使用 AndEngine 动态壁纸扩展启动动画
我有这样的代码:
public class SnowFallService extends BaseLiveWallpaperService implements IOnAreaTouchListener{
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 800;
private ArrayList<Sprite> allSnow = new ArrayList<Sprite>();
// ===========================================================
// Fields
// ===========================================================
private ScreenOrientation screenOrientation;
private static TextureRegion snowTexture;
private static TextureRegion backgroundTexture;
private static Textures texture = null;
private Scene mScene;
public org.anddev.andengine.engine.Engine onLoadEngine() {
return new org.anddev.andengine.engine.Engine(new EngineOptions(true, this.screenOrientation, new FillResolutionPolicy(), new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT)));
}
public void onLoadResources() {
texture = new Textures(this, getEngine());
}
public void onUnloadResources() {
}
public Scene onLoadScene() {
final Scene mScene = new Scene();
backgroundTexture = texture.getBackground();
mScene.attachChild(new Sprite(0, 0, backgroundTexture));
snowTexture = texture.getSnowTextureRegion();
mScene.registerUpdateHandler(new IUpdateHandler() {
private long lastRaindropAdd = 0;
@Override
public void onUpdate(final float pSecondsElapsed) {
int size = allSnow.size();
int tmpInt = 0;
Random randGen = new Random();
for (int i = 0; i < size; i++) {
if (allSnow.get(i) != null){
Sprite snow = allSnow.get(i);
tmpInt = randGen.nextInt(4);
snow.setPosition(snow.getX() + (randGen.nextInt(5) - randGen.nextInt(5)) * randGen.nextInt(3), snow.getY() + tmpInt);
if (snow.getY() > CAMERA_HEIGHT || snow.getX() > CAMERA_WIDTH) {
synchronized(snow) {
size--;
allSnow.remove(i);
mScene.detachChild(snow);
}
}
}
}
tmpInt = randGen.nextInt(5000);
if (System.currentTimeMillis() - lastRaindropAdd > tmpInt) {
lastRaindropAdd = System.currentTimeMillis();
tmpInt = randGen.nextInt(CAMERA_WIDTH);
Sprite snow = getRaindrop(tmpInt, 0);
allSnow.add(snow);
mScene.attachChild(snow);
}
}
@Override
public void reset() {
}
});
return mScene;
}
public void onLoadComplete() {
// TODO Auto-generated method stub
}
public void onPauseGame() {
// TODO Auto-generated method stub
}
public void onResumeGame() {
// TODO Auto-generated method stub
}
public Sprite getRaindrop(float x, float y) {
return (new Sprite(x, y, snowTexture.deepCopy()));
}
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,ITouchArea pTouchArea, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(pSceneTouchEvent.isActionDown()) {
// HERE I WANT PLACE CODE, THAT WILL START ANIMATION.
return true;
}
return false;
}
}
那么如何在点击时启动动画?我想做一些类似小卡通的东西。
I have code like this:
public class SnowFallService extends BaseLiveWallpaperService implements IOnAreaTouchListener{
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 800;
private ArrayList<Sprite> allSnow = new ArrayList<Sprite>();
// ===========================================================
// Fields
// ===========================================================
private ScreenOrientation screenOrientation;
private static TextureRegion snowTexture;
private static TextureRegion backgroundTexture;
private static Textures texture = null;
private Scene mScene;
public org.anddev.andengine.engine.Engine onLoadEngine() {
return new org.anddev.andengine.engine.Engine(new EngineOptions(true, this.screenOrientation, new FillResolutionPolicy(), new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT)));
}
public void onLoadResources() {
texture = new Textures(this, getEngine());
}
public void onUnloadResources() {
}
public Scene onLoadScene() {
final Scene mScene = new Scene();
backgroundTexture = texture.getBackground();
mScene.attachChild(new Sprite(0, 0, backgroundTexture));
snowTexture = texture.getSnowTextureRegion();
mScene.registerUpdateHandler(new IUpdateHandler() {
private long lastRaindropAdd = 0;
@Override
public void onUpdate(final float pSecondsElapsed) {
int size = allSnow.size();
int tmpInt = 0;
Random randGen = new Random();
for (int i = 0; i < size; i++) {
if (allSnow.get(i) != null){
Sprite snow = allSnow.get(i);
tmpInt = randGen.nextInt(4);
snow.setPosition(snow.getX() + (randGen.nextInt(5) - randGen.nextInt(5)) * randGen.nextInt(3), snow.getY() + tmpInt);
if (snow.getY() > CAMERA_HEIGHT || snow.getX() > CAMERA_WIDTH) {
synchronized(snow) {
size--;
allSnow.remove(i);
mScene.detachChild(snow);
}
}
}
}
tmpInt = randGen.nextInt(5000);
if (System.currentTimeMillis() - lastRaindropAdd > tmpInt) {
lastRaindropAdd = System.currentTimeMillis();
tmpInt = randGen.nextInt(CAMERA_WIDTH);
Sprite snow = getRaindrop(tmpInt, 0);
allSnow.add(snow);
mScene.attachChild(snow);
}
}
@Override
public void reset() {
}
});
return mScene;
}
public void onLoadComplete() {
// TODO Auto-generated method stub
}
public void onPauseGame() {
// TODO Auto-generated method stub
}
public void onResumeGame() {
// TODO Auto-generated method stub
}
public Sprite getRaindrop(float x, float y) {
return (new Sprite(x, y, snowTexture.deepCopy()));
}
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,ITouchArea pTouchArea, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(pSceneTouchEvent.isActionDown()) {
// HERE I WANT PLACE CODE, THAT WILL START ANIMATION.
return true;
}
return false;
}
}
So how to start animation on click? I want to make something like small cartoon.
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评论(2)
在注册更新处理程序后的 onLoadScene 方法中禁用它。
并在 onAreaTouched 方法中启用它。
顺便说一句,我认为每次在 onUpdate 方法中创建 Random 实例并不是一个好习惯。
In your onLoadScene method after registering update handler disable it.
And in onAreaTouched method enable it.
Btw I think it's not good practice to create Random instance every time in onUpdate method.
这里 Josh 描述了如何重写 onTouch 方法(andEngine 无法正确处理动态壁纸的触摸事件,因此您有自己做)。简而言之,您所要做的就是重写 BaseWallpaperGLEngine 类中的以下函数(该类是 andEngine 动态壁纸扩展的一部分:
Here Josh describes how to override onTouch method (andEngine does not handle touch events for livewallpaper correctly, so you have to do it on your own). In few words, all you have to do is to override following function in BaseWallpaperGLEngine class (class is a part of andEngine live wallpaper extension: