AndroidAndroid:kivy 声音可以在 PC 上播放,但不能在 Android 上运行
如果我在电脑上运行我的代码,它会正常工作并且正在播放声音。但在 Android 上,当我单击按钮时什么也没有发生。构建文件中没有错误,我不知道我应该做什么。我已经尝试更改文件类型,首先使用 .mp3 ,然后使用 .wav ,现在使用 .ogg 。但似乎什么都不起作用。请帮助
main.py:
import kivy
from kivy.core.audio import SoundLoader
from kivy.uix.boxlayout import *
from kivy.app import App
import random
kivy.require("1.9.0")
class BoxLayout1(BoxLayout):
def ButtonChangeUp(self):
sound1 = SoundLoader.load('BabaG.ogg')
sound2 = SoundLoader.load("Ekes Bokes Seres Ekes.ogg")
sound3 = SoundLoader.load("Logitech.ogg")
sound4 = SoundLoader.load("GrandteftotoDini.ogg")
sound5 = SoundLoader.load("Palastationfive.ogg")
random1 = ["Rokie Rokie", "Lil Nas Nuss Nuss", "Lil Baby", "Chriano Rodado", "Fortineity"]
self.ids.b2.text = random.choice(random1)
if self.ids.b1.text == "BabaG":
if sound1:
sound1.play()
if self.ids.b1.text == "Ekes Bokes Seres Ekes":
if sound2:
sound2.play()
if self.ids.b1.text == "Plastation feiv":
if sound5:
sound5.play()
if self.ids.b1.text == "Lotschitek":
if sound3:
sound3.play()
if self.ids.b1.text == "Grand teft oto Dini":
if sound4:
sound4.play()
def ButtonChangeUp2(self):
sound1 = SoundLoader.load("RockieRockie.ogg")
sound2 = SoundLoader.load("LilNassNUSSNUSS.ogg")
sound3 = SoundLoader.load("lilBaby.ogg")
sound4 = SoundLoader.load("ChrianoRodao.ogg")
sound5 = SoundLoader.load('Fortineity.ogg')
random2 = ["BabaG", "Ekes Bokes Seres Ekes", "Lotschitek", "Grand teft oto Dini", "Plastation feiv"]
self.ids.b1.text = random.choice(random2)
if self.ids.b2.text == "Fortineity":
if sound5:
sound5.play()
if self.ids.b2.text == "Rokie Rokie":
if sound1:
sound1.play()
if self.ids.b2.text == "Lil Nas Nuss Nuss":
if sound2:
sound2.play()
if self.ids.b2.text == "Lil Baby":
if sound3:
sound3.play()
if self.ids.b2.text == "Chriano Rodado":
if sound4:
sound4.play()
class pycharm(App):
def build(self):
return BoxLayout1()
if __name__ == "__main__":
pycharm().run()
pycharm.kv:
BoxLayout1:
<BoxLayout1>:
orientation: "vertical"
spacing: "10dp"
padding: [dp(0),dp(150),dp(0),dp(150)]
Image:
source:"Download (3).jpg"
width: 1000
height: 1000
allow_stretch: False
Button:
id: b1
text: "BabaG"
size_hint: .5, None
pos_hint: {"x": .25}
height: "40dp"
on_release: root.ButtonChangeUp()
Label:
text: "ela"
Button:
id: b2
text: "Fortineity"
size_hint: .5, None
pos_hint: {"x": .25}
height: "40dp"
on_release: root.ButtonChangeUp2()
buildozer.spec :
package.name = FortineityelaBabaG
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,ffpyplayer, python-for-android
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
icon.filename = %(source.dir)s/Image1.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
#android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
If I run my Code on pc it works normaly and sounds are playing. But on Android Nothing happendes when I click The Button. There is no error in the build file and I dont know what I should do. I already tried to change the file-types firts I used .mp3 then I used .wav and now I am using .ogg . But nothings seems to work. Please Help
main.py:
import kivy
from kivy.core.audio import SoundLoader
from kivy.uix.boxlayout import *
from kivy.app import App
import random
kivy.require("1.9.0")
class BoxLayout1(BoxLayout):
def ButtonChangeUp(self):
sound1 = SoundLoader.load('BabaG.ogg')
sound2 = SoundLoader.load("Ekes Bokes Seres Ekes.ogg")
sound3 = SoundLoader.load("Logitech.ogg")
sound4 = SoundLoader.load("GrandteftotoDini.ogg")
sound5 = SoundLoader.load("Palastationfive.ogg")
random1 = ["Rokie Rokie", "Lil Nas Nuss Nuss", "Lil Baby", "Chriano Rodado", "Fortineity"]
self.ids.b2.text = random.choice(random1)
if self.ids.b1.text == "BabaG":
if sound1:
sound1.play()
if self.ids.b1.text == "Ekes Bokes Seres Ekes":
if sound2:
sound2.play()
if self.ids.b1.text == "Plastation feiv":
if sound5:
sound5.play()
if self.ids.b1.text == "Lotschitek":
if sound3:
sound3.play()
if self.ids.b1.text == "Grand teft oto Dini":
if sound4:
sound4.play()
def ButtonChangeUp2(self):
sound1 = SoundLoader.load("RockieRockie.ogg")
sound2 = SoundLoader.load("LilNassNUSSNUSS.ogg")
sound3 = SoundLoader.load("lilBaby.ogg")
sound4 = SoundLoader.load("ChrianoRodao.ogg")
sound5 = SoundLoader.load('Fortineity.ogg')
random2 = ["BabaG", "Ekes Bokes Seres Ekes", "Lotschitek", "Grand teft oto Dini", "Plastation feiv"]
self.ids.b1.text = random.choice(random2)
if self.ids.b2.text == "Fortineity":
if sound5:
sound5.play()
if self.ids.b2.text == "Rokie Rokie":
if sound1:
sound1.play()
if self.ids.b2.text == "Lil Nas Nuss Nuss":
if sound2:
sound2.play()
if self.ids.b2.text == "Lil Baby":
if sound3:
sound3.play()
if self.ids.b2.text == "Chriano Rodado":
if sound4:
sound4.play()
class pycharm(App):
def build(self):
return BoxLayout1()
if __name__ == "__main__":
pycharm().run()
pycharm.kv:
BoxLayout1:
<BoxLayout1>:
orientation: "vertical"
spacing: "10dp"
padding: [dp(0),dp(150),dp(0),dp(150)]
Image:
source:"Download (3).jpg"
width: 1000
height: 1000
allow_stretch: False
Button:
id: b1
text: "BabaG"
size_hint: .5, None
pos_hint: {"x": .25}
height: "40dp"
on_release: root.ButtonChangeUp()
Label:
text: "ela"
Button:
id: b2
text: "Fortineity"
size_hint: .5, None
pos_hint: {"x": .25}
height: "40dp"
on_release: root.ButtonChangeUp2()
buildozer.spec :
package.name = FortineityelaBabaG
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,ffpyplayer, python-for-android
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
icon.filename = %(source.dir)s/Image1.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
#android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
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它终于起作用了我将这个
source.include_exts = py,png,jpg,kv,atlas
更改为source.include_exts = py,png,jpg,kv,atlas
It finally workked I changed this
source.include_exts = py,png,jpg,kv,atlas
to thissource.include_exts = py,png,jpg,kv,atlas