使用网络服务器部署 OSGI 捆绑包时出现无限循环
我正在尝试通过使用网络套接字的网络服务器来实现 OSGI 捆绑。 这是完整的源代码: http://www.2shared.com/file/RMXby331/ CB_27.html
这是激活器:
package org.DX_57.osgi.CB_27.impl;
import java.util.Properties;
import org.DX_57.osgi.CB_27.api.CBridge;
import org.DX_57.osgi.CB_27.impl.EchoServer;
import org.osgi.framework.BundleActivator;
import org.osgi.framework.BundleContext;
import org.osgi.framework.ServiceRegistration;
public class CBridgeApp implements BundleActivator {
public void start(BundleContext bc) throws Exception {
ServiceRegistration registerService = bc.registerService(CBridge.class.getName(), new CBridgeImpl(), new Properties());
EchoServer();
}
public void stop(BundleContext bc) throws Exception {
boolean ungetService = bc.ungetService(bc.getServiceReference(CBridge.class.getName()));
}
private void EchoServer() {
EchoServer method = new EchoServer();
}
}
这是 Java 网络服务器的源代码:
package org.DX_57.osgi.CB_27.impl;
import java.net.*;
import java.io.*;
public class EchoServer
{
ServerSocket m_ServerSocket;
public EchoServer()
{
try
{
// Create the server socket.
m_ServerSocket = new ServerSocket(12111);
}
catch(IOException ioe)
{
System.out.println("Could not create server socket at 12111. Quitting.");
System.exit(-1);
}
System.out.println("Listening for clients on 12111...");
// Successfully created Server Socket. Now wait for connections.
int id = 0;
while(true)
{
try
{
// Accept incoming connections.
Socket clientSocket = m_ServerSocket.accept();
// accept() will block until a client connects to the server.
// If execution reaches this point, then it means that a client
// socket has been accepted.
// For each client, we will start a service thread to
// service the client requests. This is to demonstrate a
// multithreaded server, although not required for such a
// trivial application. Starting a thread also lets our
// EchoServer accept multiple connections simultaneously.
// Start a service thread
ClientServiceThread cliThread = new ClientServiceThread(clientSocket, id++);
cliThread.start();
}
catch(IOException ioe)
{
System.out.println("Exception encountered on accept. Ignoring. Stack Trace :");
ioe.printStackTrace();
}
}
}
public static void main (String[] args)
{
new EchoServer();
}
class ClientServiceThread extends Thread
{
Socket m_clientSocket;
int m_clientID = -1;
boolean m_bRunThread = true;
ClientServiceThread(Socket s, int clientID)
{
m_clientSocket = s;
m_clientID = clientID;
}
public void run()
{
// Obtain the input stream and the output stream for the socket
// A good practice is to encapsulate them with a BufferedReader
// and a PrintWriter as shown below.
BufferedReader in = null;
PrintWriter out = null;
// Print out details of this connection
System.out.println("Accepted Client : ID - " + m_clientID + " : Address - " +
m_clientSocket.getInetAddress().getHostName());
try
{
in = new BufferedReader(new InputStreamReader(m_clientSocket.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(m_clientSocket.getOutputStream()));
// At this point, we can read for input and reply with appropriate output.
// Run in a loop until m_bRunThread is set to false
while(m_bRunThread)
{
// read incoming stream
String clientCommand = in.readLine();
System.out.println("Client Says :" + clientCommand);
if(clientCommand.equalsIgnoreCase("quit"))
{
// Special command. Quit this thread
m_bRunThread = false;
System.out.print("Stopping client thread for client : " + m_clientID);
}
else
{
// Echo it back to the client.
out.println(clientCommand);
out.flush();
}
}
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
// Clean up
try
{
in.close();
out.close();
m_clientSocket.close();
System.out.println("...Stopped");
}
catch(IOException ioe)
{
ioe.printStackTrace();
}
}
}
}
}
当我尝试在 Glassfish 服务器上部署包时,应用程序服务器挂起,但我可以使用以下命令连接到 java 网络服务器: Java 客户端。似乎存在无限循环。我需要帮助来修复代码。
最好的祝愿
I'm trying to implement OSGI bundle with network server which uses network sockets.
