生成交互式图形算法
http://cs.nyu.edu/~jhan/ftirtouch/
在上述站点上,有一些多点触控示例视频和图像。 我对该软件的兴趣超过了多点触控界面。 太酷了!
它不仅仅是 WMP 中的简单体积可视化工具。颜色像水一样扩散,气泡分离或结合非常顺利。
有谁了解这些图形处理算法或逻辑吗?
我什至不知道该搜索什么关键字。 任何关键字、网站网址或书籍都值得赞赏。 谢谢。
http://cs.nyu.edu/~jhan/ftirtouch/
At above sites, there are some multitouch sample video and images.
I'm interested in that software more than multitouch interface.
So cool!
It's not just an simple volume visualizer in WMP. The colors are spread just like water, and bubbles get separated or combined very smoothly.
Is there anyone who know these graphic processing algorithms or logics?
I even don't know what keywords to search.
Any keywords, site urls,or books are appreciated.
Thanks.
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您阅读过作者的各种出版物吗?我敢打赌他们在那里解释了一些方法。
您可能还想查看 http://processing.org/
Did you read the various publications by the authors. I bet they explain some of their methods there.
You might also want to have a look at http://processing.org/
用于生成流畅视觉效果的算法是 Jos Stam 在 2003 年游戏开发者大会上展示了流体解算器设计,该设计已适应处理 RGB 密度。 Memo Akten 发布了一个名为 MSAFluid 的 C++ (OpenFrameworks) 和处理语言库,它以这种方式实现 Stams 求解器设计,并且您可以在任何您想要的项目中使用它,这相当简单。
链接:
MSA Fluid (OpenFrameworks)。
MSA Fluid(处理)。
(抱歉,我意识到这是一个旧线程,但我认为这应该回答您的问题问题..)
The algorithm used to generate the fluid visuals is an implementation of the fluid solver design Jos Stam presented at the 2003 Games developer conference, which has been adapted to handle RGB densities. Memo Akten released a library for both the C++ (OpenFrameworks) and Processing languages called MSAFluid that implements Stams solver design in this manner and it is fairly simple for you to use in whatever project you want.
Links:
MSA Fluid (OpenFrameworks).
MSA Fluid (Processing).
(Sorry, I realise this is an old thread, but I think that should answer your question..)