.46.58:755][ 0]Message dialog closed, result: Ok, title: The UE5-Demo_Store Game has crashed and will close, text: Assertion failed: SchemaIt != SchemaEnd [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 669]
[2022.03.12-07.46.58:755][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: === Critical error: ===
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: Assertion failed: SchemaIt != SchemaEnd [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 669]
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a71003 Demo_Store.exe!SerializeUnversionedProperties() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a706b3 Demo_Store.exe!UScriptStruct::SerializeItem() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9be43b6 Demo_Store.exe!FStructProperty::SerializeItem() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a71068 Demo_Store.exe!SerializeUnversionedProperties() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9a6ac98 Demo_Store.exe!UClass::SerializeDefaultObject() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7ade3ffd3 Demo_Store.exe!UBlueprintGeneratedClass::SerializeDefaultObject() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a82c9b92 Demo_Store.exe!UClass::SerializeDefaultObject() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a99717c3 Demo_Store.exe!FAsyncPackage2::EventDrivenSerializeExport() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9978bf0 Demo_Store.exe!FAsyncPackage2::Event_ProcessExportBundle() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a997c823 Demo_Store.exe!FEventLoadNode2::Execute() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9996526 Demo_Store.exe!FAsyncLoadEventQueue2::PopAndExecute() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a99b57e4 Demo_Store.exe!FAsyncLoadingThread2::Run() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a9891ceb Demo_Store.exe!FRunnableThreadWin::Run() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ff7a988abf0 Demo_Store.exe!FRunnableThreadWin::GuardedRun() []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ffb3b2254e0 KERNEL32.DLL!UnknownFunction []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: [Callstack] 0x00007ffb3c98485b ntdll.dll!UnknownFunction []
[2022.03.12-07.46.58:755][ 0]LogWindows: Error:
[2022.03.12-07.46.58:755][ 0]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread
[2022.03.12-07.46.58:763][ 0]LogExit: Executing StaticShutdownAfterError
[2022.03.12-07.46.58:763][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.03.12-07.46.58:763][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.03.12-07.46.58:763][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.03.12-07.46.58:780][ 0]Log file closed, 03/12/22 13:16:58
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它似乎在这里崩溃了:
...
但我不明白检查如何失败,因为在该循环中
SchemaIt
不能等于SchemaEnd
,所以我使困惑。可能想将此作为错误报告给 Epic。 https://www.unrealengine.com/en-US/support/报告错误
It seems to be crashing here:
...
but I don't understand how the check can fail because in that loop
SchemaIt
can't equalSchemaEnd
, so I'm confused.Might want to report this as a bug to Epic. https://www.unrealengine.com/en-US/support/report-a-bug
调试 win 或 android 的打包版本,查看日志以找到导致此崩溃的资产名称
debug packaged build of win or android,see the log to locate the asset's name cause this crash