如何绑定点集(自定义形状)和触摸事件android
我可以使用 此链接 现在我的问题是如何将这些点绑定为形状/区域。意味着当用户触摸我的边界点区域时,我想根据该移动对象(形状)。上面的链接返回彩色位图的点(它删除透明部分),只有彩色部分点作为数组返回。 这就是我的代码:
1) CustomSahpe.java
public class CustomShape {
private final Context context;
Bitmap bitmap;
int width, height;
int[] pixels;
private final ArrayList<Point> points = new ArrayList<Point>();
public CustomShape(Context context) {
// TODO Auto-generated constructor stub
// super(context);
this.context = context;
bitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.ic_menu_balloon);
width = bitmap.getWidth();
height = bitmap.getHeight();
pixels = new int[width * height];
bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
getActualBitmap();
}
public ArrayList<Point> getPoints(){
return points;
}
public void getActualBitmap() {
for (int x = 0; x < width; x+=2) {
int firstY = -1, lastY = -1;
for (int y = 0; y < height; y+=2) {
boolean transparent = (pixels[y * width + x] == Color.TRANSPARENT);
if (!transparent) {
if (firstY == -1) {
firstY = y;
}
lastY = y;
}
}
if (firstY != -1) {
points.add(new Point(x, firstY));
points.add(new Point(x, lastY));
}
}
}
}
2) MyShapre.java
class MyShape{
CustomShape customShape ;
Point points[];
private int x, y;
Path path = new Path();
public MyShape(Context context) {
customShape = new CustomShape(ScaleTestActivity.this);
points = new Point[customShape.getPoints().size()];
for(int i=0;i<customShape.getPoints().size();i++){
points[i] = new Point();
points[i] = customShape.getPoints().get(i);
}
}
public Path getPath(){
return path;
}
public void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
Paint paint = new Paint();
paint.setColor(Color.WHITE);
for(int i =0 ;i<points.length;i++){
Point point = new Point(points[i].x + getX(), points[i].y + getY());
path.lineTo(points[i].x, points[i].y);
canvas.drawPoint(point.x,point.y,paint);
}
}
public void setX(int x) {
this.x = x;
}
public int getX() {
return x;
}
public void setY(int y) {
this.y = y;
}
public int getY() {
return y;
}
}
}
3) MainPanel.java
class MainPanel extends View{
Context context;
MyShape myShape;
boolean flag = false;
public MainPanel(Context context) {
super(context);
this.context = context;
myShape = new MyShape(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.RED);
myShape.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
int x,y;
x = (int)event.getX();
y = (int)event.getY();
Point point = new Point(x, y);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
myShape.setX(x);
myShape.setY(y);
RectF rectF = new RectF();
Path path = myShape.getPath();
path.computeBounds(rectF, true);
Region region = new Region();
region.setPath(path, new Region((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom));
if(region.contains(x,y)){
flag = true;
Log.i("System out","onDown");
}
break;
case MotionEvent.ACTION_MOVE:
Log.i("System out","onMove : "+flag);
if(flag){
myShape.setX(x);
myShape.setY(y);
Log.i("System out","onMove");
}
break;
case MotionEvent.ACTION_UP:
// myShape.setX(x);
// myShape.setY(y);
flag = false;
Log.i("System out","onUp");
break;
default:
break;
}
invalidate();
return true;
}
}
4) ScaleTestActivity.java
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MainPanel(this));
}
i am able to get my bitmap set of points (as an array) using this link
now my question is how can i bound these points as shape/region. Means when user touched on area of my bounded points, i want to move objects(shape) according to that. Above link return points of colored bitmap (it remove transparent part), only colored part points are return as an array.
