巨大的内存峰值 - CGContextDrawImage
我使用这段代码来缩放和旋转用相机拍摄的图像。当我使用它时,我可以看到巨大的内存峰值。大约 20 MB 左右。当我使用这些工具时,我可以看到这一行:
CGContextDrawImage(ctxt, orig, self.CGImage);
容纳 20 MB。这对于全分辨率照片来说正常吗? iPhone 4S 可以应付。但旧设备会因为这段代码而崩溃。
重新缩放图像后,我需要在 NSData 中使用它,因此我使用 UIImageJPEGRepresentation() 方法。这共同使得内存峰值更高。内存使用量在几秒钟内达到 70 MB。
是的,我确实阅读了几乎所有与 iOS 相机有关的内存使用问题。但没有答案。
// WBImage.mm -- extra UIImage methods
// by allen brunson march 29 2009
#include "WBImage.h"
static inline CGFloat degreesToRadians(CGFloat degrees)
{
return M_PI * (degrees / 180.0);
}
static inline CGSize swapWidthAndHeight(CGSize size)
{
CGFloat swap = size.width;
size.width = size.height;
size.height = swap;
return size;
}
@implementation UIImage (WBImage)
// rotate an image to any 90-degree orientation, with or without mirroring.
// original code by kevin lohman, heavily modified by yours truly.
// http://blog.logichigh.com/2008/06/05/uiimage-fix/
-(UIImage*)rotate:(UIImageOrientation)orient
{
CGRect bnds = CGRectZero;
UIImage* copy = nil;
CGContextRef ctxt = nil;
CGRect rect = CGRectZero;
CGAffineTransform tran = CGAffineTransformIdentity;
bnds.size = self.size;
rect.size = self.size;
switch (orient)
{
case UIImageOrientationUp:
return self;
case UIImageOrientationUpMirrored:
tran = CGAffineTransformMakeTranslation(rect.size.width, 0.0);
tran = CGAffineTransformScale(tran, -1.0, 1.0);
break;
case UIImageOrientationDown:
tran = CGAffineTransformMakeTranslation(rect.size.width,
rect.size.height);
tran = CGAffineTransformRotate(tran, degreesToRadians(180.0));
break;
case UIImageOrientationDownMirrored:
tran = CGAffineTransformMakeTranslation(0.0, rect.size.height);
tran = CGAffineTransformScale(tran, 1.0, -1.0);
break;
case UIImageOrientationLeft:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(0.0, rect.size.width);
tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
break;
case UIImageOrientationLeftMirrored:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(rect.size.height,
rect.size.width);
tran = CGAffineTransformScale(tran, -1.0, 1.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
break;
case UIImageOrientationRight:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(rect.size.height, 0.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
break;
case UIImageOrientationRightMirrored:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeScale(-1.0, 1.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
break;
default:
// orientation value supplied is invalid
assert(false);
return nil;
}
UIGraphicsBeginImageContext(rect.size);
ctxt = UIGraphicsGetCurrentContext();
switch (orient)
{
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
CGContextScaleCTM(ctxt, -1.0, 1.0);
CGContextTranslateCTM(ctxt, -rect.size.height, 0.0);
break;
default:
CGContextScaleCTM(ctxt, 1.0, -1.0);
CGContextTranslateCTM(ctxt, 0.0, -rect.size.height);
break;
}
CGContextConcatCTM(ctxt, tran);
CGContextDrawImage(ctxt, bnds, self.CGImage);
copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
}
-(UIImage*)rotateAndScaleFromCameraWithMaxSize:(CGFloat)maxSize
{
UIImage* imag = self;
imag = [imag rotate:imag.imageOrientation];
imag = [imag scaleWithMaxSize:maxSize];
return imag;
}
-(UIImage*)scaleWithMaxSize:(CGFloat)maxSize
{
return [self scaleWithMaxSize:maxSize quality:kCGInterpolationHigh];
}
-(UIImage*)scaleWithMaxSize:(CGFloat)maxSize
quality:(CGInterpolationQuality)quality
{
CGRect bnds = CGRectZero;
UIImage* copy = nil;
CGContextRef ctxt = nil;
CGRect orig = CGRectZero;
CGFloat rtio = 0.0;
CGFloat scal = 1.0;
bnds.size = self.size;
orig.size = self.size;
rtio = orig.size.width / orig.size.height;
if ((orig.size.width <= maxSize) && (orig.size.height <= maxSize))
{
return self;
}
if (rtio > 1.0)
{
bnds.size.width = maxSize;
bnds.size.height = maxSize / rtio;
}
else
{
bnds.size.width = maxSize * rtio;
bnds.size.height = maxSize;
}
UIGraphicsBeginImageContext(bnds.size);
ctxt = UIGraphicsGetCurrentContext();
scal = bnds.size.width / orig.size.width;
CGContextSetInterpolationQuality(ctxt, quality);
CGContextScaleCTM(ctxt, scal, -scal);
CGContextTranslateCTM(ctxt, 0.0, -orig.size.height);
CGContextDrawImage(ctxt, orig, self.CGImage);
copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
}
@end
I use this piece of code to scale and rotate images taken with the photo camera. When I use this I can see a huge memory peak. Something like 20 MB. When I use the instruments I can see that this line:
CGContextDrawImage(ctxt, orig, self.CGImage);
holds 20 MB. Is this normal for full resolution photos? The iPhone 4S can handle it. but older devices crashes because of this code.
After I rescale the image I need it in NSData, so I use the UIImageJPEGRepresentation() method. This together makes the memory peak even higher. It goes to 70 MB in memory usage for several seconds.