This is the complete source code: http://www.2shared.com/file/RMXby331/CB_27.html
This is the Activator:
package org.DX_57.osgi.CB_27.impl;
import java.util.Properties;
import org.DX_57.osgi.CB_27.api.CBridge;
import org.DX_57.osgi.CB_27.impl.EchoServer;
import org.osgi.framework.BundleActivator;
import org.osgi.framework.BundleContext;
import org.osgi.framework.ServiceRegistration;
public class CBridgeApp implements BundleActivator {
public void start(BundleContext bc) throws Exception {
ServiceRegistration registerService = bc.registerService(CBridge.class.getName(), new CBridgeImpl(), new Properties());
EchoServer();
}
public void stop(BundleContext bc) throws Exception {
boolean ungetService = bc.ungetService(bc.getServiceReference(CBridge.class.getName()));
}
private void EchoServer() {
EchoServer method = new EchoServer();
}
}
This is the source code if the Java Network server:
package org.DX_57.osgi.CB_27.impl;
import java.net.*;
import java.io.*;
public class EchoServer
{
ServerSocket m_ServerSocket;
public EchoServer()
{
try
{
// Create the server socket.
m_ServerSocket = new ServerSocket(12111);
}
catch(IOException ioe)
{
System.out.println("Could not create server socket at 12111. Quitting.");
System.exit(-1);
}
System.out.println("Listening for clients on 12111...");
// Successfully created Server Socket. Now wait for connections.
int id = 0;
while(true)
{
try
{
// Accept incoming connections.
Socket clientSocket = m_ServerSocket.accept();
// accept() will block until a client connects to the server.
// If execution reaches this point, then it means that a client
// socket has been accepted.
// For each client, we will start a service thread to
// service the client requests. This is to demonstrate a
// multithreaded server, although not required for such a
// trivial application. Starting a thread also lets our
// EchoServer accept multiple connections simultaneously.
// Start a service thread
ClientServiceThread cliThread = new ClientServiceThread(clientSocket, id++);
cliThread.start();
}
catch(IOException ioe)
{
System.out.println("Exception encountered on accept. Ignoring. Stack Trace :");
ioe.printStackTrace();
}
}
}
public static void main (String[] args)
{
new EchoServer();
}
class ClientServiceThread extends Thread
{
Socket m_clientSocket;
int m_clientID = -1;
boolean m_bRunThread = true;
ClientServiceThread(Socket s, int clientID)
{
m_clientSocket = s;
m_clientID = clientID;
}
public void run()
{
// Obtain the input stream and the output stream for the socket
// A good practice is to encapsulate them with a BufferedReader
// and a PrintWriter as shown below.
BufferedReader in = null;
PrintWriter out = null;
// Print out details of this connection
System.out.println("Accepted Client : ID - " + m_clientID + " : Address - " +
m_clientSocket.getInetAddress().getHostName());
try
{
in = new BufferedReader(new InputStreamReader(m_clientSocket.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(m_clientSocket.getOutputStream()));
// At this point, we can read for input and reply with appropriate output.
// Run in a loop until m_bRunThread is set to false
while(m_bRunThread)
{
// read incoming stream
String clientCommand = in.readLine();
System.out.println("Client Says :" + clientCommand);
if(clientCommand.equalsIgnoreCase("quit"))
{
// Special command. Quit this thread
m_bRunThread = false;
System.out.print("Stopping client thread for client : " + m_clientID);
}
else
{
// Echo it back to the client.
out.println(clientCommand);
out.flush();
}
}
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
// Clean up
try
{
in.close();
out.close();
m_clientSocket.close();
System.out.println("...Stopped");
}
catch(IOException ioe)
{
ioe.printStackTrace();
}
}
}
}
}
When I try to deploy the bundle on Glassfish server the application server hangs but I can connect to the java network server using the java client. It seems that there is a infinite loop. I need help to fix the code.
Best wishes
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您的捆绑激活器启动方法永远不会返回,因为您正在使用无限循环调用服务的构造函数。一个好的做法是尽快从捆绑激活器返回。
这是如何重写代码的想法:
Activator
Your bundle activator start method never returns, because you're calling constructor of your service with infinite loop. A good practice is to return as fast as possible from bundle activators.
Here is an idea how to rewrite your code:
Activator