为什么在以下有关对象类的代码中,在 Point 后面使用 ^ 运算符

发布于 2025-01-07 21:42:28 字数 2220 浏览 0 评论 0原文

这是来自 MSDN 的有关 .NET Framework 中对象类的示例。

using namespace System;

// The Point class is derived from System.Object.
ref class Point
{
public:
    int x;
public:
    int y;

public:
    Point(int x, int y)
    {
        this->x = x;
        this->y = y;
    }

public:
    virtual bool Equals(Object^ obj) override
    {
        // If this and obj do not refer to the same type,
        // then they are not equal.
        if (obj->GetType() != this->GetType())
        {
            return false;
        }

        // Return true if  x and y fields match.
        Point^ other = (Point^) obj;
        return (this->x == other->x) && (this->y == other->y);
    }

    // Return the XOR of the x and y fields.
public:
    virtual int GetHashCode() override 
    {
        return x ^ y;
    }

    // Return the point's value as a string.
public:
    virtual String^ ToString() override 
    {
        return String::Format("({0}, {1})", x, y);
    }

    // Return a copy of this point object by making a simple
    // field copy.
public:
    Point^ Copy()
    {
        return (Point^) this->MemberwiseClone();
    }
};

int main()
{
    // Construct a Point object.
    Point^ p1 = gcnew Point(1, 2);

    // Make another Point object that is a copy of the first.
    Point^ p2 = p1->Copy();

    // Make another variable that references the first
    // Point object.
    Point^ p3 = p1;

    // The line below displays false because p1 and 
    // p2 refer to two different objects.
    Console::WriteLine(
        Object::ReferenceEquals(p1, p2));

    // The line below displays true because p1 and p2 refer
    // to two different objects that have the same value.
    Console::WriteLine(Object::Equals(p1, p2));

    // The line below displays true because p1 and 
    // p3 refer to one object.
    Console::WriteLine(Object::ReferenceEquals(p1, p3));

    // The line below displays: p1's value is: (1, 2)
    Console::WriteLine("p1's value is: {0}", p1->ToString());
}

// This code produces the following output.
//
// False
// True
// True
// p1's value is: (1, 2)

我不明白的是为什么在 Point 之后使用 ^ 运算符。 有人好心解释一下。

This is an Example from MSDN about Object Class in .NET FrameWork.

using namespace System;

// The Point class is derived from System.Object.
ref class Point
{
public:
    int x;
public:
    int y;

public:
    Point(int x, int y)
    {
        this->x = x;
        this->y = y;
    }

public:
    virtual bool Equals(Object^ obj) override
    {
        // If this and obj do not refer to the same type,
        // then they are not equal.
        if (obj->GetType() != this->GetType())
        {
            return false;
        }

        // Return true if  x and y fields match.
        Point^ other = (Point^) obj;
        return (this->x == other->x) && (this->y == other->y);
    }

    // Return the XOR of the x and y fields.
public:
    virtual int GetHashCode() override 
    {
        return x ^ y;
    }

    // Return the point's value as a string.
public:
    virtual String^ ToString() override 
    {
        return String::Format("({0}, {1})", x, y);
    }

    // Return a copy of this point object by making a simple
    // field copy.
public:
    Point^ Copy()
    {
        return (Point^) this->MemberwiseClone();
    }
};

int main()
{
    // Construct a Point object.
    Point^ p1 = gcnew Point(1, 2);

    // Make another Point object that is a copy of the first.
    Point^ p2 = p1->Copy();

    // Make another variable that references the first
    // Point object.
    Point^ p3 = p1;

    // The line below displays false because p1 and 
    // p2 refer to two different objects.
    Console::WriteLine(
        Object::ReferenceEquals(p1, p2));

    // The line below displays true because p1 and p2 refer
    // to two different objects that have the same value.
    Console::WriteLine(Object::Equals(p1, p2));

    // The line below displays true because p1 and 
    // p3 refer to one object.
    Console::WriteLine(Object::ReferenceEquals(p1, p3));

    // The line below displays: p1's value is: (1, 2)
    Console::WriteLine("p1's value is: {0}", p1->ToString());
}

// This code produces the following output.
//
// False
// True
// True
// p1's value is: (1, 2)

What i dont understand is why is the ^ operator used after Point.
Someone Kindly Explain.

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评论(3

无人接听 2025-01-14 21:42:28

这是 C++/CLI,而不仅仅是普通的 C++。

^ 基本上是普通 * 的 .NET 等价物,但它定义了一个句柄,而不是一个指针。句柄可以为空,就像指针一样。

因此,Point^Point 类实例的句柄。

您可以在 MSDN 上了解更多相关信息

This is C++/CLI, not just plain C++.

The ^ is basically the .NET equivalent of ordinary *, but it defines a handle, rather than a pointer. Handles can be null, just like pointers.

So Point^ is a handle to an instance of the Point class.

You can read more about it on MSDN.

贩梦商人 2025-01-14 21:42:28

^ 运算符是创建句柄的托管 C++ 方式。请参阅此处

The ^ operator is the managed C++ way of creating handles. See here

陪你到最终 2025-01-14 21:42:28

这是 C++/CLI,以前称为托管 C++ 代码,您可以在其中混合标准 C++ 并使用 .Net 库。

^ 帽子运算符将变量声明为垃圾收集句柄,而不是标准 C 样式指针 * 或 C++ 引用 &

This is C++/CLI, formerly known as Managed C++ code, where you can mix standard C++ and use .Net libraries as well.

The ^ hat operator declares the variable to be a Garbage Collected Handle as opposed to a standard C style pointer * or a C++ reference &.

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