UIImage+调整大小崩溃,没有内存警告

发布于 2025-01-01 07:33:01 字数 1837 浏览 2 评论 0原文

这是我的调整大小例程...... 在 CGContextDrawImage 行中,应用程序在调用例程 2 或 3 次后崩溃。

没有内存警告什么的。 它只是给

- (UIImage *)resizedImage:(CGSize)newSize
                transform:(CGAffineTransform)transform
           drawTransposed:(BOOL)transpose
     interpolationQuality:(CGInterpolationQuality)quality {
    CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
    CGRect transposedRect = CGRectMake(0, 0, newRect.size.height, newRect.size.width);


    CGImageRef imageRef = self.CGImage;

    // Build a context that's the same dimensions as the new size
    CGContextRef bitmap = CGBitmapContextCreate(NULL,
                                                newRect.size.width,
                                                newRect.size.height,
                                                CGImageGetBitsPerComponent(imageRef),
                                                0,
                                                CGImageGetColorSpace(imageRef),
                                                CGImageGetBitmapInfo(imageRef));

    // Rotate and/or flip the image if required by its orientation
    CGContextConcatCTM(bitmap, transform);

    // Set the quality level to use when rescaling
    CGContextSetInterpolationQuality(bitmap, quality);

    // Draw into the context; this scales the image


////////////AFTER THAT IT CRASHS!!!


     CGContextDrawImage(bitmap, transpose ? transposedRect : newRect, imageRef);

        // Get the resized image from the context and a UIImage
        CGImageRef newImageRef = CGBitmapContextCreateImage(bitmap);
        UIImage *newImage = [UIImage imageWithCGImage:newImageRef];

        // Clean up
        CGContextRelease(bitmap);
        CGImageRelease(newImageRef);

        return newImage;
    }

某人一个暗示?

问候,菲尔

Herer is my resize routine...
in the line CGContextDrawImage the app crashes after 2 or 3 calls of the routine.

there is no memory warning or something.
it just chrashes

- (UIImage *)resizedImage:(CGSize)newSize
                transform:(CGAffineTransform)transform
           drawTransposed:(BOOL)transpose
     interpolationQuality:(CGInterpolationQuality)quality {
    CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
    CGRect transposedRect = CGRectMake(0, 0, newRect.size.height, newRect.size.width);


    CGImageRef imageRef = self.CGImage;

    // Build a context that's the same dimensions as the new size
    CGContextRef bitmap = CGBitmapContextCreate(NULL,
                                                newRect.size.width,
                                                newRect.size.height,
                                                CGImageGetBitsPerComponent(imageRef),
                                                0,
                                                CGImageGetColorSpace(imageRef),
                                                CGImageGetBitmapInfo(imageRef));

    // Rotate and/or flip the image if required by its orientation
    CGContextConcatCTM(bitmap, transform);

    // Set the quality level to use when rescaling
    CGContextSetInterpolationQuality(bitmap, quality);

    // Draw into the context; this scales the image


////////////AFTER THAT IT CRASHS!!!


     CGContextDrawImage(bitmap, transpose ? transposedRect : newRect, imageRef);

        // Get the resized image from the context and a UIImage
        CGImageRef newImageRef = CGBitmapContextCreateImage(bitmap);
        UIImage *newImage = [UIImage imageWithCGImage:newImageRef];

        // Clean up
        CGContextRelease(bitmap);
        CGImageRelease(newImageRef);

        return newImage;
    }

someone a hint?

regards, phil

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把人绕傻吧 2025-01-08 07:33:01

也许您应该为 ARC 添加 autorelease pool@autorelease{}
我想,这会有帮助。

Maybe you should add autorelease pool or @autorelease{} for ARC?
I think, it would help.

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