WebGL 法线和索引 / 定向照明 / X3D / Blender
我在 html 中提出了一个问题,因为我认为使用图像来提出问题会有所帮助。 http://www.jamestrusler.co.uk/files/webglquestion/question1.html
这是在 html 页面中也可以看到的覆盖问题:
- Can you spin/scale normals without Rotating/Scaling the vertices(已经有翻译)制作) - 因为这可能是一个问题的答案。
- 关于为什么 Blender(x3d 导出)给我的法线、索引和顶点似乎没有正确渲染多色对象的任何想法。 (请参考本站问题)
I have put a question up in html as I think it helps to have images to ask the question.
http://www.jamestrusler.co.uk/files/webglquestion/question1.html
Here is the covering question that can be seen within the html page too:
- Can you rotate/scale normals without Rotating/Scaling the vertices (Which have already had translations made) - as this may be the answer to one problem.
- Any ideas as to why the normals, indices and vertices that are given to me by Blender (x3d export) do not seem to be rendering multicoloured objects properly. (please refer to site question)
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我用这个解决了这个问题:
I fixed the problem with this: