使用 tmx-parser 和 SDL 进行 2d 图块渲染
我正在努力获取在 Tiled (http://mapeditor.org) 中创建的地图,以便在使用 tmx-parser (http://code.google.com/p/tmx-parser/) 解析地图后进行渲染。我已经将图块渲染在正确的位置,但我似乎无法让它从图块集中渲染正确的图块。我正在使用平铺中的 isometric_grass_and_water 示例来测试它。
这是我的渲染代码。
void Map::RenderMapIsometric(SDL_Surface *SurfaceDest)
{
for (int i = 0; i < map->GetNumLayers(); ++i)
{
// Get a layer.
this->layer = map->GetLayer(i);
for (int x = 0; x < layer->GetWidth(); ++x)
{
for (int y = 0; y < layer->GetHeight(); ++y)
{
int CurTile = layer->GetTileGid(x, y);
if(CurTile == 0)
{
continue;
}
int tileset_col = (CurTile % (TilesetWidth / this->tileset->GetTileWidth()));
int tileset_row = (CurTile / (TilesetWidth / this->tileset->GetTileWidth()));
std::cout << CurTile << std::endl;
SDL_Rect rect_CurTile;
rect_CurTile.x = (this->tileset->GetMargin() + (this->tileset->GetTileWidth() + this->tileset->GetSpacing()) * tileset_col);
rect_CurTile.y = (this->tileset->GetMargin() + (this->tileset->GetTileHeight() + this->tileset->GetSpacing()) * tileset_row);
rect_CurTile.w = this->tileset->GetTileWidth();
rect_CurTile.h = this->tileset->GetTileHeight();
int DrawX = (x * this->tileset->GetTileWidth() / 2) + (y * this->tileset->GetTileWidth() / 2);
int DrawY = (y * this->tileset->GetTileHeight() / 2) - (x * this->tileset->GetTileHeight() / 2);
apply_surfaceClip(DrawX, DrawY, surf_Tileset, SurfaceDest, &rect_CurTile);
}
}
}
}
谁能指出我做错了什么?
I'm working on getting an map created in Tiled (http://mapeditor.org) to render after parsing the map with tmx-parser (http://code.google.com/p/tmx-parser/). I've got the tiles to render in the correct positions, but i can't seem to get it to render the correct tiles from the tileset. I'm using the isometric_grass_and_water example from tiled to test it.
Here is my rendering code.
void Map::RenderMapIsometric(SDL_Surface *SurfaceDest)
{
for (int i = 0; i < map->GetNumLayers(); ++i)
{
// Get a layer.
this->layer = map->GetLayer(i);
for (int x = 0; x < layer->GetWidth(); ++x)
{
for (int y = 0; y < layer->GetHeight(); ++y)
{
int CurTile = layer->GetTileGid(x, y);
if(CurTile == 0)
{
continue;
}
int tileset_col = (CurTile % (TilesetWidth / this->tileset->GetTileWidth()));
int tileset_row = (CurTile / (TilesetWidth / this->tileset->GetTileWidth()));
std::cout << CurTile << std::endl;
SDL_Rect rect_CurTile;
rect_CurTile.x = (this->tileset->GetMargin() + (this->tileset->GetTileWidth() + this->tileset->GetSpacing()) * tileset_col);
rect_CurTile.y = (this->tileset->GetMargin() + (this->tileset->GetTileHeight() + this->tileset->GetSpacing()) * tileset_row);
rect_CurTile.w = this->tileset->GetTileWidth();
rect_CurTile.h = this->tileset->GetTileHeight();
int DrawX = (x * this->tileset->GetTileWidth() / 2) + (y * this->tileset->GetTileWidth() / 2);
int DrawY = (y * this->tileset->GetTileHeight() / 2) - (x * this->tileset->GetTileHeight() / 2);
apply_surfaceClip(DrawX, DrawY, surf_Tileset, SurfaceDest, &rect_CurTile);
}
}
}
}
Can anyone point out what i'm doing wrong?
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经过一些暴力之后,我找到了答案,如果其他人需要它,这里是更改后的工作代码:
PS:Num_Of_Cols 与 (TilesetWidth / TileWidth) 相同
I found the answer after some brute force here is the changed working code if anyone else needs it:
PS: Num_Of_Cols is the same thing as (TilesetWidth / TileWidth)