我可以使用哪些工具来创建 3D 图形,然后将其导出为 2D 精灵表?
我已经从事 2D 游戏很长时间了(因为 2D 是我所知道的)并且想要更进一步。我不想完全 3D,因为我认为我不具备处理 3D 图形的数学知识,而是想开始开发一些介于两者之间的图形。
我所说的中间图形是指仍将呈现为 2D 的图形,但可能是使用 3D 软件创建的,然后以各种角度导出。这种风格的一些例子包括:
- 《帝国时代 1》、
- 《暗黑破坏神 1》和《暗黑破坏神 1》。 2.
- 星际争霸 1.
有没有专门用于创建 3D 模型并从中生成 2D sprite-sheet 的软件?以下是此类图形的示例,可能有助于理解:
I've been working on 2D games for a long time now (because 2D is all I know how to do) and want to step it up a notch. I don't want to go fully 3D because I don't think I have the mathematical knowledge to work with 3D graphics, but instead want to start developing some graphics that lie somewhere inbetween.
By inbetween I mean graphics that will still render as 2D, but may have been created using 3D software and then exported at various angles. Some examples of the style could include:
- Age of Empires 1.
- Diablo 1 & 2.
- Starcraft 1.
Is there any software used specifically for creating a 3D model and then generating a 2D sprite-sheet from it? Here is an example of such graphics that may help in making sense:
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Blender 是免费的 3D 建模工具,您可以在其中从模型中制作精灵表。我不知道如何做到这一点,但我知道这是可能的,因为我的朋友正在我们的游戏中使用它(他正在制作 3D 宇宙飞船模型并将其转换为 2D 精灵)
http://www.blender.org/
Blender is free 3D modeling tool, where you can make sprite sheet out of the model. I don't know how to do this but I know it's possible, because my friend is using it for our game (he is making 3D spaceship models and transforming them into 2D sprites)
http://www.blender.org/
我不知道有这样的专门软件,但是您是否考虑过简单地使用带有固定摄像机的 3D 引擎从上方观察场景以及地面上的所有物体?
这样您就可以使用常规工具进行建模,并且仍然具有 2D 游戏的逻辑和物理引擎(对物理引擎进行一些设置)。
I am not aware of such a specialized software, but have you considered simply using a 3d engine with a fixed camera looking at the scene from above and all objects at ground level?
That way you can use regular tools for modeling and still have the logic and (with a few settings to the physics engine) physics of a of a 2D game.
Unity 引擎也许可以帮助您。
Unity engine might be able to help you.