如何使用 AudioQueueEnqueueBuffer... 和 kAudioFormatMPEG4AAC_HE(VBR) 播放静音
我正在使用网络应用程序,因此有时我会丢失数据包,或者在我开始播放的地方没有可播放的数据。 这是我的源代码:
struct AQPlayerState *pAqData = (struct AQPlayerState *) m_aqData ;
UInt32 numBytesReadFromFile = 0 ;
UInt32 numPackets = 0 ;
char * pdata = (char *)inBuffer->mAudioData ;
for ( int i = 0 ; i < pAqData->mNumPacketsToRead ; ++i )
{
unsigned int uiRead =GetOneFrame(pdata, pAqData->bufferByteSize - numBytesReadFromFile) ;
if ( uiRead == 0 )
break ;
AudioStreamPacketDescription * packetDescs = pAqData->mPacketDescs + i ;
packetDescs->mDataByteSize = uiRead ;
packetDescs->mStartOffset = numBytesReadFromFile ;
packetDescs->mVariableFramesInPacket = 0 ;
numBytesReadFromFile += uiRead ;
pdata += uiRead ;
++numPackets ;
}
if (numPackets > 0)
{
inBuffer->mAudioDataByteSize = numBytesReadFromFile ;
OSStatus state = AudioQueueEnqueueBuffer (pAqData->mQueue, inBuffer, (pAqData->mPacketDescs ? numPackets : 0), pAqData->mPacketDescs) ;
NSLog(@"HandleOutputBuffer packet count:%lu, res:%lu", numPackets, state) ;
}
else
{
inBuffer->mAudioDataByteSize = 0 ;
(*(pAqData->mPacketDescs)).mDataByteSize = 0 ;
(*(pAqData->mPacketDescs)).mStartOffset = 0 ;
(*(pAqData->mPacketDescs)).mVariableFramesInPacket = 0 ;
OSStatus state = AudioQueueEnqueueBuffer (pAqData->mQueue, inBuffer, 0, nil) ;
NSLog(@"no packet: enqueuebuffer res:%ld", state) ;
}
但如果这些不是数据包,我会收到错误 kAudioQueueErr_BufferEmpty,所以我只想知道如何使用 aac_he type(vbr) 播放静音帧
I am working with a network application, so someting i will lose packet or where i have start play , there is no data for playing.
this is my source code:
struct AQPlayerState *pAqData = (struct AQPlayerState *) m_aqData ;
UInt32 numBytesReadFromFile = 0 ;
UInt32 numPackets = 0 ;
char * pdata = (char *)inBuffer->mAudioData ;
for ( int i = 0 ; i < pAqData->mNumPacketsToRead ; ++i )
{
unsigned int uiRead =GetOneFrame(pdata, pAqData->bufferByteSize - numBytesReadFromFile) ;
if ( uiRead == 0 )
break ;
AudioStreamPacketDescription * packetDescs = pAqData->mPacketDescs + i ;
packetDescs->mDataByteSize = uiRead ;
packetDescs->mStartOffset = numBytesReadFromFile ;
packetDescs->mVariableFramesInPacket = 0 ;
numBytesReadFromFile += uiRead ;
pdata += uiRead ;
++numPackets ;
}
if (numPackets > 0)
{
inBuffer->mAudioDataByteSize = numBytesReadFromFile ;
OSStatus state = AudioQueueEnqueueBuffer (pAqData->mQueue, inBuffer, (pAqData->mPacketDescs ? numPackets : 0), pAqData->mPacketDescs) ;
NSLog(@"HandleOutputBuffer packet count:%lu, res:%lu", numPackets, state) ;
}
else
{
inBuffer->mAudioDataByteSize = 0 ;
(*(pAqData->mPacketDescs)).mDataByteSize = 0 ;
(*(pAqData->mPacketDescs)).mStartOffset = 0 ;
(*(pAqData->mPacketDescs)).mVariableFramesInPacket = 0 ;
OSStatus state = AudioQueueEnqueueBuffer (pAqData->mQueue, inBuffer, 0, nil) ;
NSLog(@"no packet: enqueuebuffer res:%ld", state) ;
}
but if these is no packet, i get a error kAudioQueueErr_BufferEmpty,so i just want to know how to play a silence frame with aac_he type(vbr)
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
这个问题是我两年前提出的,我实际上已经得到了解决方案。
解决方案是使用录音工具记录静默数据包。
首先找到一个录音工具,将录音参数设置为AAC_HE。然后开始录音并保持安静。保存文件。
当您的应用程序启动时,将文件加载到内存中并在没有数据可播放时使用它。
由于音频队列是一个pull模式的api,如果我们通过网络获取数据是不合适的。 Open AL 是推送模式 api,但它只支持未压缩格式,因此也许我们应该使用 core-audio 解码压缩数据,然后使用 Open AL 播放。
The question is asked by me 2 years ago, I have get a solution actually.
The solution is that recording a silence packet using recording tools.
First find a recording tool and set the record parameters to AAC_HE. Then start recording and keep quiet. Save the file.
When your app launches, load the file in memory and use it when no data to playback.
As audio queue is a pull-mode api, it is not appropriate if we get data through network. Open AL is a push-mode api but it only supports uncompressed format, so maybe we should decode the compressed data using core-audio then playback using Open AL.