MPEG-4 标准第 16 部分(动画框架扩展)的实现
我一直在研究 3D 网格压缩;我们的应用程序生成 3D 表面流,我们需要将其保存到磁盘,并在可能的情况下对其应用压缩。
我遇到了 MPEG 4 动画框架扩展 它似乎可以满足我的要求,并且还具有成为国际标准的优势。然而,我似乎找不到 MPEG-4 AFX 的现成实现,我想知道这里是否有人知道我可以在哪里找到。
编辑:抱歉,我应该提到我正在寻找实现 MPEG-4 AFX 标准的 C/C++ 库。
感谢您的帮助。
I've been having a look at 3D mesh compression; our application produces a stream of 3D surfaces that we need to save to disk and if possible apply compression to.
I came across the MPEG 4 animation framework extension which seems to do what I want and also has the advantage of being an international standard. However, I can't seem to find a readily available implementation of the MPEG-4 AFX and I was wondering if anyone here knows where I can look.
EDIT: Sorry, I should have mentioned that I'm looking for a C/C++ library that implements the MPEG-4 AFX standard.
Thanks for your help.
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事实上,该标准有一个开源实现。请查看此处,如果您需要其他帮助,请随时询问贡献者:
http://www.mymultimediaworld.com/software/opensource/
Indeed, there is an open source implementation of this standard. Please have a look here and don't hesitate to ask the contributors if you need additional help:
http://www.mymultimediaworld.com/software/opensource/