And yes, I did read almost all the iOS camera related question about memory usage. But no answer out there.
// WBImage.mm -- extra UIImage methods
// by allen brunson march 29 2009
#include "WBImage.h"
static inline CGFloat degreesToRadians(CGFloat degrees)
{
return M_PI * (degrees / 180.0);
}
static inline CGSize swapWidthAndHeight(CGSize size)
{
CGFloat swap = size.width;
size.width = size.height;
size.height = swap;
return size;
}
@implementation UIImage (WBImage)
// rotate an image to any 90-degree orientation, with or without mirroring.
// original code by kevin lohman, heavily modified by yours truly.
// http://blog.logichigh.com/2008/06/05/uiimage-fix/
-(UIImage*)rotate:(UIImageOrientation)orient
{
CGRect bnds = CGRectZero;
UIImage* copy = nil;
CGContextRef ctxt = nil;
CGRect rect = CGRectZero;
CGAffineTransform tran = CGAffineTransformIdentity;
bnds.size = self.size;
rect.size = self.size;
switch (orient)
{
case UIImageOrientationUp:
return self;
case UIImageOrientationUpMirrored:
tran = CGAffineTransformMakeTranslation(rect.size.width, 0.0);
tran = CGAffineTransformScale(tran, -1.0, 1.0);
break;
case UIImageOrientationDown:
tran = CGAffineTransformMakeTranslation(rect.size.width,
rect.size.height);
tran = CGAffineTransformRotate(tran, degreesToRadians(180.0));
break;
case UIImageOrientationDownMirrored:
tran = CGAffineTransformMakeTranslation(0.0, rect.size.height);
tran = CGAffineTransformScale(tran, 1.0, -1.0);
break;
case UIImageOrientationLeft:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(0.0, rect.size.width);
tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
break;
case UIImageOrientationLeftMirrored:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(rect.size.height,
rect.size.width);
tran = CGAffineTransformScale(tran, -1.0, 1.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
break;
case UIImageOrientationRight:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(rect.size.height, 0.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
break;
case UIImageOrientationRightMirrored:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeScale(-1.0, 1.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
break;
default:
// orientation value supplied is invalid
assert(false);
return nil;
}
UIGraphicsBeginImageContext(rect.size);
ctxt = UIGraphicsGetCurrentContext();
switch (orient)
{
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
CGContextScaleCTM(ctxt, -1.0, 1.0);
CGContextTranslateCTM(ctxt, -rect.size.height, 0.0);
break;
default:
CGContextScaleCTM(ctxt, 1.0, -1.0);
CGContextTranslateCTM(ctxt, 0.0, -rect.size.height);
break;
}
CGContextConcatCTM(ctxt, tran);
CGContextDrawImage(ctxt, bnds, self.CGImage);
copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
}
-(UIImage*)rotateAndScaleFromCameraWithMaxSize:(CGFloat)maxSize
{
UIImage* imag = self;
imag = [imag rotate:imag.imageOrientation];
imag = [imag scaleWithMaxSize:maxSize];
return imag;
}
-(UIImage*)scaleWithMaxSize:(CGFloat)maxSize
{
return [self scaleWithMaxSize:maxSize quality:kCGInterpolationHigh];
}
-(UIImage*)scaleWithMaxSize:(CGFloat)maxSize
quality:(CGInterpolationQuality)quality
{
CGRect bnds = CGRectZero;
UIImage* copy = nil;
CGContextRef ctxt = nil;
CGRect orig = CGRectZero;
CGFloat rtio = 0.0;
CGFloat scal = 1.0;
bnds.size = self.size;
orig.size = self.size;
rtio = orig.size.width / orig.size.height;
if ((orig.size.width <= maxSize) && (orig.size.height <= maxSize))
{
return self;
}
if (rtio > 1.0)
{
bnds.size.width = maxSize;
bnds.size.height = maxSize / rtio;
}
else
{
bnds.size.width = maxSize * rtio;
bnds.size.height = maxSize;
}
UIGraphicsBeginImageContext(bnds.size);
ctxt = UIGraphicsGetCurrentContext();
scal = bnds.size.width / orig.size.width;
CGContextSetInterpolationQuality(ctxt, quality);
CGContextScaleCTM(ctxt, scal, -scal);
CGContextTranslateCTM(ctxt, 0.0, -orig.size.height);
CGContextDrawImage(ctxt, orig, self.CGImage);
copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
}
@end
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评论(3)
我最终使用了 imageIO,内存更少!
I ended up using imageIO, less memory!
这是正确的,它来自您用相机拍摄的照片,较旧的设备使用分辨率较低的相机,这意味着使用 iPhone 3g 拍摄的图像分辨率较小(因此尺寸)与您在 iPhone4s 上拍摄的图像相同。图像通常是压缩的,但是当它们在内存中打开进行某种操作时,它们必须解压缩,它们需要的大小实际上比文件中的大小要大,因为> 如果我没记错的话。
再见,
安德里亚
that's correct it comes from the picture that you shot with your camera, older devices use cameras with less resolution, that means that images taken with an iPhone 3g are smaller in resolution (thus size) respect the one that you have on your iPhone4s. Images are usually compressed but when they open up in memory for some sort of operation they must be decompresses, the size that they need is really bigger that the one in a file, because is the
number_of_pixel_in_row*number_of_pixel_in_height*byte_for_pixel
if I remember well.Bye,
Andrea
将其插入到方法末尾和
return copy;
之前:Insert this at the end of your methods and before the
return copy;
: