在 Unity3D 中工作的轻量级 IoC 容器
有人能给我推荐一个在 Unity3D 中工作且不依赖服务定位器模式的良好且轻便的 C# IoC 容器吗?谢谢你!
Can somebody suggest me a good and light c# IoC container that works in Unity3D and does not rely on Service Locator pattern? Thank you!
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最终我没有找到专门为 unity3D 框架 (http://unity3d.com/) 制作的 IoC 容器的任何有效实现,因此我决定自己实现一个,并在此处发布了相关博客: http://blog.sebaslab.com/ioc-container-for-unity3d-part-1/
Eventually I did not find any working implementation of an IoC container made specifically for unity3D framework (http://unity3d.com/), so I decided to implement one on my own and I blogged about it here: http://blog.sebaslab.com/ioc-container-for-unity3d-part-1/
我知道这个帖子已经过时了,但是如果有人对 Unity3D 的 IoC 解决方案感兴趣,这个开源项目今天上线了:http: //thirdmotion.github.io/strangeioc/
I know this thread is old, but if anyone comes along who's interested in an IoC solution for Unity3D, this open source project went live today: http://thirdmotion.github.io/strangeioc/
我们根据 Sebastiano Mandalà 的想法推出了自己的产品,您可以在这里找到:https://github.com/modesttree/ Zenject
We rolled our own based on ideas from Sebastiano Mandalà, which you can find here: https://github.com/modesttree/Zenject