java:广度优先遍历迷宫回溯
我正在尝试为迷宫实现广度优先遍历。这是我到目前为止使用链表的代码,但我不确定它是否是广度优先搜索。这是正确的方法吗?有什么建议、意见吗?
public boolean traverseBreadth(){
//traverse the floor from entrance to exit
//stepping only on red tiles
steps = new LinkedList<Tile>();
possibleSteps = new LinkedList<Tile>();
//reset markings
reset();
//push the entrance onto the stack
entrance.setVisited();
steps.add(entrance);
System.out.println("add " + entrance);
nextMoves(entrance);
//keep going as long as we have a possibility to move
//and we haven't reached the end yet
while (!possibleSteps.isEmpty()&& (!possibleSteps.getLast().equals(exit)))
{
Tile x = possibleSteps.removeLast();
x.setMarked(); //walked on that square
steps.add(x); //walk to that square
System.out.println("Walked to the square " + x);
//now figure out where you can walk from this square
nextMoves(x);
try {
Thread.currentThread().sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
if (possibleSteps.getLast().equals(exit)){
steps.push(possibleSteps.removeLast());
System.out.println("made it from entrance to exit");
System.out.println(steps.toString());
return true;
}
else
{ JOptionPane.showMessageDialog(null,"sorry can't reach the exit");
return false;
}
}
I am trying to implement a breadth first traversal for a maze. This is the code I have so far using a linked list but I am not sure if it is searching breadth first. Is this the proper way to do it? any suggestions, comments?
public boolean traverseBreadth(){
//traverse the floor from entrance to exit
//stepping only on red tiles
steps = new LinkedList<Tile>();
possibleSteps = new LinkedList<Tile>();
//reset markings
reset();
//push the entrance onto the stack
entrance.setVisited();
steps.add(entrance);
System.out.println("add " + entrance);
nextMoves(entrance);
//keep going as long as we have a possibility to move
//and we haven't reached the end yet
while (!possibleSteps.isEmpty()&& (!possibleSteps.getLast().equals(exit)))
{
Tile x = possibleSteps.removeLast();
x.setMarked(); //walked on that square
steps.add(x); //walk to that square
System.out.println("Walked to the square " + x);
//now figure out where you can walk from this square
nextMoves(x);
try {
Thread.currentThread().sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
if (possibleSteps.getLast().equals(exit)){
steps.push(possibleSteps.removeLast());
System.out.println("made it from entrance to exit");
System.out.println(steps.toString());
return true;
}
else
{ JOptionPane.showMessageDialog(null,"sorry can't reach the exit");
return false;
}
}
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这不是广度优先搜索 - 这是深度优先。
有 2 个地方显然是深度优先的,
需要更改的内容:
需要改进的地方:
一些 C#/伪代码(因为我不在 IDE)
RebuildPath
希望我做对了...:)
This isn't a breadth first search - this is depth first.
There are 2 places that are obviously depth first
Things to change:
Things to improve:
Some C#/Pseudo Code (cuz I'm not at an IDE)
RebuildPath
Hopefully I got it right... :)