被禁止的帐户如何运作......记忆方面?即 Roblox、Fortnite 等
我找不到可以提出这个问题的堆栈,但它与服务器和存储有关。
我知道游戏管理员如何简单地取消禁止帐户。 我也知道当你的帐户被禁止时,它不会被删除(这对服务器有帮助),但我也不明白帐户被禁止的概念。 据我所知,您无法再访问您的帐户,但是它仍然存在。
那么帐户本身的内存是否减少了,或者只是一条消息说您的帐户已被禁止?
I can't find a stack where I can ask this question however it's related to servers, and storage.
I know how game admins can simply unban an account.
I also know how when you get your account banned, it doesn't get deleted (which would help the servers) But I also don't understand the concept of getting your account banned.
I understand that you can't access your account anymore however its still there.
So the account itself, is it reduced in memory or is it just a message saying your account is banned?
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所有信息都保存在数据库中。这个想法是软删除。该表将包含一列,说明它是否被禁止。然后,当服务器和客户端相互验证时,如果客户端尝试未经许可访问事物,服务器将拒绝它。与该帐户关联的数据不会被删除,只是无法使用,因为服务器将拒绝身份验证凭据。
All the information is saved in a database. The idea is soft deletion. The table will contain a column that says if it's banned or not. Then, when the server and client are authenticating with each other, if the client attempts to access things without permission, the server will reject it. The data associated with the account isn't deleted, it's just unusable since the server will reject auth credentials.