用于将 3D 模型拼接在一起的工具

发布于 2025-01-13 06:44:16 字数 861 浏览 0 评论 0原文

有没有什么工具/软件可以让我开箱即用地将不同的 3D 网格捕捉在一起(甚至可以在交互模式下手动操作,但并不真正耗时,考虑到我必须为几百个网格执行此操作)?

例如,假设我有以下几部分: 输入图片此处的描述

它们应按如下方式捕捉: 输入图片描述在这里

然后我尝试使用一些现有的工具/软件,如 vedo、Meshlab 等...手动将各个部分组合在一起,但正如你所看到的,输出并不完美,而且需要很长时间寻找最佳定位(变换矩阵)。

,我想知道是否有您知道的任何工具/软件,并且我什至可以手动指定(通过标记或涂鸦)一块的哪一侧与另一侧的哪一侧一块应该是然后我想通过调整一些选项将有助于获得更好的定位。

这有点棘手,因为两个边界并不总是完全匹配,如下所示: 输入图片这里的描述

但是,如果您知道任何事情并且可能对我有帮助,我将不胜感激。

谢谢。

Is there any tool/software that I could use out of the box for snapping different 3d meshes together (even manually in an interactive mode but not really time consuming, considering that I would have to do that for a couple of hundred pieces)?

For example imagine that I have the following pieces:
enter image description here

Which they should be snapped as follows:
enter image description here

Then I've tried to use some existing tools/software like vedo, Meshlab, etc... for manually putting the pieces together but as you can see the output is not perfect plus it will take forever to find the best positioning (transformation matrices).
enter image description here

Thus, I was wondering if there is any tool/software that you are aware and that I could specify even manually (by marking, or with a scribble) which side of piece with which other side on another piece should be snapped and then I guess by adjusting some options would help to get a better positioning.

It is a bit tricky because not always the two boundaries match exactly as you can see below:
enter image description here

But if there is anything that you are aware and possibly would help me I would be grateful.

Thanks.

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北恋 2025-01-20 06:44:16

我们在这个主题上做了一些工作,提出了一种基于计算机辅助约束的方法来虚拟重组文化遗产 (CH) 艺术品。我们没有专注于自动、无辅助的重组,而是针对重建过程不仅仅基于形状属性,而是建立在 CH 专家的经验和直觉之上的场景。

G. Palmas、N. Pietroni、P. Cignoni 和 R. Scopigno,“用于组装碎片对象的基于计算机辅助约束的系统”,2013 年数字遗产国际大会 (DigitalHeritage),2013 年,第529-536,
https://doi.org/10.1109/DigitalHeritage.2013.6743793

不幸的是我们开发的工具从未达到足够的完善程度可以公开发布,但在论文中您可以找到有关的提示如何处理此类问题。
聚苯乙烯
我所说的“发布”实际上是指以合理的方式发布、维护和支持。正如评论中正确指出的那样,对于勇敢的人来说,可以使用不受支持的原型。

We have worked a bit on this topic proposing a computer-assisted constraint-based methodology for virtual reassembly of Cultural Heritage (CH) artworks. Instead than focusing on automatic, unassisted reassembly, we targeted the scenarios where the reconstruction process is not be based on shape properties only but it is build over the experience and intuition of a CH expert.

G. Palmas, N. Pietroni, P. Cignoni and R. Scopigno, "A computer-assisted constraint-based system for assembling fragmented objects," 2013 Digital Heritage International Congress (DigitalHeritage), 2013, pp. 529-536,
https://doi.org/10.1109/DigitalHeritage.2013.6743793

Unfortunately the tool we developed never reached a sufficient polishness level to be released in the public, but in the paper you can find hints on how to proceeds for this kind of problems.
P.S.
With 'released' I actually meant, released, maintained and supported in a reasonable way. As correctly indicated in the comments, for the brave ones, an unsupported prototype is available.

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