This is what my code :
1) CustomSahpe.java
public class CustomShape {
private final Context context;
Bitmap bitmap;
int width, height;
int[] pixels;
private final ArrayList<Point> points = new ArrayList<Point>();
public CustomShape(Context context) {
// TODO Auto-generated constructor stub
// super(context);
this.context = context;
bitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.ic_menu_balloon);
width = bitmap.getWidth();
height = bitmap.getHeight();
pixels = new int[width * height];
bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
getActualBitmap();
}
public ArrayList<Point> getPoints(){
return points;
}
public void getActualBitmap() {
for (int x = 0; x < width; x+=2) {
int firstY = -1, lastY = -1;
for (int y = 0; y < height; y+=2) {
boolean transparent = (pixels[y * width + x] == Color.TRANSPARENT);
if (!transparent) {
if (firstY == -1) {
firstY = y;
}
lastY = y;
}
}
if (firstY != -1) {
points.add(new Point(x, firstY));
points.add(new Point(x, lastY));
}
}
}
}
2) MyShapre.java
class MyShape{
CustomShape customShape ;
Point points[];
private int x, y;
Path path = new Path();
public MyShape(Context context) {
customShape = new CustomShape(ScaleTestActivity.this);
points = new Point[customShape.getPoints().size()];
for(int i=0;i<customShape.getPoints().size();i++){
points[i] = new Point();
points[i] = customShape.getPoints().get(i);
}
}
public Path getPath(){
return path;
}
public void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
Paint paint = new Paint();
paint.setColor(Color.WHITE);
for(int i =0 ;i<points.length;i++){
Point point = new Point(points[i].x + getX(), points[i].y + getY());
path.lineTo(points[i].x, points[i].y);
canvas.drawPoint(point.x,point.y,paint);
}
}
public void setX(int x) {
this.x = x;
}
public int getX() {
return x;
}
public void setY(int y) {
this.y = y;
}
public int getY() {
return y;
}
}
}
3) MainPanel.java
class MainPanel extends View{
Context context;
MyShape myShape;
boolean flag = false;
public MainPanel(Context context) {
super(context);
this.context = context;
myShape = new MyShape(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.RED);
myShape.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
int x,y;
x = (int)event.getX();
y = (int)event.getY();
Point point = new Point(x, y);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
myShape.setX(x);
myShape.setY(y);
RectF rectF = new RectF();
Path path = myShape.getPath();
path.computeBounds(rectF, true);
Region region = new Region();
region.setPath(path, new Region((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom));
if(region.contains(x,y)){
flag = true;
Log.i("System out","onDown");
}
break;
case MotionEvent.ACTION_MOVE:
Log.i("System out","onMove : "+flag);
if(flag){
myShape.setX(x);
myShape.setY(y);
Log.i("System out","onMove");
}
break;
case MotionEvent.ACTION_UP:
// myShape.setX(x);
// myShape.setY(y);
flag = false;
Log.i("System out","onUp");
break;
default:
break;
}
invalidate();
return true;
}
}
4) ScaleTestActivity.java
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MainPanel(this));
}
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我使用 Polygon 类来检测旋转位图上的触摸。它主要基于此网站 http://alienryderflex.com/polygon/ 中的信息和代码。这应该适用于您的代码。
您可以添加此构造函数来帮助您将 Point 数组转换为 Polygon 对象。
您可以通过此方法在 MyShape 类中使用它。
现在,如果您有一个奇怪的形状,您应该能够准确检测到用户是否接触到它。这个方法我已经用过很多次了。
I use a Polygon class to detect touches on rotated bitmaps. It's based mostly on information and code from this site http://alienryderflex.com/polygon/. This should work with your code.
You could add this constructor to help you convert a Point array to a Polygon object.
You might be able to use it in your MyShape class with this method.
Now if you have an odd shape you should be able to detect exactly if the use touches it. I have used this method many times.
您是否正在寻找一种方法来判断触摸事件是否落在绘制的位图的非透明部分上?如果是这样,为什么不将触摸坐标映射到位图上的正确像素并测试颜色呢?
如果是这种情况,那么您可以跳过所有路径剪切内容,因为您发布的链接只是为了克服模拟器效率低下的问题。
Are you looking for a way to tell whether a touch event falls on the non-transparent portion of your drawn bitmap? If so, why don't you just map the touch coordinate to the proper pixel on the bitmap and test the color?
And if that's the case, then you can skip all the path clipping stuff, since the link you posted was only doing that to overcome emulator inefficiencies.
这有点复杂,所以我不会提供完整的源代码,但我会给你一个想法。
您需要将形状转移到三角形集合中,然后在触摸时找到形状的最近点并检查您是否位于该点三角形内。
对于搜索和排序点,您可以使用 red-black-red 树 结构。
搜索算法最终应为 O(log(N)),创建形状结构应为 O(N*Log(N))
It's a bit complicated so I am not going to provide the full source but I will give you an idea.
You need to transfer your shape in to a triangles collection, then on touch find the nearest point of your shape and check if your are inside this point triangle.
For searching and sorting points you can use red-black-red tree structure.
The search algorithm eventually should be at O(log(N)) and creating shape structure should be O(N*Log(N))