具有时间延迟的performSelector在for循环中不起作用 - iPhone
我希望有人能帮助我。我正在编写一个简单的游戏,当用户按下按钮时,会生成与按钮编号相对应的数字数组,然后使用 for 循环按时间延迟按顺序打开和关闭每个按钮。问题是阵列中的所有按钮都会打开,而只有最后一个按钮会关闭。就像带有时间延迟命令的 perfomSelector 仅在 for 循环结束时执行,有人知道为什么吗?
这是我正在使用的代码:
- (IBAction)buttonPushed:(id)sender;
{
//creat random array of buttons
[self randomArray];
//loop through each button in array and turn them on and off
for (NSString *i in gameArray)
{
int butNum = [i intValue];
numLit = [[NSNumber alloc] initWithInt:butNum];
//turn button on
[self buttonLit];
//turn button off
[self performSelector:@selector(buttonUnLit) withObject:nil afterDelay:1.0];
}
}
- (void)randomArray
{
//initialize array
gameArray = [[NSMutableArray alloc] initWithArray:NULL];
//************* Build random array of numbers *******************
for (int i = 0; i < level; i++)
{
//generate a number from 0 to 11 at random
NSInteger num = (arc4random() % 11);
//add number to array
[gameArray addObject:[NSString stringWithFormat:@"%i", num]];
}
return;
}
- (void)buttonLit
{
int numLitInt = [numLit intValue];
if (numLitInt == 0)
{
[button0 setImage:[UIImage imageNamed:@"0(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 1)
{
[button1 setImage:[UIImage imageNamed:@"1(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 2)
{
[button2 setImage:[UIImage imageNamed:@"2(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 3)
{
[button3 setImage:[UIImage imageNamed:@"3(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 4)
{
[button4 setImage:[UIImage imageNamed:@"4(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 5)
{
[button5 setImage:[UIImage imageNamed:@"5(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 6)
{
[button6 setImage:[UIImage imageNamed:@"6(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 7)
{
[button7 setImage:[UIImage imageNamed:@"7(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 8)
{
[button8 setImage:[UIImage imageNamed:@"8(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 9)
{
[button9 setImage:[UIImage imageNamed:@"9(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 10)
{
[button10 setImage:[UIImage imageNamed:@"10(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 11)
{
[button11 setImage:[UIImage imageNamed:@"11(lite).png"] forState:UIControlStateNormal];
return;
}
}
- (void)buttonUnLit
{
int numLitInt = [numLit intValue];
if (numLitInt == 0)
{
[button0 setImage:[UIImage imageNamed:@"0.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 1)
{
[button1 setImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 2)
{
[button2 setImage:[UIImage imageNamed:@"2.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 3)
{
[button3 setImage:[UIImage imageNamed:@"3.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 4)
{
[button4 setImage:[UIImage imageNamed:@"4.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 5)
{
[button5 setImage:[UIImage imageNamed:@"5.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 6)
{
[button6 setImage:[UIImage imageNamed:@"6.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 7)
{
[button7 setImage:[UIImage imageNamed:@"7.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 8)
{
[button8 setImage:[UIImage imageNamed:@"8.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 9)
{
[button9 setImage:[UIImage imageNamed:@"9.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 10)
{
[button10 setImage:[UIImage imageNamed:@"10.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 11)
{
[button11 setImage:[UIImage imageNamed:@"11.png"] forState:UIControlStateNormal];
return;
}
}
I was hoping someone could help me out. I am writing a simple game, when a user pushes a button an array of numbers corresponding to button numbers is generated then a for loop is used to turn each button on and off in sequence with a time delay. The problem is that all the button in the array turn on and only the last one turns off. It's like the perfomSelector with time delay command only executes at the end of the for loop, does anyone know why?
Here is the code that I am using:
- (IBAction)buttonPushed:(id)sender;
{
//creat random array of buttons
[self randomArray];
//loop through each button in array and turn them on and off
for (NSString *i in gameArray)
{
int butNum = [i intValue];
numLit = [[NSNumber alloc] initWithInt:butNum];
//turn button on
[self buttonLit];
//turn button off
[self performSelector:@selector(buttonUnLit) withObject:nil afterDelay:1.0];
}
}
- (void)randomArray
{
//initialize array
gameArray = [[NSMutableArray alloc] initWithArray:NULL];
//************* Build random array of numbers *******************
for (int i = 0; i < level; i++)
{
//generate a number from 0 to 11 at random
NSInteger num = (arc4random() % 11);
//add number to array
[gameArray addObject:[NSString stringWithFormat:@"%i", num]];
}
return;
}
- (void)buttonLit
{
int numLitInt = [numLit intValue];
if (numLitInt == 0)
{
[button0 setImage:[UIImage imageNamed:@"0(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 1)
{
[button1 setImage:[UIImage imageNamed:@"1(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 2)
{
[button2 setImage:[UIImage imageNamed:@"2(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 3)
{
[button3 setImage:[UIImage imageNamed:@"3(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 4)
{
[button4 setImage:[UIImage imageNamed:@"4(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 5)
{
[button5 setImage:[UIImage imageNamed:@"5(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 6)
{
[button6 setImage:[UIImage imageNamed:@"6(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 7)
{
[button7 setImage:[UIImage imageNamed:@"7(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 8)
{
[button8 setImage:[UIImage imageNamed:@"8(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 9)
{
[button9 setImage:[UIImage imageNamed:@"9(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 10)
{
[button10 setImage:[UIImage imageNamed:@"10(lite).png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 11)
{
[button11 setImage:[UIImage imageNamed:@"11(lite).png"] forState:UIControlStateNormal];
return;
}
}
- (void)buttonUnLit
{
int numLitInt = [numLit intValue];
if (numLitInt == 0)
{
[button0 setImage:[UIImage imageNamed:@"0.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 1)
{
[button1 setImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 2)
{
[button2 setImage:[UIImage imageNamed:@"2.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 3)
{
[button3 setImage:[UIImage imageNamed:@"3.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 4)
{
[button4 setImage:[UIImage imageNamed:@"4.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 5)
{
[button5 setImage:[UIImage imageNamed:@"5.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 6)
{
[button6 setImage:[UIImage imageNamed:@"6.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 7)
{
[button7 setImage:[UIImage imageNamed:@"7.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 8)
{
[button8 setImage:[UIImage imageNamed:@"8.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 9)
{
[button9 setImage:[UIImage imageNamed:@"9.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 10)
{
[button10 setImage:[UIImage imageNamed:@"10.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 11)
{
[button11 setImage:[UIImage imageNamed:@"11.png"] forState:UIControlStateNormal];
return;
}
}
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评论(3)
你的问题很明显,你正在通过 for 循环更改 numLit,你希望选择器在一秒钟内执行,当第一个选择器触发时,你已经将 numLit 更改为最后一个数字,这就是所有触发的原因修改最后一个按钮...您应该通过将数字传递给 buttonUnlit 来解决此问题,这样您就不会依赖于不断更改的类变量...类似
和
Youre problem is obvious, you are going through the for loop changining the numLit, you want the selectors to be performed in one second, by the time the first selector fires you have already changed numLit to the last number and thats why all of the fires modify the last button...You should fix this by passing in the number to buttonUnlit, that way you arent dependended on the class variable that you keep changing... something like
and
丹尼尔的解决方案应该可以解决您的问题。
您是否考虑过对按钮进行子类化?然后对子类进行编码以了解如何点亮和熄灭自身。
这个子类需要很少的逻辑,并且您在问题中发布的代码将会减少。
属性
• litFileName
• unlitFileName
方法
•
-(void)light
•
-(void)unlight
Daniel's solution should solve your problem.
Have you considered subclassing a button? Then coding the subclass to know how to light and unlight itself.
This subclass would need very little logic and your code posted in your question would be reduced.
properties
• litFileName
• unlitFileName
methods
•
-(void)light
•
-(void)unlight
丹尼尔 - 再次感谢您的帮助,这是对我有用的解决方案。
Daniel - Thank you again for your help here is the solution that worked for me.