以字符串格式保存图像(在 xml 中使用)..不起作用

发布于 2024-12-26 05:16:27 字数 708 浏览 2 评论 0原文

我正在将图像从选择器转换为 nsdata(jpeg 表示),然后使用以下代码将其转换为 nsstring

 NSData *data=UIImageJPEGRepresentation(image,1.0);
 NSString *imageString=[[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
[[NSUserDefaults standardUserDefaults] setObject:imageString forKey:@"image_name"];

,在另一端我需要显示图像的 uiimage 形成如下。

 NSString *imageString=[[NSString alloc] init];
 imageString=[[NSUserDefaults standardUserDefaults] objectForKey:@"image_name"];
 UIImage *image=[UIImage imageWithData:[imageString dataUsingEncoding:NSUTF8StringEncoding]];

顶部代码中使用的图像变量不是 nil ,但是由数据形成的图像变得为零...当我记录 userdefaults 时,上面提到的键存在一些字符串。任何人都可以解释为什么会这样..这是什么正确的方法来做到这一点

i am converting image from picker into nsdata(jpeg representation) and then converting it into nsstring using the following code

 NSData *data=UIImageJPEGRepresentation(image,1.0);
 NSString *imageString=[[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding];
[[NSUserDefaults standardUserDefaults] setObject:imageString forKey:@"image_name"];

and at the other end where i need to display the image the uiimage is formed as follows.

 NSString *imageString=[[NSString alloc] init];
 imageString=[[NSUserDefaults standardUserDefaults] objectForKey:@"image_name"];
 UIImage *image=[UIImage imageWithData:[imageString dataUsingEncoding:NSUTF8StringEncoding]];

the image variable used in the top code is not nil ,but the image formed from data is getting nil...when i nslogged userdefaults some string is present for the key mentioned above .can anyone explain why is this so..what is the right way to do this

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安人多梦 2025-01-02 05:16:27

如果它通过 Web 服务器等,您可以使用 Base64 编码/解码或其他一些普通编码器对其进行封装。

它删除“坏”字符,即在转换过程中弄乱字符串的字符,并将它们更改为通用字母字符,然后再返回。

如果这是您问题的原因,这是我使用的一个简短的(我很可能是偷来并改编的,但不记得从谁那里。抱歉!:-))

base64helper.h

    #import <Foundation/Foundation.h>
    @interface NSData (MBBase64)

base64helper.m

#import "base64helper.h"

static const char encodingTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";

@implementation NSData (MBBase64)

+ (id)dataWithBase64EncodedString:(NSString *)string;
{
    if (string == nil)
        [NSException raise:NSInvalidArgumentException format:nil];
    if ([string length] == 0)
        return [NSData data];

    static char *decodingTable = NULL;
    if (decodingTable == NULL)
    {
        decodingTable = malloc(256);
        if (decodingTable == NULL)
            return nil;
        memset(decodingTable, CHAR_MAX, 256);
        NSUInteger i;
        for (i = 0; i < 64; i++)
            decodingTable[(short)encodingTable[i]] = i;
    }

    const char *characters = [string cStringUsingEncoding:NSASCIIStringEncoding];
    if (characters == NULL)     //  Not an ASCII string!
        return nil;
    char *bytes = malloc((([string length] + 3) / 4) * 3);
    if (bytes == NULL)
        return nil;
    NSUInteger length = 0;

    NSUInteger i = 0;
    while (YES)
    {
        char buffer[4];
        short bufferLength;
        for (bufferLength = 0; bufferLength < 4; i++)
        {
            if (characters[i] == '\0')
                break;
            if (isspace(characters[i]) || characters[i] == '=')
                continue;
            buffer[bufferLength] = decodingTable[(short)characters[i]];
            if (buffer[bufferLength++] == CHAR_MAX)      //  Illegal character!
            {
                free(bytes);
                return nil;
            }
        }

        if (bufferLength == 0)
            break;
        if (bufferLength == 1)      //  At least two characters are needed to produce one byte!
        {
            free(bytes);
            return nil;
        }

        //  Decode the characters in the buffer to bytes.
        bytes[length++] = (buffer[0] << 2) | (buffer[1] >> 4);
        if (bufferLength > 2)
            bytes[length++] = (buffer[1] << 4) | (buffer[2] >> 2);
        if (bufferLength > 3)
            bytes[length++] = (buffer[2] << 6) | buffer[3];
    }

    realloc(bytes, length);
    return [NSData dataWithBytesNoCopy:bytes length:length];
}

- (NSString *)base64Encoding;
{
    if ([self length] == 0)
        return @"";

    char *characters = malloc((([self length] + 2) / 3) * 4);
    if (characters == NULL)
        return nil;
    NSUInteger length = 0;

