点变化很快
我喜欢制作游戏,但我在收集积分方面遇到了麻烦。 目的是每当对象“face”与 injekBox 碰撞时增加/减少字符点(charhop +1 或 -1),但该点仅增加或减少一次,然后返回到之前的值。 即使对象停止,日志也仍然打印该值 如果“面”与某个盒子碰撞,我想让点改变一次,并在与另一个盒子碰撞后再次改变,
char1.setHops(0);
public void onUpdate(final float pSecondsElapsed) {
if (char1.isJump()){
int rockPoint = char1.getPoints();
int maxBox = listBox.size();
int charHop = char1.getHops();
for (int j = 0; j < maxBox ; j++){
if (j == rockPoint){
j++;
}
Box injekBox = listBox.get(j);
if(injekBox.getRectangle().collidesWith(face)){
if(char1.isTurn()){
charHop++;
if (charHop == (maxBox - 1)){
char1.setTurn(false);
}
} else {
charHop--;
}
Log.i(this.toString(),"charHop: "+charHop);
injekBox.getRectangle().setColor(1, 0, 0);
} else {
injekBox.getRectangle().setColor(1, 1, 1);
}
}
}
}
抱歉写得不好...... 感谢您的关注:)
I like to make a game, but I get trouble with collecting points.
The purpose is to increase/decrease character point (charhop +1 or -1) whenever object 'face' is collided with injekBox, but the point just increase or decrease once then it return to the previous value.
The log also still print the value even if the object stop
I want to make the point change once if the 'face' collided with certain box, and will change again after collided with another box
char1.setHops(0);
public void onUpdate(final float pSecondsElapsed) {
if (char1.isJump()){
int rockPoint = char1.getPoints();
int maxBox = listBox.size();
int charHop = char1.getHops();
for (int j = 0; j < maxBox ; j++){
if (j == rockPoint){
j++;
}
Box injekBox = listBox.get(j);
if(injekBox.getRectangle().collidesWith(face)){
if(char1.isTurn()){
charHop++;
if (charHop == (maxBox - 1)){
char1.setTurn(false);
}
} else {
charHop--;
}
Log.i(this.toString(),"charHop: "+charHop);
injekBox.getRectangle().setColor(1, 0, 0);
} else {
injekBox.getRectangle().setColor(1, 1, 1);
}
}
}
}
Sorry for bad writing...
Thank you for attention :)
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charHop
的范围仅在onUpdate
内。一旦离开该方法,该变量的内容就消失了。您需要char1.getHops()
的对应项 - 类似于char1.setHops(charHop);
。The scope of
charHop
is only withinonUpdate
. Once you leave that method, the contents of that variable is gone. You need the counterpart tochar1.getHops()
--something likechar1.setHops(charHop);
.