选择合适的手机游戏引擎
因此,经过几周的研究,我仍然无法决定使用哪个游戏引擎,所以我在这里。
我的问题是哪种游戏引擎能够给我最大的生产力,因为我:
- 想要用 C++、Java 或脚本语言进行编程
- 想要首先将游戏部署到 iPad,然后如果可能的话部署到其他移动设备
- 想要制作 2D
- 游戏不需要物理
- 没有钱 [ 是的,悲伤的事实:'( ]
- 想要快速制作游戏,不太关心引擎的内部运作
- 想要基于图块的/多人游戏/回合制游戏基于动作游戏
- 没有 适用于移动设备的Mac 或 XCode
- 跨平台
我不是在寻找主观答案,我想知道哪个游戏引擎允许我做到这一点或最接近能够做到这一点。
So after weeks of research I still cannot make up my mind as to which Game Engine to use, so here I am.
My question is which Game Engine will give me maximum productivity seeing that I:
- Want to program in C++, Java, or a Scripting Language
- Want to deploy the game first to the iPad, then other mobile devices if possible
- Want to make a 2D game
- Do not need physics
- Don't have money [ Yes sad truth :'( ]
- Want to make a game quickly and don't care much about the inner workings of the Engine
- Want a Tile Based / Multiplayer / Turn Based Action Game
- Don't have a Mac or XCode
- Cross-Platform for Mobile Devices
I am not looking for a subjective answer I want to know which Game Engine allows me to do this or be closest to being able to do it.
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尝试 Gideros Studio。它是免费的,有一个 IDE,在 Windows 上运行,有瓦片地图支持和跨平台(iOS 和 Android)。我已经了解了您的要求,您唯一可能考虑的是 Gideros Studio 使用 Lua,这是一种简单的语言,功能强大,足以用于当今数以千计的移动和桌面游戏中。
免责声明:我个人认识 Gideros Mobile 的创始人。
Try Gideros Studio. It's free, has an IDE, runs on Windows, has tilemap support and cross-platform (iOS & Android). I've gone through your requirements and the only thing you might consider is that Gideros Studio uses Lua, a simple language which is powerful enough to be in thousands of mobile and desktop games today.
Disclaimer: I personally know the founder of Gideros Mobile.
这你想多了!
我怎么知道?
您的列表中唯一真正的要求是:
所有其他点大多无关紧要。您想要开发一款 iPad 游戏,然后将您的搜索限制为允许在 Windows 上开发 iOS 应用程序的少数可用引擎。希望其中之一是免费的,我会感到惊讶。 Corona SDK 除了不是免费的之外可能适合您的需求。因此,也许可以使用它(您可以免费使用它,但不能发布),然后快速制作游戏,而不再考虑哪个引擎是最好的。
换句话说,你研究所有引擎所花费的时间就是其他人创建和发布游戏所花费的时间。如果您愿意,您随时可以为下一个项目切换引擎,但除非您有一些选择引擎的经验并且知道什么是重要的,否则即使考虑其他引擎也几乎是浪费时间。
You're overthinking this!
How do I know?
The only real requirements from your list are:
All the other points are mostly irrelevant. You want to develop an iPad game, then limit your search to the few available engines which allow development of iOS apps on Windows. Here's for hoping one of them is free, I would be surprised. Corona SDK might fit your bill besides not being free. So maybe use that (you can use it for free but not publish), then make a game quickly, and stop thinking about which engine is the best.
In other words, the time it took you to research all the engines was the time it took someone else to create and publish a game. You can always switch engines for your next project if you want to, but unless you have some experience picking an engine and knowing what's important even thinking about other engines is pretty much a waste of time.