为什么在以下有关对象类的代码中,在 Point 后面使用 ^ 运算符
这是来自 MSDN 的有关 .NET Framework 中对象类的示例。
using namespace System;
// The Point class is derived from System.Object.
ref class Point
{
public:
int x;
public:
int y;
public:
Point(int x, int y)
{
this->x = x;
this->y = y;
}
public:
virtual bool Equals(Object^ obj) override
{
// If this and obj do not refer to the same type,
// then they are not equal.
if (obj->GetType() != this->GetType())
{
return false;
}
// Return true if x and y fields match.
Point^ other = (Point^) obj;
return (this->x == other->x) && (this->y == other->y);
}
// Return the XOR of the x and y fields.
public:
virtual int GetHashCode() override
{
return x ^ y;
}
// Return the point's value as a string.
public:
virtual String^ ToString() override
{
return String::Format("({0}, {1})", x, y);
}
// Return a copy of this point object by making a simple
// field copy.
public:
Point^ Copy()
{
return (Point^) this->MemberwiseClone();
}
};
int main()
{
// Construct a Point object.
Point^ p1 = gcnew Point(1, 2);
// Make another Point object that is a copy of the first.
Point^ p2 = p1->Copy();
// Make another variable that references the first
// Point object.
Point^ p3 = p1;
// The line below displays false because p1 and
// p2 refer to two different objects.
Console::WriteLine(
Object::ReferenceEquals(p1, p2));
// The line below displays true because p1 and p2 refer
// to two different objects that have the same value.
Console::WriteLine(Object::Equals(p1, p2));
// The line below displays true because p1 and
// p3 refer to one object.
Console::WriteLine(Object::ReferenceEquals(p1, p3));
// The line below displays: p1's value is: (1, 2)
Console::WriteLine("p1's value is: {0}", p1->ToString());
}
// This code produces the following output.
//
// False
// True
// True
// p1's value is: (1, 2)
我不明白的是为什么在 Point
之后使用 ^
运算符。 有人好心解释一下。
This is an Example from MSDN about Object Class in .NET FrameWork.
using namespace System;
// The Point class is derived from System.Object.
ref class Point
{
public:
int x;
public:
int y;
public:
Point(int x, int y)
{
this->x = x;
this->y = y;
}
public:
virtual bool Equals(Object^ obj) override
{
// If this and obj do not refer to the same type,
// then they are not equal.
if (obj->GetType() != this->GetType())
{
return false;
}
// Return true if x and y fields match.
Point^ other = (Point^) obj;
return (this->x == other->x) && (this->y == other->y);
}
// Return the XOR of the x and y fields.
public:
virtual int GetHashCode() override
{
return x ^ y;
}
// Return the point's value as a string.
public:
virtual String^ ToString() override
{
return String::Format("({0}, {1})", x, y);
}
// Return a copy of this point object by making a simple
// field copy.
public:
Point^ Copy()
{
return (Point^) this->MemberwiseClone();
}
};
int main()
{
// Construct a Point object.
Point^ p1 = gcnew Point(1, 2);
// Make another Point object that is a copy of the first.
Point^ p2 = p1->Copy();
// Make another variable that references the first
// Point object.
Point^ p3 = p1;
// The line below displays false because p1 and
// p2 refer to two different objects.
Console::WriteLine(
Object::ReferenceEquals(p1, p2));
// The line below displays true because p1 and p2 refer
// to two different objects that have the same value.
Console::WriteLine(Object::Equals(p1, p2));
// The line below displays true because p1 and
// p3 refer to one object.
Console::WriteLine(Object::ReferenceEquals(p1, p3));
// The line below displays: p1's value is: (1, 2)
Console::WriteLine("p1's value is: {0}", p1->ToString());
}
// This code produces the following output.
//
// False
// True
// True
// p1's value is: (1, 2)
What i dont understand is why is the ^
operator used after Point
.
Someone Kindly Explain.
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评论(3)
这是 C++/CLI,而不仅仅是普通的 C++。
^
基本上是普通*
的 .NET 等价物,但它定义了一个句柄,而不是一个指针。句柄可以为空,就像指针一样。因此,
Point^
是Point
类实例的句柄。您可以在 MSDN 上了解更多相关信息。
This is C++/CLI, not just plain C++.
The
^
is basically the .NET equivalent of ordinary*
, but it defines a handle, rather than a pointer. Handles can be null, just like pointers.So
Point^
is a handle to an instance of thePoint
class.You can read more about it on MSDN.
^
运算符是创建句柄的托管 C++ 方式。请参阅此处The
^
operator is the managed C++ way of creating handles. See here这是 C++/CLI,以前称为托管 C++ 代码,您可以在其中混合标准 C++ 并使用 .Net 库。
^
帽子运算符将变量声明为垃圾收集句柄,而不是标准 C 样式指针*
或 C++ 引用&
。This is C++/CLI, formerly known as Managed C++ code, where you can mix standard C++ and use .Net libraries as well.
The
^
hat operator declares the variable to be a Garbage Collected Handle as opposed to a standard C style pointer*
or a C++ reference&
.