在这个node.js图像模块中,我应该使用哪个? (读取流还是从路径?)

发布于 2024-12-26 11:51:18 字数 1767 浏览 0 评论 0原文

什么是“流”?我应该使用下面哪一个最快? 有没有办法从内存中打开它,就像缓冲区一样?

// can provide either a file path or a ReadableStream
// (from a local file or incoming network request)
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.write('/path/to/reformat.png', function (err) {
  if (!err) console.log('done');
});

// can also stream output to a ReadableStream
// (can be piped to a local file or remote server)
gm('/path/to/my/img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
  var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
  stdout.pipe(writeStream);
});

// pass a format or filename to stream() and
// gm will provide image data in that format
gm('/path/to/my/img.jpg')
.stream('png', function (err, stdout, stderr) {
  var writeStream = fs.createWriteStream('/path/to/my/reformated.png');
  stdout.pipe(writeStream);
});

// combine the two for true streaming image processing
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
  var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
  stdout.pipe(writeStream);
});

// when working with input streams and any 'identify'
// operation (size, format, etc), you must pass "{bufferStream: true}" if
// you also need to convert (write() or stream()) the image afterwards
// NOTE: this temporarily buffers the image stream in Node memory
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.size({bufferStream: true}, function(err, size) {
  this.resize(size.width / 2, size.height / 2)
  this.write('/path/to/resized.jpg', function (err) {
    if (!err) console.log('done');
  });
});

What is a "Stream"? Which one below should I use for fastest?
Is there a way to open it from Memory, like a buffer?

// can provide either a file path or a ReadableStream
// (from a local file or incoming network request)
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.write('/path/to/reformat.png', function (err) {
  if (!err) console.log('done');
});

// can also stream output to a ReadableStream
// (can be piped to a local file or remote server)
gm('/path/to/my/img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
  var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
  stdout.pipe(writeStream);
});

// pass a format or filename to stream() and
// gm will provide image data in that format
gm('/path/to/my/img.jpg')
.stream('png', function (err, stdout, stderr) {
  var writeStream = fs.createWriteStream('/path/to/my/reformated.png');
  stdout.pipe(writeStream);
});

// combine the two for true streaming image processing
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
  var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
  stdout.pipe(writeStream);
});

// when working with input streams and any 'identify'
// operation (size, format, etc), you must pass "{bufferStream: true}" if
// you also need to convert (write() or stream()) the image afterwards
// NOTE: this temporarily buffers the image stream in Node memory
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.size({bufferStream: true}, function(err, size) {
  this.resize(size.width / 2, size.height / 2)
  this.write('/path/to/resized.jpg', function (err) {
    if (!err) console.log('done');
  });
});

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九八野马 2025-01-02 11:51:18

流一次从文件中读取一个数据块。它对于读取大文件很有用,而无需将整个内容存储在内存中。

如果您已经打开了一个流并且尚未开始发出数据,请传递该流。否则给它一个路径,它将不得不打开一个新的流。

A stream reads data from a file one chunk at a time. It's useful for reading large files without having to store the entire contents in memory.

If you already have a stream opened and it hasn't started emitting data, pass the stream. Otherwise give it a path and it will have to open a new stream.

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