当我使用 onreadystatechange 时服务器崩溃
我正在尝试为我的网站创建聊天。
为了加载新数据,我每隔 1.5 英寸运行一个函数。
如果我使用异步模式,我的网站速度很快,我的服务器不会崩溃,但浏览器会冻结直到响应。
当我使用同步模式时,我的服务器在一段时间后崩溃,我必须重新启动 Apache(!?)。
我认为我请求了太多数据并且我的(虚拟)服务器崩溃了,但为什么在异步模式下工作正常?
function loadchat() {
xmllive.open('GET','live.php', false);
xmllive.send(null);
myelemen('dcdd').innerHTML = xmllive.responseText;
}
function loadchatv() {
xmllive.onreadystatechange=function() {
if (xmllive.readyState==4 && xmllive.status==200){
myelemen('dcdd').innerHTML = xmllive.responseText;
}
}
xmllive.open('GET','live.php', true);
xmllive.send();
谢谢你的回答,MMM。自从您回复以来,我阅读了您的建议。 (http://dsheiko.com/weblog/websockets-vs-sse-vs-long-polling)。
我认为,在长池中,服务器会进行循环,直到找到新数据,然后浏览器才会接收并发出新请求。
那么,请告诉我,您对此解决方案有何看法(简化):
/////////// html file //////////////
<script type="text/javascript" charset="utf-8">
var xmlff;
if (window.XMLHttpRequest) {
xmlff=new XMLHttpRequest();
} else {
xmlff=new ActiveXObject("Microsoft.XMLHTTP");
}
function waitForMsg(){
xmlff.onreadystatechange=function() {
if (xmlff.readyState==4 && xmlff.status==200){
document.getElementById('messages').innerHTML = xmlff.responseText ;
setTimeout('waitForMsg()', 1000 );
}
}
xmlff.open('GET','msgsrv.php' ,true);
xmlff.send();
}
</script>
</head>
<body>
<div id="messages">
</div>
<script type=text/javascript>
waitForMsg()
</script>
</body>
</html>
////// / php 文件 ///////////
<?
do {
sleep(3);
$result = mysql_query("SELECT message FROM chat ");
while ($row = mysql_fetch_array($result)){
$msg .= $row[0];
}
} while (mysql_num_rows($result) == 0);
header("HTTP/1.0 200");
print $msg;
?>
提前致谢。
I am trying to create a chat for my website.
To load the new data, i run a function every 1.5''.
If i use asynchronous mode, my website is fast, my server does not crash, but browser freezes until the response.
When i use synchronous mode, my server crashes after a while, and i have to restart Apache (! ?).
I thought that i was requesting too much data and my (virtual) server crashes, but why in asynchronous mode works fine ?
function loadchat() {
xmllive.open('GET','live.php', false);
xmllive.send(null);
myelemen('dcdd').innerHTML = xmllive.responseText;
}
function loadchatv() {
xmllive.onreadystatechange=function() {
if (xmllive.readyState==4 && xmllive.status==200){
myelemen('dcdd').innerHTML = xmllive.responseText;
}
}
xmllive.open('GET','live.php', true);
xmllive.send();
Thank you for your answer, MMM. Since your response, i read about your suggestions.
(http://dsheiko.com/weblog/websockets-vs-sse-vs-long-polling).
I figured that, in Long Pooling the server makes a loop until finds new data and only then browser receives and makes a new request.
So, tell me please, what do you think about this solution (simplified):
/////////// html file //////////////
<script type="text/javascript" charset="utf-8">
var xmlff;
if (window.XMLHttpRequest) {
xmlff=new XMLHttpRequest();
} else {
xmlff=new ActiveXObject("Microsoft.XMLHTTP");
}
function waitForMsg(){
xmlff.onreadystatechange=function() {
if (xmlff.readyState==4 && xmlff.status==200){
document.getElementById('messages').innerHTML = xmlff.responseText ;
setTimeout('waitForMsg()', 1000 );
}
}
xmlff.open('GET','msgsrv.php' ,true);
xmlff.send();
}
</script>
</head>
<body>
<div id="messages">
</div>
<script type=text/javascript>
waitForMsg()
</script>
</body>
</html>
/////// php file ///////////
<?
do {
sleep(3);
$result = mysql_query("SELECT message FROM chat ");
while ($row = mysql_fetch_array($result)){
$msg .= $row[0];
}
} while (mysql_num_rows($result) == 0);
header("HTTP/1.0 200");
print $msg;
?>
Thanks in advance.
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