Xcode Interface Builder 不显示应用程序委托对象
我正在使用《IOS 编程:大书呆子牧场指南(第二版)》自学 Objective-C 和 iOS 编程,我遇到了一个问题,教程希望我创建与 App Delegate 对象的连接,但该对象没有出现在界面构建器的对象列表中,我很确定它可能是一个拼写错误,或者可能是版本不同,因为这本书稍微落后于我的 Xcode 版本(4.2),我相当确定该代码。 MOCAppDelegate object 是应该在 IB 中显示的内容,但我还不够熟悉,不知道需要更改哪些代码才能实现这一点。具体问题:如何调整下面的代码,以便在“对象”列表中获得一个对象。 IB,以便我可以按照教程图形中的说明执行连接?
注意:我研究并发现了这一点:将实例变量连接到 AppDelegate 时遇到问题,但此解决方案不起作用对我来说(或者我没有正确实现它)
头文件
#import <UIKit/UIKit.h>
#import <CoreLocation/CoreLocation.h>
#import <MapKit/MapKit.h>
@interface MOCAppDelegate : UIResponder <UIApplicationDelegate, CLLocationManagerDelegate>
{
CLLocationManager *locationManager;
IBOutlet MKMapView *worldView;
IBOutlet UIActivityIndicatorView *activityIndicator;
IBOutlet UITextField *locationTitleField;
}
@property (strong, nonatomic) IBOutlet UIWindow *window;
@end
实现文件
#import "MOCAppDelegate.h"
@implementation MOCAppDelegate
@synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//Create location manager object
locationManager = [[CLLocationManager alloc] init];
[locationManager setDelegate:self];
//We want all results from the location manager
[locationManager setDistanceFilter:kCLDistanceFilterNone];
//And we want it to be as accurate as possible
//regardless of how much time/power it takes
[locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
//Tell our location manager to start looking for it location immediately
[locationManager startUpdatingLocation];
//We also want to know our heading
if (locationManager.headingAvailable == true) {
[locationManager startUpdatingHeading];
}
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor darkGrayColor];
[self.window makeKeyAndVisible];
return YES;
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
NSLog(@"%@", newLocation);
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateHeading:(CLHeading *)newHeading
{
NSLog(@"%@", newHeading);
}
- (void)locationManager:(CLLocationManager *)manager
didFailWithError:(NSError *)error
{
NSLog(@"Could not find location: %@", error);
}
- (void)dealloc
{
if( [locationManager delegate] == self)
[locationManager setDelegate:nil];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
@end
I am teaching myself Objective-C and iOS programming with "IOS Programming: The Big Nerd Ranch guide (2nd Edition) and I have run into an issue where the tutorial wants me to create connections to an App Delegate object, but this object does not appear in the Objects list in Interface builder for me. I am pretty sure its either a typo or perhaps a version different as the book is slightly behind my version of Xcode (4.2). I have included the code. I am fairly certain that the MOCAppDelegate object is what should be showing up in IB, but I am not yet familiar enough to know what code changes I need to make that happen. Specific question: How do I adjust the code below so that I get an object in the Objects list in IB so that I can perform the connections as instructed in the tutorial graphic?
Note: I researched and found this: Having trouble hooking up instance variables to AppDelegate but this solution did not work for me (or I did not implement it correctly)
Header File
#import <UIKit/UIKit.h>
#import <CoreLocation/CoreLocation.h>
#import <MapKit/MapKit.h>
@interface MOCAppDelegate : UIResponder <UIApplicationDelegate, CLLocationManagerDelegate>
{
CLLocationManager *locationManager;
IBOutlet MKMapView *worldView;
IBOutlet UIActivityIndicatorView *activityIndicator;
IBOutlet UITextField *locationTitleField;
}
@property (strong, nonatomic) IBOutlet UIWindow *window;
@end
Implementation File
#import "MOCAppDelegate.h"
@implementation MOCAppDelegate
@synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//Create location manager object
locationManager = [[CLLocationManager alloc] init];
[locationManager setDelegate:self];
//We want all results from the location manager
[locationManager setDistanceFilter:kCLDistanceFilterNone];
//And we want it to be as accurate as possible
//regardless of how much time/power it takes
[locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
//Tell our location manager to start looking for it location immediately
[locationManager startUpdatingLocation];
//We also want to know our heading
if (locationManager.headingAvailable == true) {
[locationManager startUpdatingHeading];
}
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor darkGrayColor];
[self.window makeKeyAndVisible];
return YES;
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
NSLog(@"%@", newLocation);
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateHeading:(CLHeading *)newHeading
{
NSLog(@"%@", newHeading);
}
- (void)locationManager:(CLLocationManager *)manager
didFailWithError:(NSError *)error
{
NSLog(@"Could not find location: %@", error);
}
- (void)dealloc
{
if( [locationManager delegate] == self)
[locationManager setDelegate:nil];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
@end
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将 NSObject 的实例拖到您的 .xib 中,然后将其放入“对象”部分,就像您收到的说明一样。然后选择它并在身份检查器中将其类型(在右侧,显示“自定义类”)更改为“MOCAppDelegate”(或您喜欢的任何类)。
Drag an instance of NSObject into your .xib and drop it in the Objects section just as in the instructions you've got. Then select it and change its type in the identity inspector (on the right side, where it says "Custom Class") to "MOCAppDelegate" (or whatever class you like).
您应该将“NSObject”从对象库拖到要连接的视图控制器下方的黑色栏上的故事板上。然后,单击 NSObject 并在身份检查器中将类更改为 AppDelegate。然后您可以创建与 AppDelegate 的连接。
You should drag an "NSObject" from the Object Library onto your storyboard on the black bar underneath the view controller you want to connect. Then, click on the NSObject and in the identity inspector change the class to AppDelegate. Then you can create the connection to the AppDelegate.
MOCAppDelegate = AppDelegate
代码是在您命名项目时为您生成的。 UIApplication 对象的委托通常根据项目的名称略有不同。
(毫无疑问,任何印刷书籍都使用较旧的 Xcode。)
选择
Files Owner
和身份检查器 (command-alt-2) 以确认文件的所有者是应用程序委托的占位符。MOCAppDelegate = AppDelegate
The code was generated for you when you named the project. The delegate of the UIApplication object is usually named slightly different depending on the name of the project.
(There's no doubt that any book in print was using an older Xcode.)
Select
Files Owner
and the Identity Inspector (command-alt-2) to confirm the file's owner is a place holder for the app delegate.