一个接一个地运行动画失败
我正在尝试对图像进行动画处理,使其在选择时左右旋转,基本上是为了让用户触摸他们正在触摸的对象。
我找到了一些动画代码:
- (void)rotateImage:(UIImageView *)image duration:(NSTimeInterval)duration
curve:(int)curve degrees:(CGFloat)degrees delay:(CGFloat)delay
{
// Setup the animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelay:delay];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationBeginsFromCurrentState:YES];
// The transform matrix
CGAffineTransform transform =
CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(degrees));
image.transform = transform;
// Commit the changes
[UIView commitAnimations];
}
但是,当我尝试运行两个动画时,只有最后一个可以工作。即使有适当的延迟,也只会显示第二个动画:
[self rotateImage:self duration:.5
curve:UIViewAnimationCurveEaseIn degrees:60 delay:0];
[self rotateImage:self duration:.5
curve:UIViewAnimationCurveEaseIn degrees:-60 delay:5];
我可以做什么来创建动画,使其向左旋转,然后向右旋转?
I'm trying to animate an image to rotate left and right when selected, basically to let the user which the object they're touching.
I found some code for animating:
- (void)rotateImage:(UIImageView *)image duration:(NSTimeInterval)duration
curve:(int)curve degrees:(CGFloat)degrees delay:(CGFloat)delay
{
// Setup the animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelay:delay];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationBeginsFromCurrentState:YES];
// The transform matrix
CGAffineTransform transform =
CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(degrees));
image.transform = transform;
// Commit the changes
[UIView commitAnimations];
}
However, when I try to run two animations, only the last one ever works. Even with a proper delay, only the second animation will show:
[self rotateImage:self duration:.5
curve:UIViewAnimationCurveEaseIn degrees:60 delay:0];
[self rotateImage:self duration:.5
curve:UIViewAnimationCurveEaseIn degrees:-60 delay:5];
What can I do to create the animation so it rotates left, then rotates right?
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在这里找到它
https://developer.apple.com/library/content/featuredarticles/ Short_Practical_Guide_Blocks/
found it here
https://developer.apple.com/library/content/featuredarticles/Short_Practical_Guide_Blocks/
动画块绝对是最佳选择。这应该复制您正在尝试做的事情,包括宽松。这假设您从视图控制器进行调用,但如果您将此代码放入 UIView 或 UIImageView 中,则只需将 self.view 替换为 self 即可。
Animation blocks are definitely the way to go. This should replicate what you're trying to do, including the easing. This assumes your calling from a view controller, but if your putting this code into a UIView or UIImageView, then just replace self.view with self.