    NSUInteger i = 0;
    while (i < [self length])
    {
        char buffer[3] = {0,0,0};
        short bufferLength = 0;
        while (bufferLength < 3 && i < [self length])
            buffer[bufferLength++] = ((char *)[self bytes])[i++];

        //  Encode the bytes in the buffer to four characters, including padding "=" characters if necessary.
        characters[length++] = encodingTable[(buffer[0] & 0xFC) >> 2];
        characters[length++] = encodingTable[((buffer[0] & 0x03) << 4) | ((buffer[1] & 0xF0) >> 4)];
        if (bufferLength > 1)
            characters[length++] = encodingTable[((buffer[1] & 0x0F) << 2) | ((buffer[2] & 0xC0) >> 6)];
        else characters[length++] = '=';
        if (bufferLength > 2)
            characters[length++] = encodingTable[buffer[2] & 0x3F];
        else characters[length++] = '=';    
    }

    return [[[NSString alloc] initWithBytesNoCopy:characters length:length encoding:NSASCIIStringEncoding freeWhenDone:YES] autorelease];
}
@end

If it goes through a web server or the like, you could encapsulate it with base64 enc/decoding or some other plain encoder.

It removes "bad" char, ie that screw up the string during transformation, and change them to generic alphabetical chars and then back again.

if this is the reason to your issues, here is a short one i use (which I most probably stole and adapted, but do not remember from whom. Sorry! :-) )

base64helper.h

    #import <Foundation/Foundation.h>
    @interface NSData (MBBase64)

base64helper.m

#import "base64helper.h"

static const char encodingTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";

@implementation NSData (MBBase64)

+ (id)dataWithBase64EncodedString:(NSString *)string;
{
    if (string == nil)
        [NSException raise:NSInvalidArgumentException format:nil];
    if ([string length] == 0)
        return [NSData data];

    static char *decodingTable = NULL;
    if (decodingTable == NULL)
    {
        decodingTable = malloc(256);
        if (decodingTable == NULL)
            return nil;
        memset(decodingTable, CHAR_MAX, 256);
        NSUInteger i;
        for (i = 0; i < 64; i++)
            decodingTable[(short)encodingTable[i]] = i;
    }

    const char *characters = [string cStringUsingEncoding:NSASCIIStringEncoding];
    if (characters == NULL)     //  Not an ASCII string!
        return nil;
    char *bytes = malloc((([string length] + 3) / 4) * 3);
    if (bytes == NULL)
        return nil;
    NSUInteger length = 0;

    NSUInteger i = 0;
    while (YES)
    {
        char buffer[4];
        short bufferLength;
        for (bufferLength = 0; bufferLength < 4; i++)
        {
            if (characters[i] == '\0')
                break;
            if (isspace(characters[i]) || characters[i] == '=')
                continue;
            buffer[bufferLength] = decodingTable[(short)characters[i]];
            if (buffer[bufferLength++] == CHAR_MAX)      //  Illegal character!
            {
                free(bytes);
                return nil;
            }
        }

        if (bufferLength == 0)
            break;
        if (bufferLength == 1)      //  At least two characters are needed to produce one byte!
        {
            free(bytes);
            return nil;
        }

        //  Decode the characters in the buffer to bytes.
        bytes[length++] = (buffer[0] << 2) | (buffer[1] >> 4);
        if (bufferLength > 2)
            bytes[length++] = (buffer[1] << 4) | (buffer[2] >> 2);
        if (bufferLength > 3)
            bytes[length++] = (buffer[2] << 6) | buffer[3];
    }

    realloc(bytes, length);
    return [NSData dataWithBytesNoCopy:bytes length:length];
}

- (NSString *)base64Encoding;
{
    if ([self length] == 0)
        return @"";

    char *characters = malloc((([self length] + 2) / 3) * 4);
    if (characters == NULL)
        return nil;
    NSUInteger length = 0;

    NSUInteger i = 0;
    while (i < [self length])
    {
        char buffer[3] = {0,0,0};
        short bufferLength = 0;
        while (bufferLength < 3 && i < [self length])
            buffer[bufferLength++] = ((char *)[self bytes])[i++];

        //  Encode the bytes in the buffer to four characters, including padding "=" characters if necessary.
        characters[length++] = encodingTable[(buffer[0] & 0xFC) >> 2];
        characters[length++] = encodingTable[((buffer[0] & 0x03) << 4) | ((buffer[1] & 0xF0) >> 4)];
        if (bufferLength > 1)
            characters[length++] = encodingTable[((buffer[1] & 0x0F) << 2) | ((buffer[2] & 0xC0) >> 6)];
        else characters[length++] = '=';
        if (bufferLength > 2)
            characters[length++] = encodingTable[buffer[2] & 0x3F];
        else characters[length++] = '=';    
    }

    return [[[NSString alloc] initWithBytesNoCopy:characters length:length encoding:NSASCIIStringEncoding freeWhenDone:YES] autorelease];
}
@end
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