在 MaxOS Lion 上安装 Irrlicht
我在 MacOSX Lion 上构建 Irrlicht Engine 时遇到问题。 wiki 上描述的流程并未针对 Lion 进行更新,并且通过关注此讨论我发现在网络上,我尝试使用 xcodebuild -sdk macosx10.7 -arch x86_64
进行构建,但出现以下错误:
** BUILD FAILED **
The following build commands failed:
CompileC build/MacOSX.build/Release/libIrrlicht.a.build/Objects-normal/x86_64/COpenGLSLMaterialRenderer.o ../COpenGLSLMaterialRenderer.cpp normal x86_64 c++ com.apple.compilers.llvmgcc42
(1 failure)
我对 MacOS 构建过程和 xcode 终端命令的知识有限,任何人都可以照亮我方向正确吗?
I'm having trouble building Irrlicht Engine on MacOSX Lion. The process described on the wiki is not updated for Lion, and byt following this discussion I found on the web, I tried to build using xcodebuild -sdk macosx10.7 -arch x86_64
, but I get the following error:
** BUILD FAILED **
The following build commands failed:
CompileC build/MacOSX.build/Release/libIrrlicht.a.build/Objects-normal/x86_64/COpenGLSLMaterialRenderer.o ../COpenGLSLMaterialRenderer.cpp normal x86_64 c++ com.apple.compilers.llvmgcc42
(1 failure)
My knowledge of MacOS building procedures and xcode terminal commands is limited, anyone could light me in the right direction?
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实际上我自己最终找到了答案: http://dbrgames.wordpress.com/2011/12/31/compiling-irrlicht-1-7-2-with-mac-os-10-7-and-xcode-4-1/
对我来说就像一个魅力。
I actually ended up finding the answer myself: http://dbrgames.wordpress.com/2011/12/31/compiling-irrlicht-1-7-2-with-mac-os-10-7-and-xcode-4-1/
Worked for me like a charm.